Removed useless spacing

This commit is contained in:
raysan5 2016-08-16 11:09:55 +02:00
parent 342b89c5b9
commit 959a228815
8 changed files with 598 additions and 598 deletions

View file

@ -183,7 +183,7 @@ void CloseAudioDevice(void)
alcMakeContextCurrent(NULL);
alcDestroyContext(context);
alcCloseDevice(device);
TraceLog(INFO, "Audio device closed successfully");
}
@ -217,7 +217,7 @@ Sound LoadSound(char *fileName)
else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName);
Sound sound = LoadSoundFromWave(wave);
// Sound is loaded, we can unload wave
UnloadWave(wave);
@ -233,7 +233,7 @@ Sound LoadSoundFromWave(Wave wave)
if (wave.data != NULL)
{
ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the sample size (bits per sample)
if (wave.channels == 1)
{
@ -256,7 +256,7 @@ Sound LoadSoundFromWave(Wave wave)
}
}
else TraceLog(WARNING, "Wave number of channels not supported: %i", wave.channels);
// Create an audio source
ALuint source;
alGenSources(1, &source); // Generate pointer to audio source
@ -271,7 +271,7 @@ Sound LoadSoundFromWave(Wave wave)
//----------------------------------------
ALuint buffer;
alGenBuffers(1, &buffer); // Generate pointer to buffer
unsigned int dataSize = wave.sampleCount*wave.sampleSize/8; // Size in bytes
// Upload sound data to buffer
@ -367,7 +367,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
free(data);
sound = LoadSoundFromWave(wave);
// Sound is loaded, we can unload wave data
UnloadWave(wave);
}
@ -506,13 +506,13 @@ Music LoadMusicStream(char *fileName)
TraceLog(DEBUG, "[%s] OGG sample rate: %i", fileName, info.sample_rate);
TraceLog(DEBUG, "[%s] OGG channels: %i", fileName, info.channels);
TraceLog(DEBUG, "[%s] OGG memory required: %i", fileName, info.temp_memory_required);
}
}
else if (strcmp(GetExtension(fileName), "xm") == 0)
{
int result = jar_xm_create_context_from_file(&music->ctxXm, 48000, fileName);
if (!result) // XM context created successfully
{
jar_xm_set_max_loop_count(music->ctxXm, 0); // Set infinite number of loops
@ -523,7 +523,7 @@ Music LoadMusicStream(char *fileName)
music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_MODULE_XM;
music->loop = true;
TraceLog(DEBUG, "[%s] XM number of samples: %i", fileName, music->totalSamples);
TraceLog(DEBUG, "[%s] XM track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
}
@ -555,11 +555,11 @@ Music LoadMusicStream(char *fileName)
void UnloadMusicStream(Music music)
{
CloseAudioStream(music->stream);
if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg);
else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm);
else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod);
free(music);
}
@ -597,58 +597,58 @@ void UpdateMusicStream(Music music)
// Determine if music stream is ready to be written
alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed);
int numBuffersToProcess = processed;
if (processed > 0)
{
bool active = true;
short pcm[AUDIO_BUFFER_SIZE];
float pcmf[AUDIO_BUFFER_SIZE];
int numSamples = 0; // Total size of data steamed in L+R samples for xm floats,
int numSamples = 0; // Total size of data steamed in L+R samples for xm floats,
// individual L or R for ogg shorts
for (int i = 0; i < numBuffersToProcess; i++)
{
switch (music->ctxType)
{
case MUSIC_AUDIO_OGG:
case MUSIC_AUDIO_OGG:
{
if (music->samplesLeft >= AUDIO_BUFFER_SIZE) numSamples = AUDIO_BUFFER_SIZE;
else numSamples = music->samplesLeft;
// NOTE: Returns the number of samples to process (should be the same as numSamples -> it is)
int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, pcm, numSamples);
