Road to raylib 1.1 - Testing rlgl
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13 changed files with 2537 additions and 1314 deletions
18
src/raylib.h
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src/raylib.h
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/*********************************************************************************************
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*
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* raylib 1.0.6 (www.raylib.com)
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* raylib 1.1 (www.raylib.com)
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*
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* A simple and easy-to-use library to learn videogames programming
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*
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* Features:
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* Library written in plain C code (C99)
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* Uses C# PascalCase/camelCase notation
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* Hardware accelerated with OpenGL 1.1
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* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
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* Unique OpenGL abstraction layer [rlgl]
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* Powerful fonts module with SpriteFonts support
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* Basic 3d support for Shapes and Models
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* Basic 3d support for Shapes, Models, Heightmaps and Billboards
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* Powerful math module for Vector and Matrix operations [raymath]
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* Audio loading and playing
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*
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* Used external libs:
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@ -23,8 +25,9 @@
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* 32bit Textures - All loaded images are converted automatically to RGBA textures
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* SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures
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* One custom default font is loaded automatically when InitWindow()
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* If using OpenGL 3.3+, one default shader is loaded automatically (internally defined)
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*
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* -- LICENSE (raylib v1.0, November 2013) --
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* -- LICENSE (raylib v1.1, March 2014) --
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*
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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@ -213,12 +216,7 @@ typedef struct Camera {
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} Camera;
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// Basic 3d Model type
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typedef struct Model {
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int numVertices;
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Vector3 *vertices;
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Vector2 *texcoords;
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Vector3 *normals;
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} Model;
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typedef struct Model Model;
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// Basic Sound source and buffer
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typedef struct Sound {
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