diff --git a/examples/oculus_glfw_sample/oculus_glfw_sample.c b/examples/oculus_glfw_sample/oculus_glfw_sample.c index 5166bac64..9f438185f 100644 --- a/examples/oculus_glfw_sample/oculus_glfw_sample.c +++ b/examples/oculus_glfw_sample/oculus_glfw_sample.c @@ -30,7 +30,7 @@ #define RLGL_STANDALONE #include "rlgl.h" -//#define PLATFORM_OCULUS +#define PLATFORM_OCULUS #if defined(PLATFORM_OCULUS) #include "OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL @@ -72,7 +72,7 @@ typedef struct OculusMirror { typedef struct OculusLayer { ovrViewScaleDesc viewScaleDesc; ovrLayerEyeFov eyeLayer; // layer 0 - //ovrLayerQuad quadLayer; // layer 1 + //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI Matrix eyeProjections[2]; int width; int height; @@ -222,6 +222,7 @@ int main(void) layer.eyeLayer.RenderPose[0] = eyePoses[0]; layer.eyeLayer.RenderPose[1] = eyePoses[1]; #endif + Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); //---------------------------------------------------------------------------------- // Draw @@ -229,13 +230,12 @@ int main(void) #if defined(PLATFORM_OCULUS) SetOculusBuffer(session, buffer); #endif - - rlClearScreenBuffers(); // Clear current framebuffers + rlClearScreenBuffers(); // Clear current framebuffer(s) #if defined(PLATFORM_OCULUS) for (int eye = 0; eye < 2; eye++) { - glViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); + rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); Quaternion eyeRPose = (Quaternion){ eyePoses[eye].Orientation.x, eyePoses[eye].Orientation.y, eyePoses[eye].Orientation.z, eyePoses[eye].Orientation.w }; QuaternionInvert(&eyeRPose); @@ -244,32 +244,39 @@ int main(void) Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); Matrix modelview = MatrixMultiply(matView, eyeView); - Matrix mvp = MatrixMultiply(modelview, layer.eyeProjections[eye]); + //Matrix mvp = MatrixMultiply(modelview, layer.eyeProjections[eye]); + + SetMatrixModelview(modelview); + SetMatrixProjection(layer.eyeProjections[eye]); #else // Calculate projection matrix (from perspective) and view matrix from camera look at Matrix matProj = MatrixPerspective(camera.fovy, (double)screenWidth/(double)screenHeight, 0.01, 1000.0); MatrixTranspose(&matProj); - Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); - Matrix mvp = MatrixMultiply(matView, matProj); + + SetMatrixModelview(matView); // Replace internal modelview matrix by a custom one + SetMatrixProjection(matProj); // Replace internal projection matrix by a custom one #endif DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, RAYWHITE); DrawGrid(10, 1.0f); // NOTE: Internal buffers drawing (3D data) - rlglDraw(mvp); - - matProj = MatrixOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); - MatrixTranspose(&matProj); - matView = MatrixIdentity(); - mvp = MatrixMultiply(matView, matProj); + rlglDraw(); +#if !defined(PLATFORM_OCULUS) + // Draw '2D' elements in the scene (GUI) // TODO: 2D drawing on Oculus Rift: requires an ovrLayerQuad layer - DrawRectangleV((Vector2){ 10.0f, 10.0f }, (Vector2){ 300.0f, 20.0f }, DARKGRAY); + rlMatrixMode(RL_PROJECTION); // Enable internal projection matrix + rlLoadIdentity(); // Reset internal projection matrix + rlOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); // Recalculate internal projection matrix + rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix + rlLoadIdentity(); // Reset internal modelview matrix + + DrawRectangleV((Vector2){ 10.0f, 10.0f }, (Vector2){ 600.0f, 20.0f }, DARKGRAY); // NOTE: Internal buffers drawing (2D data) - rlglDraw(mvp); - + rlglDraw(); +#endif #if defined(PLATFORM_OCULUS) } @@ -593,14 +600,12 @@ static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height) desc.Width = width; desc.Height = height; desc.MipLevels = 1; - desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; + desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB); desc.SampleCount = 1; desc.StaticImage = ovrFalse; ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain); - //eyeLayer.ColorTexture[0] = buffer.textureChain; // <------------------- ??? - if (!OVR_SUCCESS(result)) TraceLog(LOG_WARNING, "OVR: Failed to create swap textures buffer"); int textureCount = 0; @@ -672,9 +677,11 @@ static void SetOculusBuffer(ovrSession session, OculusBuffer buffer) glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0); //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded - //glViewport(0, 0, buffer.width, buffer.height); + //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - //glEnable(GL_FRAMEBUFFER_SRGB); + + // Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB + glEnable(GL_FRAMEBUFFER_SRGB); } // Unset Oculus buffer diff --git a/examples/oculus_glfw_sample/rlgl.c b/examples/oculus_glfw_sample/rlgl.c index dcc84c2f7..329ccd6ea 100644 --- a/examples/oculus_glfw_sample/rlgl.c +++ b/examples/oculus_glfw_sample/rlgl.c @@ -28,40 +28,38 @@ #include "rlgl.h" -#include // Standard input / output lib -#include // Declares malloc() and free() for memory management, rand() -#include // Declares strcmp(), strlen(), strtok() +#include // Required for: fopen(), fclose(), fread()... [Used only on ReadTextFile()] +#include // Required for: malloc(), free(), rand() +#include // Required for: strcmp(), strlen(), strtok() #ifndef RLGL_STANDALONE - #include "raymath.h" // Required for Vector3 and Matrix functions + #include "raymath.h" // Required for Vector3 and Matrix functions #endif #if defined(GRAPHICS_API_OPENGL_11) - #ifdef __APPLE__ // OpenGL include for OSX - #include + #ifdef __APPLE__ + #include // OpenGL 1.1 library for OSX #else - #include // Basic OpenGL include + #include // OpenGL 1.1 library #endif #endif #if defined(GRAPHICS_API_OPENGL_33) - #ifdef __APPLE__ // OpenGL include for OSX - #include + #ifdef __APPLE__ + #include // OpenGL 3 library for OSX #else - //#define GLEW_STATIC - //#include // GLEW header, includes OpenGL headers - #include "glad.h" // glad header, includes OpenGL headers + #include "glad.h" // GLAD library, includes OpenGL headers #endif #endif #if defined(GRAPHICS_API_OPENGL_ES2) - #include - #include - #include + #include // EGL library + #include // OpenGL ES 2.0 library + #include // OpenGL ES 2.0 extensions library #endif #if defined(RLGL_STANDALONE) - #include // Used for functions with variable number of parameters (TraceLog()) + #include // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()] #endif //---------------------------------------------------------------------------------- @@ -171,7 +169,6 @@ static Matrix modelview; static Matrix projection; static Matrix *currentMatrix; static int currentMatrixMode; -static Matrix customMVP; static DrawMode currentDrawMode; @@ -913,8 +910,8 @@ void rlglInit(void) vaoSupported = true; npotSupported = true; - // NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime) // We get a list of available extensions and we check for some of them (compressed textures) + // NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that) glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); const char *extList[numExt]; @@ -1083,10 +1080,8 @@ void rlglClose(void) } // Drawing batches: triangles, quads, lines -void rlglDraw(Matrix mvp) +void rlglDraw(void) { - customMVP = mvp; - #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) /* for (int i = 0; i < modelsCount; i++) @@ -1548,10 +1543,10 @@ void rlglLoadMesh(Mesh *mesh, bool dynamic) mesh->vboId[5] = 0; // Vertex texcoords2 VBO mesh->vboId[6] = 0; // Vertex indices VBO +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) int drawHint = GL_STATIC_DRAW; if (dynamic) drawHint = GL_DYNAMIC_DRAW; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) GLuint vaoId = 0; // Vertex Array Objects (VAO) GLuint vboId[7]; // Vertex Buffer Objects (VBOs) @@ -1677,6 +1672,7 @@ void rlglLoadMesh(Mesh *mesh, bool dynamic) // Update vertex data on GPU (upload new data to one buffer) void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex) { +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Activate mesh VAO if (vaoSupported) glBindVertexArray(mesh.vaoId); @@ -1732,6 +1728,7 @@ void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex) //mesh.vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); // Now we can modify vertices //glUnmapBuffer(GL_ARRAY_BUFFER); +#endif } // Draw a 3d mesh with material and transform @@ -2156,19 +2153,19 @@ void UnloadShader(Shader shader) } } -// Set custom shader to be used on batch draw +// Begin custom shader mode void BeginShaderMode(Shader shader) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) if (currentShader.id != shader.id) { - //rlglDraw(); + rlglDraw(); currentShader = shader; } #endif } -// Set default shader to be used in batch draw +// End custom shader mode (returns to default shader) void EndShaderMode(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) @@ -2254,13 +2251,25 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) #endif } +// Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixProjection(Matrix proj) +{ + projection = proj; +} + +// Set a custom modelview matrix (replaces internal modelview matrix) +void SetMatrixModelview(Matrix view) +{ + modelview = view; +} + // Begin blending mode (alpha, additive, multiplied) // NOTE: Only 3 blending modes supported, default blend mode is alpha void BeginBlendMode(int mode) { if ((blendMode != mode) && (mode < 3)) { - //rlglDraw(); + rlglDraw(); switch (mode) { @@ -2283,8 +2292,11 @@ void EndBlendMode(void) // Create a new light, initialize it and add to pool Light CreateLight(int type, Vector3 position, Color diffuse) { + Light light = NULL; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Allocate dynamic memory - Light light = (Light)malloc(sizeof(LightData)); + light = (Light)malloc(sizeof(LightData)); // Initialize light values with generic values light->id = lightsCount; @@ -2301,13 +2313,18 @@ Light CreateLight(int type, Vector3 position, Color diffuse) // Increase enabled lights count lightsCount++; - +#else + // TODO: Support OpenGL 1.1 lighting system + TraceLog(WARNING, "Lighting currently not supported on OpenGL 1.1"); +#endif + return light; } // Destroy a light and take it out of the list void DestroyLight(Light light) { +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Free dynamic memory allocation free(lights[light->id]); @@ -2325,6 +2342,7 @@ void DestroyLight(Light light) // Decrease enabled physic objects count lightsCount--; +#endif } //---------------------------------------------------------------------------------- @@ -2869,9 +2887,9 @@ static void DrawDefaultBuffers(void) glUseProgram(currentShader.id); // Create modelview-projection matrix - //Matrix matMVP = MatrixMultiply(modelview, projection); + Matrix matMVP = MatrixMultiply(modelview, projection); - glUniformMatrix4fv(currentShader.mvpLoc, 1, false, MatrixToFloat(customMVP)); //customMVP + glUniformMatrix4fv(currentShader.mvpLoc, 1, false, MatrixToFloat(matMVP)); glUniform4f(currentShader.tintColorLoc, 1.0f, 1.0f, 1.0f, 1.0f); glUniform1i(currentShader.mapTexture0Loc, 0); @@ -3062,7 +3080,7 @@ static void UnloadDefaultBuffers(void) free(quads.indices); } -// Sets shader uniform values for lights array +// Setup shader uniform values for lights array // NOTE: It would be far easier with shader UBOs but are not supported on OpenGL ES 2.0f static void SetShaderLights(Shader shader) { diff --git a/examples/oculus_glfw_sample/rlgl.h b/examples/oculus_glfw_sample/rlgl.h index e7e600369..2a578a1f5 100644 --- a/examples/oculus_glfw_sample/rlgl.h +++ b/examples/oculus_glfw_sample/rlgl.h @@ -32,15 +32,15 @@ //#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line #ifndef RLGL_STANDALONE - #include "raylib.h" // Required for typedef(s): Model, Shader, Texture2D - #include "utils.h" // Required for function TraceLog() + #include "raylib.h" // Required for: Model, Shader, Texture2D + #include "utils.h" // Required for: TraceLog() #endif #ifdef RLGL_STANDALONE #define RAYMATH_STANDALONE #endif -#include "raymath.h" // Required for types: Vector3, Matrix +#include "raymath.h" // Required for: Vector3, Matrix // Select desired OpenGL version // NOTE: Those preprocessor defines are only used on rlgl module, @@ -291,7 +291,7 @@ int rlGetVersion(void); // Returns current OpenGL versio //------------------------------------------------------------------------------------ void rlglInit(void); // Initialize rlgl (shaders, VAO, VBO...) void rlglClose(void); // De-init rlgl -void rlglDraw(Matrix mvp); // Draw VAO/VBO +void rlglDraw(void); // Draw VAO/VBO void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Initialize Graphics (OpenGL stuff) unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU @@ -329,6 +329,9 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) + void BeginShaderMode(Shader shader); // Begin custom shader drawing void EndShaderMode(void); // End custom shader drawing (use default shader) void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) diff --git a/src/audio.c b/src/audio.c index 452459ef6..b5514b12b 100644 --- a/src/audio.c +++ b/src/audio.c @@ -35,29 +35,29 @@ #include "raylib.h" #endif -#include "AL/al.h" // OpenAL basic header -#include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work) -#include "AL/alext.h" // OpenAL extensions for other format types +#include "AL/al.h" // OpenAL basic header +#include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work) +#include "AL/alext.h" // OpenAL extensions for other format types -#include // Required for: malloc(), free() -#include // Required for: strcmp(), strncmp() -#include // Required for: FILE, fopen(), fclose(), fread() +#include // Required for: malloc(), free() +#include // Required for: strcmp(), strncmp() +#include // Required for: FILE, fopen(), fclose(), fread() #if defined(AUDIO_STANDALONE) - #include // Required for: va_list, va_start(), vfprintf(), va_end() + #include // Required for: va_list, va_start(), vfprintf(), va_end() #else - #include "utils.h" // Required for: DecompressData() - // NOTE: Includes Android fopen() function map + #include "utils.h" // Required for: DecompressData() + // NOTE: Includes Android fopen() function map #endif //#define STB_VORBIS_HEADER_ONLY -#include "stb_vorbis.h" // OGG loading functions +#include "stb_vorbis.h" // OGG loading functions #define JAR_XM_IMPLEMENTATION -#include "jar_xm.h" // XM loading functions +#include "jar_xm.h" // XM loading functions #define JAR_MOD_IMPLEMENTATION -#include "jar_mod.h" // For playing .mod files +#include "jar_mod.h" // MOD loading functions //---------------------------------------------------------------------------------- // Defines and Macros @@ -89,25 +89,45 @@ typedef struct MixChannel_t { unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream bool floatingPoint; // if false then the short datatype is used instead bool playing; // false if paused - ALenum alFormat; // openAL format specifier - ALuint alSource; // openAL source - ALuint alBuffer[MAX_STREAM_BUFFERS]; // openAL sample buffer + + ALenum alFormat; // OpenAL format specifier + ALuint alSource; // OpenAL source + ALuint alBuffer[MAX_STREAM_BUFFERS]; // OpenAL sample buffer } MixChannel_t; // Music type (file streaming from memory) // NOTE: Anything longer than ~10 seconds should be streamed into a mix channel... typedef struct Music { stb_vorbis *stream; - jar_xm_context_t *xmctx; // Stores jar_xm mixc, XM chiptune context - jar_mod_context_t modctx; // Stores mod chiptune context + jar_xm_context_t *xmctx; // XM chiptune context + jar_mod_context_t modctx; // MOD chiptune context MixChannel_t *mixc; // mix channel unsigned int totalSamplesLeft; float totalLengthSeconds; bool loop; - bool chipTune; // True if chiptune is loaded + bool chipTune; // chiptune is loaded? } Music; +// Audio errors registered +typedef enum { + ERROR_RAW_CONTEXT_CREATION = 1, + ERROR_XM_CONTEXT_CREATION = 2, + ERROR_MOD_CONTEXT_CREATION = 4, + ERROR_MIX_CHANNEL_CREATION = 8, + ERROR_MUSIC_CHANNEL_CREATION = 16, + ERROR_LOADING_XM = 32, + ERROR_LOADING_MOD = 64, + ERROR_LOADING_WAV = 128, + ERROR_LOADING_OGG = 256, + ERROR_OUT_OF_MIX_CHANNELS = 512, + ERROR_EXTENSION_NOT_RECOGNIZED = 1024, + ERROR_UNABLE_TO_OPEN_RRES_FILE = 2048, + ERROR_INVALID_RRES_FILE = 4096, + ERROR_INVALID_RRES_RESOURCE = 8192, + ERROR_UNINITIALIZED_CHANNELS = 16384 +} AudioError; + #if defined(AUDIO_STANDALONE) typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; #endif @@ -115,9 +135,11 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static MixChannel_t* mixChannels_g[MAX_MIX_CHANNELS]; // What mix channels are currently active -static bool musicEnabled_g = false; static Music musicChannels_g[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time +static MixChannel_t *mixChannels_g[MAX_MIX_CHANNELS]; // What mix channels are currently active +static bool musicEnabled_g = false; + +static int lastAudioError = 0; // Registers last audio error //---------------------------------------------------------------------------------- // Module specific Functions Declaration @@ -129,10 +151,9 @@ static void UnloadWave(Wave wave); // Unload wave data static bool BufferMusicStream(int index, int numBuffers); // Fill music buffers with data static void EmptyMusicStream(int index); // Empty music buffers - -static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels. -static void CloseMixChannel(MixChannel_t* mixc); // Frees mix channel -static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses +static MixChannel_t *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels. +static void CloseMixChannel(MixChannel_t *mixc); // Frees mix channel +static int BufferMixChannel(MixChannel_t *mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in @@ -153,13 +174,13 @@ void InitAudioDevice(void) // Open and initialize a device with default settings ALCdevice *device = alcOpenDevice(NULL); - if(!device) TraceLog(ERROR, "Audio device could not be opened"); + if (!device) TraceLog(ERROR, "Audio device could not be opened"); ALCcontext *context = alcCreateContext(device, NULL); - if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE) + if ((context == NULL) || (alcMakeContextCurrent(context) == ALC_FALSE)) { - if(context != NULL) alcDestroyContext(context); + if (context != NULL) alcDestroyContext(context); alcCloseDevice(device); @@ -177,11 +198,10 @@ void InitAudioDevice(void) // Close the audio device for all contexts void CloseAudioDevice(void) { - for(int index=0; index= MAX_MIX_CHANNELS) return NULL; - if(!IsAudioDeviceReady()) InitAudioDevice(); + if (mixChannel >= MAX_MIX_CHANNELS) return NULL; + if (!IsAudioDeviceReady()) InitAudioDevice(); - if(!mixChannels_g[mixChannel]){ - MixChannel_t *mixc = (MixChannel_t*)malloc(sizeof(MixChannel_t)); + if (!mixChannels_g[mixChannel]) + { + MixChannel_t *mixc = (MixChannel_t *)malloc(sizeof(MixChannel_t)); mixc->sampleRate = sampleRate; mixc->channels = channels; mixc->mixChannel = mixChannel; mixc->floatingPoint = floatingPoint; mixChannels_g[mixChannel] = mixc; - // setup openAL format - if(channels == 1) + // Setup OpenAL format + if (channels == 1) { - if(floatingPoint) - mixc->alFormat = AL_FORMAT_MONO_FLOAT32; - else - mixc->alFormat = AL_FORMAT_MONO16; + if (floatingPoint) mixc->alFormat = AL_FORMAT_MONO_FLOAT32; + else mixc->alFormat = AL_FORMAT_MONO16; } - else if(channels == 2) + else if (channels == 2) { - if(floatingPoint) - mixc->alFormat = AL_FORMAT_STEREO_FLOAT32; - else - mixc->alFormat = AL_FORMAT_STEREO16; + if (floatingPoint) mixc->alFormat = AL_FORMAT_STEREO_FLOAT32; + else mixc->alFormat = AL_FORMAT_STEREO16; } // Create an audio source @@ -253,10 +273,8 @@ static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mix // Create Buffer alGenBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer); - //fill buffers - int x; - for(x=0;xalBuffer[x]); + // Fill buffers + for (int i = 0; i < MAX_STREAM_BUFFERS; i++) FillAlBufferWithSilence(mixc, mixc->alBuffer[i]); alSourceQueueBuffers(mixc->alSource, MAX_STREAM_BUFFERS, mixc->alBuffer); mixc->playing = true; @@ -264,27 +282,30 @@ static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mix return mixc; } + return NULL; } // Frees buffer in mix channel -static void CloseMixChannel(MixChannel_t* mixc) +static void CloseMixChannel(MixChannel_t *mixc) { - if(mixc){ + if (mixc) + { alSourceStop(mixc->alSource); mixc->playing = false; - //flush out all queued buffers + // Flush out all queued buffers ALuint buffer = 0; int queued = 0; alGetSourcei(mixc->alSource, AL_BUFFERS_QUEUED, &queued); + while (queued > 0) { alSourceUnqueueBuffers(mixc->alSource, 1, &buffer); queued--; } - //delete source and buffers + // Delete source and buffers alDeleteSources(1, &mixc->alSource); alDeleteBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer); mixChannels_g[mixc->mixChannel] = NULL; @@ -296,39 +317,46 @@ static void CloseMixChannel(MixChannel_t* mixc) // Pushes more audio data into mixc mix channel, only one buffer per call // Call "BufferMixChannel(mixc, NULL, 0)" if you want to pause the audio. // @Returns number of samples that where processed. -static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements) +static int BufferMixChannel(MixChannel_t *mixc, void *data, int numberElements) { - if(!mixc || mixChannels_g[mixc->mixChannel] != mixc) return 0; // when there is two channels there must be an even number of samples + if (!mixc || (mixChannels_g[mixc->mixChannel] != mixc)) return 0; // When there is two channels there must be an even number of samples - if (!data || !numberElements) - { // pauses audio until data is given - if(mixc->playing){ + if (!data || !numberElements) + { + // Pauses audio until data is given + if (mixc->playing) + { alSourcePause(mixc->alSource); mixc->playing = false; } + return 0; } - else if(!mixc->playing) - { // restart audio otherwise + else if (!mixc->playing) + { + // Restart audio otherwise alSourcePlay(mixc->alSource); mixc->playing = true; } - - + ALuint buffer = 0; alSourceUnqueueBuffers(mixc->alSource, 1, &buffer); - if(!buffer) return 0; - if(mixc->floatingPoint) // process float buffers + if (!buffer) return 0; + + if (mixc->floatingPoint) { - float *ptr = (float*)data; + // Process float buffers + float *ptr = (float *)data; alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(float), mixc->sampleRate); } - else // process short buffers + else { - short *ptr = (short*)data; + // Process short buffers + short *ptr = (short *)data; alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(short), mixc->sampleRate); } + alSourceQueueBuffers(mixc->alSource, 1, &buffer); return numberElements; @@ -337,15 +365,18 @@ static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements) // fill buffer with zeros, returns number processed static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer) { - if(mixc->floatingPoint){ - float pcm[MUSIC_BUFFER_SIZE_FLOAT] = {0.f}; + if (mixc->floatingPoint) + { + float pcm[MUSIC_BUFFER_SIZE_FLOAT] = { 0.0f }; alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate); + return MUSIC_BUFFER_SIZE_FLOAT; } else { - short pcm[MUSIC_BUFFER_SIZE_SHORT] = {0}; + short pcm[MUSIC_BUFFER_SIZE_SHORT] = { 0 }; alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate); + return MUSIC_BUFFER_SIZE_SHORT; } } @@ -355,13 +386,10 @@ static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer) // ResampleShortToFloat(sh,fl,3); static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len) { - int x; - for(x=0;x= 0) + + if (ctx >= 0) { MixChannel_t* mixc = mixChannels_g[ctx]; numBuffered = BufferMixChannel(mixc, data, numberElements); } + return numBuffered; } - - - - //---------------------------------------------------------------------------------- // Module Functions Definition - Sounds loading and playing (.WAV) //---------------------------------------------------------------------------------- @@ -438,9 +458,12 @@ Sound LoadSound(char *fileName) if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName); else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName); - else{ + else + { TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName); - sound.error = ERROR_EXTENSION_NOT_RECOGNIZED; //error + + // TODO: Find a better way to register errors (similar to glGetError()) + lastAudioError = ERROR_EXTENSION_NOT_RECOGNIZED; } if (wave.data != NULL) @@ -568,7 +591,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) if (rresFile == NULL) { TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName); - sound.error = ERROR_UNABLE_TO_OPEN_RRES_FILE; //error + lastAudioError = ERROR_UNABLE_TO_OPEN_RRES_FILE; } else { @@ -583,7 +606,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S')) { TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName); - sound.error = ERROR_INVALID_RRES_FILE; + lastAudioError = ERROR_INVALID_RRES_FILE; } else { @@ -674,7 +697,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) else { TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName); - sound.error = ERROR_INVALID_RRES_RESOURCE; + lastAudioError = ERROR_INVALID_RRES_RESOURCE; } } else @@ -776,24 +799,24 @@ void SetSoundPitch(Sound sound, float pitch) // Start music playing (open stream) // returns 0 on success -int PlayMusicStream(int musicIndex, char *fileName) +int PlayMusicStream(int index, char *fileName) { int mixIndex; - if(musicChannels_g[musicIndex].stream || musicChannels_g[musicIndex].xmctx) return ERROR_UNINITIALIZED_CHANNELS; // error + if (musicChannels_g[index].stream || musicChannels_g[index].xmctx) return ERROR_UNINITIALIZED_CHANNELS; // error - for(mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot + for (mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot { - if(mixChannels_g[mixIndex] == NULL) break; - else if(mixIndex == MAX_MIX_CHANNELS - 1) return ERROR_OUT_OF_MIX_CHANNELS; // error + if (mixChannels_g[mixIndex] == NULL) break; + else if (mixIndex == (MAX_MIX_CHANNELS - 1)) return ERROR_OUT_OF_MIX_CHANNELS; // error } if (strcmp(GetExtension(fileName),"ogg") == 0) { // Open audio stream - musicChannels_g[musicIndex].stream = stb_vorbis_open_filename(fileName, NULL, NULL); + musicChannels_g[index].stream = stb_vorbis_open_filename(fileName, NULL, NULL); - if (musicChannels_g[musicIndex].stream == NULL) + if (musicChannels_g[index].stream == NULL) { TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName); return ERROR_LOADING_OGG; // error @@ -801,48 +824,53 @@ int PlayMusicStream(int musicIndex, char *fileName) else { // Get file info - stb_vorbis_info info = stb_vorbis_get_info(musicChannels_g[musicIndex].stream); + stb_vorbis_info info = stb_vorbis_get_info(musicChannels_g[index].stream); TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels); TraceLog(DEBUG, "[%s] Temp memory required: %i", fileName, info.temp_memory_required); - musicChannels_g[musicIndex].loop = true; // We loop by default + musicChannels_g[index].loop = true; // We loop by default musicEnabled_g = true; - musicChannels_g[musicIndex].totalSamplesLeft = (unsigned int)stb_vorbis_stream_length_in_samples(musicChannels_g[musicIndex].stream) * info.channels; - musicChannels_g[musicIndex].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[musicIndex].stream); + musicChannels_g[index].totalSamplesLeft = (unsigned int)stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * info.channels; + musicChannels_g[index].