// TODO: Review stereo channels Ogg, not enough samples served!
UpdateAudioStream(music->stream, pcm, numSamplesOgg*music->stream.channels);
music->samplesLeft -= (numSamplesOgg*music->stream.channels);
} break;
case MUSIC_MODULE_XM:
case MUSIC_MODULE_XM:
{
if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
else numSamples = music->samplesLeft;
// NOTE: Output buffer is 2*numsamples elements (left and right value for each sample)
jar_xm_generate_samples(music->ctxXm, pcmf, numSamples);
UpdateAudioStream(music->stream, pcmf, numSamples*2); // Using 32bit PCM data
music->samplesLeft -= numSamples;
//TraceLog(INFO, "Samples left: %i", music->samplesLeft);
} break;
case MUSIC_MODULE_MOD:
case MUSIC_MODULE_MOD:
{
if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
else numSamples = music->samplesLeft;
// NOTE: Output buffer size is nbsample*channels (default: 48000Hz, 16bit, Stereo)
jar_mod_fillbuffer(&music->ctxMod, pcm, numSamples, 0);
jar_mod_fillbuffer(&music->ctxMod, pcm, numSamples, 0);
UpdateAudioStream(music->stream, pcm, numSamples*2);
music->samplesLeft -= numSamples;
} break;
default: break;
}
@ -659,15 +659,15 @@ void UpdateMusicStream(Music music)
break;
}
}
// Reset audio stream for looping
if (!active && music->loop)
{
// Restart music context (if required)
//if (music->ctxType == MUSIC_MODULE_XM)
//if (music->ctxType == MUSIC_MODULE_XM)
if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_seek_start(&music->ctxMod);
else if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_seek_start(music->ctxOgg);
// Reset samples left to total samples
music->samplesLeft = music->totalSamples;
}
@ -713,7 +713,7 @@ void SetMusicPitch(Music music, float pitch)
float GetMusicTimeLength(Music music)
{
float totalSeconds = (float)music->totalSamples/music->stream.sampleRate;
return totalSeconds;
}
@ -732,7 +732,7 @@ float GetMusicTimePlayed(Music music)
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
{
AudioStream stream = { 0 };
stream.sampleRate = sampleRate;
stream.sampleSize = sampleSize;
stream.channels = channels;
@ -791,7 +791,7 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
}
alSourceQueueBuffers(stream.source, MAX_STREAM_BUFFERS, stream.buffers);
TraceLog(INFO, "[AUD ID %i] Audio stream loaded successfully", stream.source);
return stream;
@ -806,9 +806,9 @@ void CloseAudioStream(AudioStream stream)
// Flush out all queued buffers
int queued = 0;
alGetSourcei(stream.source, AL_BUFFERS_QUEUED, &queued);
ALuint buffer = 0;
while (queued > 0)
{
alSourceUnqueueBuffers(stream.source, 1, &buffer);
@ -818,7 +818,7 @@ void CloseAudioStream(AudioStream stream)
// Delete source and buffers
alDeleteSources(1, &stream.source);
alDeleteBuffers(MAX_STREAM_BUFFERS, stream.buffers);
TraceLog(INFO, "[AUD ID %i] Unloaded audio stream data", stream.source);
}
@ -828,14 +828,14 @@ void UpdateAudioStream(AudioStream stream, void *data, int numSamples)
{
ALuint buffer = 0;
alSourceUnqueueBuffers(stream.source, 1, &buffer);
// Check if any buffer was available for unqueue
if (alGetError() != AL_INVALID_VALUE)
{
if (stream.sampleSize == 8) alBufferData(buffer, stream.format, (unsigned char *)data, numSamples*sizeof(unsigned char), stream.sampleRate);
else if (stream.sampleSize == 16) alBufferData(buffer, stream.format, (short *)data, numSamples*sizeof(short), stream.sampleRate);
else if (stream.sampleSize == 32) alBufferData(buffer, stream.format, (float *)data, numSamples*sizeof(float), stream.sampleRate);
alSourceQueueBuffers(stream.source, 1, &buffer);
}
}

