diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c
index 7f11fd70e..48bdfd885 100644
--- a/examples/models/models_material_pbr.c
+++ b/examples/models/models_material_pbr.c
@@ -229,7 +229,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
Shader shdrBRDF = LoadShader(TextFormat("resources/shaders/glsl%i/brdf.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/brdf.fs", GLSL_VERSION));
- mat.maps[MATERIAL_MAP_BRDG].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE);
+ mat.maps[MATERIAL_MAP_BRDF].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE);
UnloadShader(shdrBRDF);
//--------------------------------------------------------------------------------------------------------
diff --git a/parser/raylib_api.json b/parser/raylib_api.json
index b28a378ce..68c0a4863 100644
--- a/parser/raylib_api.json
+++ b/parser/raylib_api.json
@@ -1870,7 +1870,7 @@
"description": ""
},
{
- "name": "MATERIAL_MAP_BRDG",
+ "name": "MATERIAL_MAP_BRDF",
"value": 10,
"description": ""
}
diff --git a/parser/raylib_api.txt b/parser/raylib_api.txt
index c90fc40d9..f8500ec02 100644
--- a/parser/raylib_api.txt
+++ b/parser/raylib_api.txt
@@ -448,7 +448,7 @@ Enum 08: MaterialMapIndex (11 values)
Value[MATERIAL_MAP_CUBEMAP]: 7
Value[MATERIAL_MAP_IRRADIANCE]: 8
Value[MATERIAL_MAP_PREFILTER]: 9
- Value[MATERIAL_MAP_BRDG]: 10
+ Value[MATERIAL_MAP_BRDF]: 10
Enum 09: ShaderLocationIndex (26 values)
Name: ShaderLocationIndex
Description:
diff --git a/parser/raylib_api.xml b/parser/raylib_api.xml
index ba4629ae7..896ecc334 100644
--- a/parser/raylib_api.xml
+++ b/parser/raylib_api.xml
@@ -407,7 +407,7 @@
-
+
diff --git a/src/raylib.h b/src/raylib.h
index d74d61214..f27f4d45a 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -708,7 +708,7 @@ typedef enum {
MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
- MATERIAL_MAP_BRDG // Brdg material
+ MATERIAL_MAP_BRDF // Brdf material
} MaterialMapIndex;
#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO