Add screen->world and world->screen functions for 2D; add extended camera2D example (#947)

This commit is contained in:
arvyy 2019-08-27 14:05:28 +03:00 committed by Ray
parent 37bb8e9554
commit 97101d1003
3 changed files with 324 additions and 22 deletions

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@ -911,6 +911,9 @@ RLAPI void EndScissorMode(void); // End scissor
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera);
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera);
RLAPI Matrix GetCamera2DMatrix(Camera2D camera);
// Timing-related functions
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)