File diff suppressed because it is too large Load diff

View file

@ -81,12 +81,12 @@ void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rot
rlPushMatrix();
rlTranslatef(center.x, center.y, center.z);
rlRotatef(rotationAngle, rotation.x, rotation.y, rotation.z);
rlBegin(RL_LINES);
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
rlVertex3f(sin(DEG2RAD*(i + 10)) * radius, cos(DEG2RAD*(i + 10)) * radius, 0.0f);
}
@ -583,13 +583,13 @@ void DrawLight(Light light)
DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 0, 1, 0 }, (light->enabled ? light->diffuse : BLACK));
} break;
case LIGHT_DIRECTIONAL:
{
{
DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK));
DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
} break;
case LIGHT_SPOT:
{
{
DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : BLACK));
DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
@ -602,7 +602,7 @@ void DrawLight(Light light)
Model LoadModel(const char *fileName)
{
Model model = { 0 };
// TODO: Initialize default data for model in case loading fails, maybe a cube?
if (strcmp(GetExtension(fileName), "obj") == 0) model.mesh = LoadOBJ(fileName);
@ -612,7 +612,7 @@ Model LoadModel(const char *fileName)
else
{
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
model.transform = MatrixIdentity();
model.material = LoadDefaultMaterial();
}
@ -626,12 +626,12 @@ Model LoadModelEx(Mesh data, bool dynamic)
Model model = { 0 };
model.mesh = data;
rlglLoadMesh(&model.mesh, dynamic); // Upload vertex data to GPU
model.transform = MatrixIdentity();
model.material = LoadDefaultMaterial();
return model;
}
@ -723,11 +723,11 @@ Model LoadModelFromRES(const char *rresName, int resId)
Model LoadHeightmap(Image heightmap, Vector3 size)
{
Model model = { 0 };
model.mesh = GenMeshHeightmap(heightmap, size);
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
model.transform = MatrixIdentity();
model.material = LoadDefaultMaterial();
@ -738,11 +738,11 @@ Model LoadHeightmap(Image heightmap, Vector3 size)
Model LoadCubicmap(Image cubicmap)
{
Model model = { 0 };
model.mesh = GenMeshCubicmap(cubicmap, (Vector3){ 1.0f, 1.5f, 1.0f });
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
model.transform = MatrixIdentity();
model.material = LoadDefaultMaterial();
@ -755,7 +755,7 @@ void UnloadModel(Model model)
rlglUnloadMesh(&model.mesh);
UnloadMaterial(model.material);
TraceLog(INFO, "Unloaded model data from RAM and VRAM");
}
@ -763,10 +763,10 @@ void UnloadModel(Model model)
Material LoadMaterial(const char *fileName)
{
Material material = { 0 };
if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName);
else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName);
return material;
}
@ -774,7 +774,7 @@ Material LoadMaterial(const char *fileName)
Material LoadDefaultMaterial(void)
{
Material material = { 0 };
material.shader = GetDefaultShader();
material.texDiffuse = GetDefaultTexture(); // White texture (1x1 pixel)
//material.texNormal; // NOTE: By default, not set
@ -783,9 +783,9 @@ Material LoadDefaultMaterial(void)
material.colDiffuse = WHITE; // Diffuse color
material.colAmbient = WHITE; // Ambient color
material.colSpecular = WHITE; // Specular color
material.glossiness = 100.0f; // Glossiness level
return material;
}
@ -794,7 +794,7 @@ Material LoadDefaultMaterial(void)
Material LoadStandardMaterial(void)
{
Material material = LoadDefaultMaterial();
material.shader = GetStandardShader();
return material;
@ -812,12 +812,12 @@ void UnloadMaterial(Material material)
static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
{
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
Mesh mesh = { 0 };
int mapX = heightmap.width;
int mapZ = heightmap.height;
Color *pixels = GetImageData(heightmap);
// NOTE: One vertex per pixel
@ -908,7 +908,7 @@ static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
trisCounter += 2;
}
}
free(pixels);
return mesh;
@ -919,7 +919,7 @@ static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
Mesh mesh = { 0 };
Color *cubicmapPixels = GetImageData(cubicmap);
int mapWidth = cubicmap.width;
int mapHeight = cubicmap.height;
@ -1262,9 +1262,9 @@ static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
free(mapVertices);
free(mapNormals);
free(mapTexcoords);
free(cubicmapPixels); // Free image pixel data
return mesh;
}
@ -1273,7 +1273,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint)
{
Vector3 vScale = { scale, scale, scale };
Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f };
DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint);
}
@ -1285,13 +1285,13 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
// Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform)
//Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates
model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
model.material.colDiffuse = tint; // TODO: Multiply tint color by diffuse color?
rlglDrawMesh(model.mesh, model.material, model.transform);
}
@ -1299,9 +1299,9 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
{
rlEnableWireMode();
DrawModel(model, position, scale, tint);
rlDisableWireMode();
}
@ -1309,9 +1309,9 @@ void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
{
rlEnableWireMode();
DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint);
rlDisableWireMode();
}
@ -1319,7 +1319,7 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint)
{
Rectangle sourceRec = { 0, 0, texture.width, texture.height };
DrawBillboardRec(camera, texture, sourceRec, center, size, tint);
}
@ -1334,7 +1334,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 };
//Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 };
// NOTE: Billboard locked on axis-Y
Vector3 up = { 0.0f, 1.0f, 0.0f };
/*
@ -1384,13 +1384,13 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
void DrawBoundingBox(BoundingBox box, Color color)
{
Vector3 size;
size.x = fabsf(box.max.x - box.min.x);
size.y = fabsf(box.max.y - box.min.y);
size.z = fabsf(box.max.z - box.min.z);
Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
DrawCubeWires(center, size.x, size.y, size.z, color);
}
@ -1451,14 +1451,14 @@ bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radius
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius)
{
bool collision = false;
Vector3 raySpherePos = VectorSubtract(spherePosition, ray.position);
float distance = VectorLength(raySpherePos);
float vector = VectorDotProduct(raySpherePos, ray.direction);
float d = sphereRadius*sphereRadius - (distance*distance - vector*vector);
if (d >= 0.0f) collision = true;
return collision;
}
@ -1466,29 +1466,29 @@ bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint)
{
bool collision = false;
Vector3 raySpherePos = VectorSubtract(spherePosition, ray.position);
float distance = VectorLength(raySpherePos);
float vector = VectorDotProduct(raySpherePos, ray.direction);
float d = sphereRadius*sphereRadius - (distance*distance - vector*vector);
if (d >= 0.0f) collision = true;
// Calculate collision point
Vector3 offset = ray.direction;
float collisionDistance = 0;
// Check if ray origin is inside the sphere to calculate the correct collision point
if (distance < sphereRadius) collisionDistance = vector + sqrt(d);
else collisionDistance = vector - sqrt(d);
VectorScale(&offset, collisionDistance);
Vector3 cPoint = VectorAdd(ray.position, offset);
collisionPoint->x = cPoint.x;
collisionPoint->y = cPoint.y;
collisionPoint->z = cPoint.z;
return collision;
}
@ -1496,7 +1496,7 @@ bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadi
bool CheckCollisionRayBox(Ray ray, BoundingBox box)
{
bool collision = false;
float t[8];
t[0] = (box.min.x - ray.position.x)/ray.direction.x;
t[1] = (box.max.x - ray.position.x)/ray.direction.x;
@ -1506,9 +1506,9 @@ bool CheckCollisionRayBox(Ray ray, BoundingBox box)
t[5] = (box.max.z - ray.position.z)/ray.direction.z;
t[6] = fmax(fmax(fmin(t[0], t[1]), fmin(t[2], t[3])), fmin(t[4], t[5]));
t[7] = fmin(fmin(fmax(t[0], t[1]), fmax(t[2], t[3])), fmax(t[4], t[5]));
collision = !(t[7] < 0 || t[6] > t[7]);
return collision;
}
@ -1524,19 +1524,19 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
{
minVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
maxVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
for (int i = 1; i < mesh.vertexCount; i++)
{
minVertex = VectorMin(minVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] });
maxVertex = VectorMax(maxVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] });
}
}
// Create the bounding box
BoundingBox box;
box.min = minVertex;
box.max = maxVertex;
return box;
}
@ -1546,9 +1546,9 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
{
#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
Color *cubicmapPixels = GetImageData(cubicmap);
// Detect the cell where the player is located
Vector3 impactDirection = { 0.0f, 0.0f, 0.0f };
@ -1784,7 +1784,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
playerPosition->y = (1.5f - radius) - 0.01f;
impactDirection = (Vector3) { impactDirection.x, 1, impactDirection.z};
}
free(cubicmapPixels);
return impactDirection;
@ -2049,9 +2049,9 @@ static Mesh LoadOBJ(const char *fileName)
static Material LoadMTL(const char *fileName)
{
#define MAX_BUFFER_SIZE 128
Material material = { 0 }; // LoadDefaultMaterial();
char buffer[MAX_BUFFER_SIZE];
Vector3 color = { 1.0f, 1.0f, 1.0f };
char *mapFileName = NULL;
@ -2069,14 +2069,14 @@ static Material LoadMTL(const char *fileName)
while (!feof(mtlFile))
{
fgets(buffer, MAX_BUFFER_SIZE, mtlFile);
switch (buffer[0])
{
case 'n': // newmtl string Material name. Begins a new material description.
{
// TODO: Support multiple materials in a single .mtl
sscanf(buffer, "newmtl %s", mapFileName);
TraceLog(INFO, "[%s] Loading material...", mapFileName);
}
case 'i': // illum int Illumination model
@ -2123,7 +2123,7 @@ static Material LoadMTL(const char *fileName)
{
int shininess = 0;
sscanf(buffer, "Ns %i", &shininess);
material.glossiness = (float)shininess;
}
else if (buffer[1] == 'i') // Ni int Refraction index.
@ -2192,7 +2192,7 @@ static Material LoadMTL(const char *fileName)
float ialpha = 0.0f;
sscanf(buffer, "Tr %f", &ialpha);
material.colDiffuse.a = (unsigned char)((1.0f - ialpha)*255);
} break;
case 'r': // refl string Reflection texture map
default: break;
@ -2203,6 +2203,6 @@ static Material LoadMTL(const char *fileName)
// NOTE: At this point we have all material data
TraceLog(INFO, "[%s] Material loaded successfully", fileName);
return material;
}