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[index].stream); - if (info.channels == 2){ - musicChannels_g[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false); - musicChannels_g[musicIndex].mixc->playing = true; + if (info.channels == 2) + { + musicChannels_g[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false); + musicChannels_g[index].mixc->playing = true; } - else{ - musicChannels_g[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false); - musicChannels_g[musicIndex].mixc->playing = true; + else + { + musicChannels_g[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false); + musicChannels_g[index].mixc->playing = true; } - if(!musicChannels_g[musicIndex].mixc) return ERROR_LOADING_OGG; // error + + if (!musicChannels_g[index].mixc) return ERROR_LOADING_OGG; // error } } else if (strcmp(GetExtension(fileName),"xm") == 0) { // only stereo is supported for xm - if(!jar_xm_create_context_from_file(&musicChannels_g[musicIndex].xmctx, 48000, fileName)) + if (!jar_xm_create_context_from_file(&musicChannels_g[index].xmctx, 48000, fileName)) { - musicChannels_g[musicIndex].chipTune = true; - musicChannels_g[musicIndex].loop = true; - jar_xm_set_max_loop_count(musicChannels_g[musicIndex].xmctx, 0); // infinite number of loops - musicChannels_g[musicIndex].totalSamplesLeft = (unsigned int)jar_xm_get_remaining_samples(musicChannels_g[musicIndex].xmctx); - musicChannels_g[musicIndex].totalLengthSeconds = ((float)musicChannels_g[musicIndex].totalSamplesLeft) / 48000.f; + musicChannels_g[index].chipTune = true; + musicChannels_g[index].loop = true; + jar_xm_set_max_loop_count(musicChannels_g[index].xmctx, 0); // infinite number of loops + musicChannels_g[index].totalSamplesLeft = (unsigned int)jar_xm_get_remaining_samples(musicChannels_g[index].xmctx); + musicChannels_g[index].totalLengthSeconds = ((float)musicChannels_g[index].totalSamplesLeft) / 48000.f; musicEnabled_g = true; - TraceLog(INFO, "[%s] XM number of samples: %i", fileName, musicChannels_g[musicIndex].totalSamplesLeft); - TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, musicChannels_g[musicIndex].totalLengthSeconds); + TraceLog(INFO, "[%s] XM number of samples: %i", fileName, musicChannels_g[index].totalSamplesLeft); + TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, musicChannels_g[index].totalLengthSeconds); - musicChannels_g[musicIndex].mixc = InitMixChannel(48000, mixIndex, 2, true); - if(!musicChannels_g[musicIndex].mixc) return ERROR_XM_CONTEXT_CREATION; // error - musicChannels_g[musicIndex].mixc->playing = true; + musicChannels_g[index].mixc = InitMixChannel(48000, mixIndex, 2, true); + + if (!musicChannels_g[index].mixc) return ERROR_XM_CONTEXT_CREATION; // error + + musicChannels_g[index].mixc->playing = true; } else { @@ -852,21 +880,24 @@ int PlayMusicStream(int musicIndex, char *fileName) } else if (strcmp(GetExtension(fileName),"mod") == 0) { - jar_mod_init(&musicChannels_g[musicIndex].modctx); - if(jar_mod_load_file(&musicChannels_g[musicIndex].modctx, fileName)) + jar_mod_init(&musicChannels_g[index].modctx); + + if (jar_mod_load_file(&musicChannels_g[index].modctx, fileName)) { - musicChannels_g[musicIndex].chipTune = true; - musicChannels_g[musicIndex].loop = true; - musicChannels_g[musicIndex].totalSamplesLeft = (unsigned int)jar_mod_max_samples(&musicChannels_g[musicIndex].modctx); - musicChannels_g[musicIndex].totalLengthSeconds = ((float)musicChannels_g[musicIndex].totalSamplesLeft) / 48000.f; + musicChannels_g[index].chipTune = true; + musicChannels_g[index].loop = true; + musicChannels_g[index].totalSamplesLeft = (unsigned int)jar_mod_max_samples(&musicChannels_g[index].modctx); + musicChannels_g[index].totalLengthSeconds = ((float)musicChannels_g[index].totalSamplesLeft) / 48000.f; musicEnabled_g = true; - TraceLog(INFO, "[%s] MOD number of samples: %i", fileName, musicChannels_g[musicIndex].totalSamplesLeft); - TraceLog(INFO, "[%s] MOD track length: %11.6f sec", fileName, musicChannels_g[musicIndex].totalLengthSeconds); + TraceLog(INFO, "[%s] MOD number of samples: %i", fileName, musicChannels_g[index].totalSamplesLeft); + TraceLog(INFO, "[%s] MOD track length: %11.6f sec", fileName, musicChannels_g[index].totalLengthSeconds); - musicChannels_g[musicIndex].mixc = InitMixChannel(48000, mixIndex, 2, false); - if(!musicChannels_g[musicIndex].mixc) return ERROR_MOD_CONTEXT_CREATION; // error - musicChannels_g[musicIndex].mixc->playing = true; + musicChannels_g[index].mixc = InitMixChannel(48000, mixIndex, 2, false); + + if (!musicChannels_g[index].mixc) return ERROR_MOD_CONTEXT_CREATION; // error + + musicChannels_g[index].mixc->playing = true; } else { @@ -879,6 +910,7 @@ int PlayMusicStream(int musicIndex, char *fileName) TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); return ERROR_EXTENSION_NOT_RECOGNIZED; // error } + return 0; // normal return } @@ -894,17 +926,12 @@ void StopMusicStream(int index) jar_xm_free_context(musicChannels_g[index].xmctx); musicChannels_g[index].xmctx = 0; } - else if(musicChannels_g[index].chipTune && musicChannels_g[index].modctx.mod_loaded) - { - jar_mod_unload(&musicChannels_g[index].modctx); - } - else - { - stb_vorbis_close(musicChannels_g[index].stream); - } + else if (musicChannels_g[index].chipTune && musicChannels_g[index].modctx.mod_loaded) jar_mod_unload(&musicChannels_g[index].modctx); + else stb_vorbis_close(musicChannels_g[index].stream); - if(!getMusicStreamCount()) musicEnabled_g = false; - if(musicChannels_g[index].stream || musicChannels_g[index].xmctx) + if (!GetMusicStreamCount()) musicEnabled_g = false; + + if (musicChannels_g[index].stream || musicChannels_g[index].xmctx) { musicChannels_g[index].stream = NULL; musicChannels_g[index].xmctx = NULL; @@ -913,11 +940,15 @@ void StopMusicStream(int index) } //get number of music channels active at this time, this does not mean they are playing -int getMusicStreamCount(void) +int GetMusicStreamCount(void) { int musicCount = 0; - for(int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) // find empty music slot + + // Find empty music slot + for (int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) + { if(musicChannels_g[musicIndex].stream != NULL || musicChannels_g[musicIndex].chipTune) musicCount++; + } return musicCount; } @@ -939,8 +970,11 @@ void ResumeMusicStream(int index) { // Resume music playing... if music available! ALenum state; - if(index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc){ + + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state); + if (state == AL_PAUSED) { TraceLog(INFO, "Resuming music stream"); @@ -956,8 +990,10 @@ bool IsMusicPlaying(int index) bool playing = false; ALint state; - if(index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc){ + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state); + if (state == AL_PLAYING) playing = true; } @@ -967,14 +1003,17 @@ bool IsMusicPlaying(int index) // Set volume for music void SetMusicVolume(int index, float volume) { - if(index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc){ + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { alSourcef(musicChannels_g[index].mixc->alSource, AL_GAIN, volume); } } +// Set pitch for music void SetMusicPitch(int index, float pitch) { - if(index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc){ + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { alSourcef(musicChannels_g[index].mixc->alSource, AL_PITCH, pitch); } } @@ -983,14 +1022,9 @@ void SetMusicPitch(int index, float pitch) float GetMusicTimeLength(int index) { float totalSeconds; - if (musicChannels_g[index].chipTune) - { - totalSeconds = (float)musicChannels_g[index].totalLengthSeconds; - } - else - { - totalSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[index].stream); - } + + if (musicChannels_g[index].chipTune) totalSeconds = (float)musicChannels_g[index].totalLengthSeconds; + else totalSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[index].stream); return totalSeconds; } @@ -999,7 +1033,8 @@ float GetMusicTimeLength(int index) float GetMusicTimePlayed(int index) { float secondsPlayed = 0.0f; - if(index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) { if (musicChannels_g[index].chipTune && musicChannels_g[index].xmctx) { @@ -1033,33 +1068,33 @@ static bool BufferMusicStream(int index, int numBuffers) short pcm[MUSIC_BUFFER_SIZE_SHORT]; float pcmf[MUSIC_BUFFER_SIZE_FLOAT]; - int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts - bool active = true; // We can get more data from stream (not finished) + int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts + bool active = true; // We can get more data from stream (not finished) if (musicChannels_g[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes. { - for(int x=0; x= MUSIC_BUFFER_SIZE_SHORT) - size = MUSIC_BUFFER_SIZE_SHORT / 2; - else - size = musicChannels_g[index].totalSamplesLeft / 2; + if (musicChannels_g[index].modctx.mod_loaded) + { + if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT/2; + else size = musicChannels_g[index].totalSamplesLeft/2; + jar_mod_fillbuffer(&musicChannels_g[index].modctx, pcm, size, 0 ); - BufferMixChannel(musicChannels_g[index].mixc, pcm, size * 2); + BufferMixChannel(musicChannels_g[index].mixc, pcm, size*2); } - else if(musicChannels_g[index].xmctx){ - if(musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_FLOAT) - size = MUSIC_BUFFER_SIZE_FLOAT / 2; - else - size = musicChannels_g[index].totalSamplesLeft / 2; + else if (musicChannels_g[index].xmctx) + { + if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_FLOAT) size = MUSIC_BUFFER_SIZE_FLOAT/2; + else size = musicChannels_g[index].totalSamplesLeft/2; + jar_xm_generate_samples(musicChannels_g[index].xmctx, pcmf, size); // reads 2*readlen shorts and moves them to buffer+size memory location - BufferMixChannel(musicChannels_g[index].mixc, pcmf, size * 2); + BufferMixChannel(musicChannels_g[index].mixc, pcmf, size*2); } - musicChannels_g[index].totalSamplesLeft -= size; - if(musicChannels_g[index].totalSamplesLeft <= 0) + + if (musicChannels_g[index].totalSamplesLeft <= 0) { active = false; break; @@ -1068,17 +1103,16 @@ static bool BufferMusicStream(int index, int numBuffers) } else { - if(musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) - size = MUSIC_BUFFER_SIZE_SHORT; - else - size = musicChannels_g[index].totalSamplesLeft; + if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT; + else size = musicChannels_g[index].totalSamplesLeft; - for(int x=0; xchannels, pcm, size); BufferMixChannel(musicChannels_g[index].mixc, pcm, streamedBytes * musicChannels_g[index].mixc->channels); musicChannels_g[index].totalSamplesLeft -= streamedBytes * musicChannels_g[index].mixc->channels; - if(musicChannels_g[index].totalSamplesLeft <= 0) + + if (musicChannels_g[index].totalSamplesLeft <= 0) { active = false; break; @@ -1105,7 +1139,7 @@ static void EmptyMusicStream(int index) } } -//determine if a music stream is ready to be written to +// Determine if a music stream is ready to be written static int IsMusicStreamReadyForBuffering(int index) { ALint processed = 0; @@ -1120,7 +1154,7 @@ void UpdateMusicStream(int index) bool active = true; int numBuffers = IsMusicStreamReadyForBuffering(index); - if (musicChannels_g[index].mixc->playing && index < MAX_MUSIC_STREAMS && musicEnabled_g && musicChannels_g[index].mixc && numBuffers) + if (musicChannels_g[index].mixc->playing && (index < MAX_MUSIC_STREAMS) && musicEnabled_g && musicChannels_g[index].mixc && numBuffers) { active = BufferMusicStream(index, numBuffers); @@ -1136,9 +1170,9 @@ void UpdateMusicStream(int index) stb_vorbis_seek_start(musicChannels_g[index].stream); musicChannels_g[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * musicChannels_g[index].mixc->channels; } + active = true; } - if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data..."); @@ -1149,9 +1183,6 @@ void UpdateMusicStream(int index) if (!active) StopMusicStream(index); } - else - return; - } // Load WAV file into Wave structure diff --git a/src/audio.h b/src/audio.h index a74755667..fe72d866f 100644 --- a/src/audio.h +++ b/src/audio.h @@ -47,24 +47,6 @@ #endif #endif -typedef enum { - ERROR_RAW_CONTEXT_CREATION = 1, - ERROR_XM_CONTEXT_CREATION = 2, - ERROR_MOD_CONTEXT_CREATION = 4, - ERROR_MIX_CHANNEL_CREATION = 8, - ERROR_MUSIC_CHANNEL_CREATION = 16, - ERROR_LOADING_XM = 32, - ERROR_LOADING_MOD = 64, - ERROR_LOADING_WAV = 128, - ERROR_LOADING_OGG = 256, - ERROR_OUT_OF_MIX_CHANNELS = 512, - ERROR_EXTENSION_NOT_RECOGNIZED = 1024, - ERROR_UNABLE_TO_OPEN_RRES_FILE = 2048, - ERROR_INVALID_RRES_FILE = 4096, - ERROR_INVALID_RRES_RESOURCE = 8192, - ERROR_UNINITIALIZED_CHANNELS = 16384 -} AudioError; - // Sound source type typedef struct Sound { unsigned int source; @@ -111,7 +93,7 @@ bool IsSoundPlaying(Sound sound); // Check if a so void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream) +int PlayMusicStream(int index, char *fileName); // Start music playing (open stream) void UpdateMusicStream(int index); // Updates buffers for music streaming void StopMusicStream(int index); // Stop music playing (close stream) void PauseMusicStream(int index); // Pause music playing @@ -120,7 +102,7 @@ bool IsMusicPlaying(int index); // Check if musi void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level) float GetMusicTimeLength(int index); // Get music time length (in seconds) float GetMusicTimePlayed(int index); // Get current music time played (in seconds) -int getMusicStreamCount(void); +int GetMusicStreamCount(void); void SetMusicPitch(int index, float pitch); // used to output raw audio streams, returns negative numbers on error diff --git a/src/core.c b/src/core.c index 7bd44c81b..be9151eee 100644 --- a/src/core.c +++ b/src/core.c @@ -54,13 +54,7 @@ #include // Macros for reporting and retrieving error conditions through error codes #if defined(PLATFORM_DESKTOP) - #define GLAD_EXTENSIONS_LOADER - #if defined(GLEW_EXTENSIONS_LOADER) - #define GLEW_STATIC - #include // GLEW extensions loading lib - #elif defined(GLAD_EXTENSIONS_LOADER) - #include "glad.h" // GLAD library: Manage OpenGL headers and extensions - #endif + #include "glad.h" // GLAD library: Manage OpenGL headers and extensions #endif #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) @@ -1576,33 +1570,15 @@ static void InitDisplay(int width, int height) // Extensions initialization for OpenGL 3.3 if (rlGetVersion() == OPENGL_33) { - #if defined(GLEW_EXTENSIONS_LOADER) - // Initialize extensions using GLEW - glewExperimental = 1; // Needed for core profile - GLenum error = glewInit(); - - if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error)); - - if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); + // NOTE: glad is generated and contains only required OpenGL version and Core extensions + //if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n"); + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module... - // With GLEW, we can check if an extension has been loaded in two ways: - //if (GLEW_ARB_vertex_array_object) { } - //if (glewIsSupported("GL_ARB_vertex_array_object")) { } - - // NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones - // Alternatives: glLoadGen, glad, libepoxy - #elif defined(GLAD_EXTENSIONS_LOADER) - // NOTE: glad is generated and contains only required OpenGL version and Core extensions - //if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n"); - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module... - - if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); - - // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans - //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object - #endif + if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); + else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); + + // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans + //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object } #endif diff --git a/src/easings.h b/src/easings.h index a8178f4a3..527970abf 100644 --- a/src/easings.h +++ b/src/easings.h @@ -9,21 +9,24 @@ * // This requires lots of memory on system. * How to use: * The four inputs t,b,c,d are defined as follows: -* t = current time in milliseconds -* b = starting position in only one dimension [X || Y || Z] your choice +* t = current time (in any unit measure, but same unit as duration) +* b = starting value to interpolate * c = the total change in value of b that needs to occur -* d = total time it should take to complete +* d = total time it should take to complete (duration) * * Example: -* float speed = 1.f; -* float currentTime = 0.f; -* float currentPos[2] = {0,0}; -* float finalPos[2] = {1,1}; -* float startPosition[2] = currentPos;//x,y positions -* while(currentPos[0] < finalPos[0]) -* currentPos[0] = EaseSineIn(currentTime, startPosition[0], startPosition[0]-finalPos[0], speed); -* currentPos[1] = EaseSineIn(currentTime, startPosition[1], startPosition[1]-finalPos[0], speed); -* currentTime += diffTime(); +* +* int currentTime = 0; +* int duration = 100; +* float startPositionX = 0.0f; +* float finalPositionX = 30.0f; +* float currentPositionX = startPositionX; +* +* while (currentPositionX < finalPositionX) +* { +* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration); +* currentTime++; +* } * * A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/) * @@ -87,7 +90,7 @@ #define EASEDEF extern #endif -#include +#include // Required for: sin(), cos(), sqrt(), pow() #ifdef __cplusplus extern "C" { // Prevents name mangling of functions diff --git a/src/physac.c b/src/physac.c index eed2f26e2..1d577d3db 100644 --- a/src/physac.c +++ b/src/physac.c @@ -570,22 +570,6 @@ Rectangle TransformToRectangle(Transform transform) return (Rectangle){transform.position.x, transform.position.y, transform.scale.x, transform.scale.y}; } -// Draw physic object information at screen position -void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize) -{ - // Draw physic object ID - DrawText(FormatText("PhysicObject ID: %i - Enabled: %i", pObj->id, pObj->enabled), position.x, position.y, fontSize, BLACK); - - // Draw physic object transform values - DrawText(FormatText("\nTRANSFORM\nPosition: %f, %f\nRotation: %f\nScale: %f, %f", pObj->transform.position.x, pObj->transform.position.y, pObj->transform.rotation, pObj->transform.scale.x, pObj->transform.scale.y), position.x, position.y, fontSize, BLACK); - - // Draw physic object rigidbody values - DrawText(FormatText("\n\n\n\n\n\nRIGIDBODY\nEnabled: %i\nMass: %f\nAcceleration: %f, %f\nVelocity: %f, %f\nApplyGravity: %i\nIsGrounded: %i\nFriction: %f\nBounciness: %f", pObj->rigidbody.enabled, pObj->rigidbody.mass, pObj->rigidbody.acceleration.x, pObj->rigidbody.acceleration.y, - pObj->rigidbody.velocity.x, pObj->rigidbody.velocity.y, pObj->rigidbody.applyGravity, pObj->rigidbody.isGrounded, pObj->rigidbody.friction, pObj->rigidbody.bounciness), position.x, position.y, fontSize, BLACK); - - DrawText(FormatText("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nCOLLIDER\nEnabled: %i\nBounds: %i, %i, %i, %i\nRadius: %i", pObj->collider.enabled, pObj->collider.bounds.x, pObj->collider.bounds.y, pObj->collider.bounds.width, pObj->collider.bounds.height, pObj->collider.radius), position.x, position.y, fontSize, BLACK); -} - //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- diff --git a/src/physac.h b/src/physac.h index 6cef480ad..b2ae27669 100644 --- a/src/physac.h +++ b/src/physac.h @@ -92,7 +92,6 @@ void ApplyForce(PhysicObject pObj, Vector2 force); void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale) -void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position #ifdef __cplusplus } diff --git a/src/raygui.c b/src/raygui.c index 266ecc6a5..eaf15224f 100644 --- a/src/raygui.c +++ b/src/raygui.c @@ -667,7 +667,7 @@ int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue) Vector2 mousePoint = GetMousePosition(); int textWidth = MeasureText(FormatText("%i", value), style[GLOBAL_TEXT_FONTSIZE]); - int textHeight = style[GLOBAL_TEXT_FONTSIZE]; + //int textHeight = style[GLOBAL_TEXT_FONTSIZE]; // Unused variable int buttonSide = 0; diff --git a/src/raylib.h b/src/raylib.h index 21892d68b..efd96a677 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -452,29 +452,10 @@ typedef struct Ray { Vector3 direction; } Ray; -typedef enum { // allows errors to be & together - ERROR_RAW_CONTEXT_CREATION = 1, - ERROR_XM_CONTEXT_CREATION = 2, - ERROR_MOD_CONTEXT_CREATION = 4, - ERROR_MIX_CHANNEL_CREATION = 8, - ERROR_MUSIC_CHANNEL_CREATION = 16, - ERROR_LOADING_XM = 32, - ERROR_LOADING_MOD = 64, - ERROR_LOADING_WAV = 128, - ERROR_LOADING_OGG = 256, - ERROR_OUT_OF_MIX_CHANNELS = 512, - ERROR_EXTENSION_NOT_RECOGNIZED = 1024, - ERROR_UNABLE_TO_OPEN_RRES_FILE = 2048, - ERROR_INVALID_RRES_FILE = 4096, - ERROR_INVALID_RRES_RESOURCE = 8192, - ERROR_UNINITIALIZED_CHANNELS = 16384 -} AudioError; - // Sound source type typedef struct Sound { unsigned int source; unsigned int buffer; - AudioError error; // if there was any error during the creation or use of this Sound } Sound; // Wave type, defines audio wave data @@ -488,8 +469,6 @@ typedef struct Wave { typedef