Review some warnings and formatting
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4e68524871
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9619e5cbf8
1 changed files with 28 additions and 28 deletions
16
src/models.c
16
src/models.c
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@ -3904,11 +3904,11 @@ static Model LoadGLTF(const char *fileName)
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short* bones = RL_MALLOC(sizeof(short) * acc->count * 4);
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short* bones = RL_MALLOC(sizeof(short) * acc->count * 4);
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LOAD_ACCESSOR(short, 4, acc, bones);
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LOAD_ACCESSOR(short, 4, acc, bones);
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for(int a = 0; a < acc->count * 4; a ++)
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for (unsigned int a = 0; a < acc->count * 4; a ++)
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{
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{
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cgltf_node* skinJoint = data->skins->joints[bones[a]];
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cgltf_node* skinJoint = data->skins->joints[bones[a]];
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for(int k = 0; k < data->nodes_count; k++)
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for (unsigned int k = 0; k < data->nodes_count; k++)
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{
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{
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if (&(data->nodes[k]) == skinJoint)
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if (&(data->nodes[k]) == skinJoint)
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{
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{
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@ -4058,7 +4058,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
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float animationDuration = 0.0f;
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float animationDuration = 0.0f;
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// Getting the max animation time to consider for animation duration
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// Getting the max animation time to consider for animation duration
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for (int i = 0; i < animation->channels_count; i++)
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for (unsigned int i = 0; i < animation->channels_count; i++)
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{
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{
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cgltf_animation_channel* channel = animation->channels + i;
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cgltf_animation_channel* channel = animation->channels + i;
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int frameCounts = channel->sampler->input->count;
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int frameCounts = channel->sampler->input->count;
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@ -4069,7 +4069,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
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}
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}
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}
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}
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output->frameCount = animationDuration / TIMESTEP;
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output->frameCount = (int)(animationDuration / TIMESTEP);
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output->boneCount = data->nodes_count;
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output->boneCount = data->nodes_count;
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output->bones = RL_MALLOC(output->boneCount*sizeof(BoneInfo));
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output->bones = RL_MALLOC(output->boneCount*sizeof(BoneInfo));
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output->framePoses = RL_MALLOC(output->frameCount*sizeof(Transform *));
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output->framePoses = RL_MALLOC(output->frameCount*sizeof(Transform *));
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@ -4084,7 +4084,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
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// Allocate data for frames
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// Allocate data for frames
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// Initiate with zero bone translations
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// Initiate with zero bone translations
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for (unsigned int frame = 0; frame < output->frameCount; frame++)
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for (int frame = 0; frame < output->frameCount; frame++)
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{
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{
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output->framePoses[frame] = RL_MALLOC(output->frameCount*data->nodes_count*sizeof(Transform));
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output->framePoses[frame] = RL_MALLOC(output->frameCount*data->nodes_count*sizeof(Transform));
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@ -4098,7 +4098,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
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}
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}
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// for each single transformation type on single bone
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// for each single transformation type on single bone
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for(int channelId = 0; channelId < animation->channels_count; channelId++)
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for (unsigned int channelId = 0; channelId < animation->channels_count; channelId++)
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{
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{
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cgltf_animation_channel* channel = animation->channels + channelId;
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cgltf_animation_channel* channel = animation->channels + channelId;
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cgltf_animation_sampler* sampler = channel->sampler;
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cgltf_animation_sampler* sampler = channel->sampler;
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@ -4116,7 +4116,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
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// For this transformation:
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// For this transformation:
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// getting between which input values the current frame time position
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// getting between which input values the current frame time position
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// and also what is the percent to use in the linear interpolation later
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// and also what is the percent to use in the linear interpolation later
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for(int j = 0; j < sampler->input->count; j++)
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for (unsigned int j = 0; j < sampler->input->count; j++)
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{
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{
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float inputFrameTime;
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float inputFrameTime;
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if (GltfReadFloat(sampler->input, j, (float*)&inputFrameTime, 1))
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if (GltfReadFloat(sampler->input, j, (float*)&inputFrameTime, 1))
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@ -4186,7 +4186,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
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}
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}
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// Build frameposes
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// Build frameposes
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for (unsigned int frame = 0; frame < output->frameCount; frame++)
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for (int frame = 0; frame < output->frameCount; frame++)
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{
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{
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for (int i = 0; i < output->boneCount; i++)
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for (int i = 0; i < output->boneCount; i++)
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{
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{
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