Added resource file for raylib.dll
Some minor tweaks
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4 changed files with 32 additions and 3 deletions
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@ -1174,13 +1174,14 @@ RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontS
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RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
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RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
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RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on font
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RLAPI int GetNextCodepoint(const char* text, int* count); // Returns next codepoint in a UTF8 encoded `text` or 0x3f(`?`) on failure. `count` will hold the total number of bytes processed.
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RLAPI int GetNextCodepoint(const char *text, int *count); // Returns next codepoint in a UTF8 encoded string
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// NOTE: 0x3f(`?`) is returned on failure, `count` will hold the total number of bytes processed
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// Text strings management functions
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// NOTE: Some strings allocate memory internally for returned strings, just be careful!
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RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
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RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
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RLAPI unsigned int TextCountCodepoints(const char *text); // Get total number of characters(codepoints) in a UTF8 encoded `text` until '\0' is found.
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RLAPI unsigned int TextCountCodepoints(const char *text); // Get total number of characters (codepoints) in a UTF8 encoded string
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RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style)
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RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
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RLAPI const char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory should be freed!)
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