int RawAudioContext; - - // Texture formats // NOTE: Support depends on OpenGL version and platform typedef enum { @@ -889,6 +868,9 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) + void BeginShaderMode(Shader shader); // Begin custom shader drawing void EndShaderMode(void); // End custom shader drawing (use default shader) void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) @@ -911,7 +893,6 @@ void ApplyForce(PhysicObject pObj, Vector2 force); void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale) -void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) @@ -931,7 +912,7 @@ bool IsSoundPlaying(Sound sound); // Check if a so void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream) +int PlayMusicStream(int index, char *fileName); // Start music playing (open stream) void UpdateMusicStream(int index); // Updates buffers for music streaming void StopMusicStream(int index); // Stop music playing (close stream) void PauseMusicStream(int index); // Pause music playing @@ -940,7 +921,7 @@ bool IsMusicPlaying(int index); // Check if musi void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level) float GetMusicTimeLength(int index); // Get current music time length (in seconds) float GetMusicTimePlayed(int index); // Get current music time played (in seconds) -int getMusicStreamCount(void); +int GetMusicStreamCount(void); void SetMusicPitch(int index, float pitch); // used to output raw audio streams, returns negative numbers on error diff --git a/src/raymath.h b/src/raymath.h index 2e055e9ff..4075a1a93 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -151,7 +151,6 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix) -RMDEF void PrintMatrix(Matrix m); // Print matrix utility //------------------------------------------------------------------------------------ // Functions Declaration to work with Quaternions @@ -178,9 +177,7 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transfo #if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE) -#include // Used only on PrintMatrix() -#include // Standard math libary: sin(), cos(), tan()... -#include // Used for abs() +#include // Required for: sinf(), cosf(), tan(), fabs() //---------------------------------------------------------------------------------- // Module Functions Definition - Vector3 math @@ -342,15 +339,14 @@ RMDEF Vector3 VectorReflect(Vector3 vector, Vector3 normal) return result; } -// Transforms a Vector3 with a given Matrix +// Transforms a Vector3 by a given Matrix +// TODO: Review math (matrix transpose required?) RMDEF void VectorTransform(Vector3 *v, Matrix mat) { float x = v->x; float y = v->y; float z = v->z; - //MatrixTranspose(&mat); - v->x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; v->y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; v->z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; @@ -871,17 +867,6 @@ RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) return result; } -// Print matrix utility (for debug) -RMDEF void PrintMatrix(Matrix m) -{ - printf("----------------------\n"); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m0, m.m4, m.m8, m.m12); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m1, m.m5, m.m9, m.m13); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m2, m.m6, m.m10, m.m14); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m3, m.m7, m.m11, m.m15); - printf("----------------------\n"); -} - //---------------------------------------------------------------------------------- // Module Functions Definition - Quaternion math //---------------------------------------------------------------------------------- diff --git a/src/rlgl.c b/src/rlgl.c index cca48ba27..6beececbc 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -28,7 +28,7 @@ #include "rlgl.h" -#include // Standard input / output lib +#include // Required for: fopen(), fclose(), fread()... [Used only on ReadTextFile()] #include // Required for: malloc(), free(), rand() #include // Required for: strcmp(), strlen(), strtok() @@ -48,8 +48,6 @@ #ifdef __APPLE__ #include // OpenGL 3 library for OSX #else - //#define GLEW_STATIC - //#include // GLEW header, includes OpenGL headers #include "glad.h" // GLAD library, includes OpenGL headers #endif #endif @@ -61,8 +59,8 @@ #endif #if defined(RLGL_STANDALONE) - #include // Required for: va_list, va_start(), vfprintf(), va_end() -#endif // NOTE: Used on TraceLog() + #include // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()] +#endif //---------------------------------------------------------------------------------- // Defines and Macros @@ -357,7 +355,6 @@ void rlRotatef(float angleDeg, float x, float y, float z) Vector3 axis = (Vector3){ x, y, z }; VectorNormalize(&axis); matRotation = MatrixRotate(axis, angleDeg*DEG2RAD); - MatrixTranspose(&matRotation); *currentMatrix = MatrixMultiply(*currentMatrix, matRotation); @@ -912,8 +909,8 @@ void rlglInit(void) vaoSupported = true; npotSupported = true; - // NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime) // We get a list of available extensions and we check for some of them (compressed textures) + // NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that) glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); const char *extList[numExt]; @@ -2155,7 +2152,7 @@ void UnloadShader(Shader shader) } } -// Set custom shader to be used on batch draw +// Begin custom shader mode void BeginShaderMode(Shader shader) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) @@ -2167,7 +2164,7 @@ void BeginShaderMode(Shader shader) #endif } -// Set default shader to be used in batch draw +// End custom shader mode (returns to default shader) void EndShaderMode(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) @@ -2253,6 +2250,18 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) #endif } +// Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixProjection(Matrix proj) +{ + projection = proj; +} + +// Set a custom modelview matrix (replaces internal modelview matrix) +void SetMatrixModelview(Matrix view) +{ + modelview = view; +} + // Begin blending mode (alpha, additive, multiplied) // NOTE: Only 3 blending modes supported, default blend mode is alpha void BeginBlendMode(int mode) @@ -3070,7 +3079,7 @@ static void UnloadDefaultBuffers(void) free(quads.indices); } -// Sets shader uniform values for lights array +// Setup shader uniform values for lights array // NOTE: It would be far easier with shader UBOs but are not supported on OpenGL ES 2.0f static void SetShaderLights(Shader shader) { diff --git a/src/rlgl.h b/src/rlgl.h index 00482d2ed..2a578a1f5 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -329,6 +329,9 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) + void BeginShaderMode(Shader shader); // Begin custom shader drawing void EndShaderMode(void); // End custom shader drawing (use default shader) void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)