View file

@ -930,8 +930,8 @@ RLAPI void SetMusicPitch(Music music, float pitch); // Set pit
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
unsigned int sampleSize,
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
unsigned int sampleSize,
unsigned int channels); // Init audio stream (to stream audio pcm data)
RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory

View file

@ -107,7 +107,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
// byte type
typedef unsigned char byte;
// Color type, RGBA (32bit)
typedef struct Color {
unsigned char r;
@ -117,7 +117,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
} Color;
// Texture formats (support depends on OpenGL version)
typedef enum {
typedef enum {
UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
UNCOMPRESSED_GRAY_ALPHA,
UNCOMPRESSED_R5G6B5, // 16 bpp
@ -157,7 +157,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
// Shader type (generic shader)
typedef struct Shader {
unsigned int id; // Shader program id
// Vertex attributes locations (default locations)
int vertexLoc; // Vertex attribute location point (default-location = 0)
int texcoordLoc; // Texcoord attribute location point (default-location = 1)
@ -169,7 +169,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
// Uniform locations
int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
int tintColorLoc; // Color uniform location point (fragment shader)
// Texture map locations (generic for any kind of map)
int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0)
int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1)
@ -185,14 +185,14 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (TextureFormat)
} Texture2D;
// RenderTexture2D type, for texture rendering
typedef struct RenderTexture2D {
unsigned int id; // Render texture (fbo) id
Texture2D texture; // Color buffer attachment texture
Texture2D depth; // Depth buffer attachment texture
} RenderTexture2D;
// Material type
typedef struct Material {
Shader shader; // Standard shader (supports 3 map types: diffuse, normal, specular)
@ -204,10 +204,10 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
Color colDiffuse; // Diffuse color
Color colAmbient; // Ambient color
Color colSpecular; // Specular color
float glossiness; // Glossiness level (Ranges from 0 to 1000)
} Material;
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera {
Vector3 position; // Camera position
@ -225,22 +225,22 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
Vector3 position; // Light position
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
Color diffuse; // Light diffuse color
float intensity; // Light intensity level
float coneAngle; // Light cone max angle: LIGHT_SPOT
} LightData, *Light;
// Light types
typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
// Color blending modes (pre-defined)
typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
// TraceLog message types
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
// VR Head Mounted Display devices
typedef enum {
HMD_DEFAULT_DEVICE = 0,

View file

@ -6,7 +6,7 @@
* The following types:
* Color, Vector2, Vector3, Rectangle, Ray, Camera, Camera2D
* are treated as objects with named fields, same as in C.
*
*
* Lua defines utility functions for creating those objects.
* Usage:
* local cl = Color(255,255,255,255)
@ -27,7 +27,7 @@
* NOTE 02:
* Some raylib functions take a pointer to an array, and the size of that array.
* The equivalent Lua functions take only an array table of the specified type UNLESS
* it's a pointer to a large char array (e.g. for images), then it takes (and potentially returns)
* it's a pointer to a large char array (e.g. for images), then it takes (and potentially returns)
* a Lua string (without the size argument, as Lua strings are sized by default).
*
* NOTE 03:
@ -362,7 +362,7 @@ static void LuaBuildOpaqueMetatables(void)
lua_pushcfunction(L, &LuaIndexTexture2D);
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
luaL_newmetatable(L, "RenderTexture2D");
lua_pushcfunction(L, &LuaIndexRenderTexture2D);
lua_setfield(L, -2, "__index");
@ -3112,7 +3112,7 @@ int lua_TraceLog(lua_State* L)
lua_getfield(L, 1, "format"); /// fmt, args..., [string], format()
lua_rotate(L, 1, 2); /// [string], format(), fmt, args...
lua_call(L, num_args, 1); /// [string], formatted_string
TraceLog(arg1, "%s", luaL_checkstring(L,-1));
return 0;
}
@ -3525,7 +3525,7 @@ int lua_QuaternionTransform(lua_State* L)
// raylib Functions (and data types) list
static luaL_Reg raylib_functions[] = {
// Register non-opaque data types
REG(Color)
REG(Vector2)
@ -3547,7 +3547,7 @@ static luaL_Reg raylib_functions[] = {
REG(ToggleFullscreen)
REG(GetScreenWidth)
REG(GetScreenHeight)
REG(ShowCursor)
REG(HideCursor)
REG(IsCursorHidden)
@ -3563,11 +3563,11 @@ static luaL_Reg raylib_functions[] = {
REG(End3dMode)
REG(BeginTextureMode)
REG(EndTextureMode)
REG(GetMouseRay)
REG(GetWorldToScreen)
REG(GetCameraMatrix)
#if defined(PLATFORM_WEB)
REG(SetDrawingLoop)
#else
@ -3575,7 +3575,7 @@ static luaL_Reg raylib_functions[] = {
#endif
REG(GetFPS)
REG(GetFrameTime)
REG(GetColor)
REG(GetHexValue)
REG(ColorToFloat)
@ -3585,13 +3585,13 @@ static luaL_Reg raylib_functions[] = {
REG(Fade)
REG(SetConfigFlags)
REG(ShowLogo)
REG(IsFileDropped)
REG(GetDroppedFiles)
REG(ClearDroppedFiles)
REG(StorageSaveValue)
REG(StorageLoadValue)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
REG(IsKeyPressed)
REG(IsKeyDown)
@ -3599,7 +3599,7 @@ static luaL_Reg raylib_functions[] = {
REG(IsKeyUp)
REG(GetKeyPressed)
REG(SetExitKey)
REG(IsGamepadAvailable)
REG(GetGamepadAxisMovement)
REG(IsGamepadButtonPressed)
@ -3643,13 +3643,13 @@ static luaL_Reg raylib_functions[] = {
REG(SetCameraPosition)
REG(SetCameraTarget)
REG(SetCameraFovy)
REG(SetCameraPanControl)
REG(SetCameraAltControl)
REG(SetCameraSmoothZoomControl)
REG(SetCameraMoveControls)
REG(SetCameraMouseSensitivity)
REG(DrawPixel)
REG(DrawPixelV)
REG(DrawLine)
@ -3668,7 +3668,7 @@ static luaL_Reg raylib_functions[] = {
REG(DrawPoly)
REG(DrawPolyEx)
REG(DrawPolyExLines)
REG(CheckCollisionRecs)
REG(CheckCollisionCircles)
REG(CheckCollisionCircleRec)
@ -3676,7 +3676,7 @@ static luaL_Reg raylib_functions[] = {
REG(CheckCollisionPointRec)
REG(CheckCollisionPointCircle)
REG(CheckCollisionPointTriangle)
REG(LoadImage)
REG(LoadImageEx)
REG(LoadImageRaw)
@ -3712,13 +3712,13 @@ static luaL_Reg raylib_functions[] = {
REG(ImageColorBrightness)
REG(GenTextureMipmaps)
REG(UpdateTexture)
REG(DrawTexture)
REG(DrawTextureV)
REG(DrawTextureEx)
REG(DrawTextureRec)
REG(DrawTexturePro)
REG(GetDefaultFont)
REG(LoadSpriteFont)
REG(UnloadSpriteFont)
@ -3727,7 +3727,7 @@ static luaL_Reg raylib_functions[] = {
REG(MeasureText)
REG(MeasureTextEx)
REG(DrawFPS)
REG(DrawLine3D)
REG(DrawCircle3D)
REG(DrawCube)
@ -3744,7 +3744,7 @@ static luaL_Reg raylib_functions[] = {
REG(DrawGrid)
REG(DrawGizmo)
REG(DrawLight)
REG(LoadModel)
REG(LoadModelEx)
REG(LoadModelFromRES)
@ -3756,7 +3756,7 @@ static luaL_Reg raylib_functions[] = {
REG(LoadStandardMaterial)
REG(UnloadMaterial)
//REG(GenMesh*) // Not ready yet...
REG(DrawModel)
REG(DrawModelEx)
REG(DrawModelWires)
@ -3771,7 +3771,7 @@ static luaL_Reg raylib_functions[] = {
REG(CheckCollisionRaySphereEx)
REG(CheckCollisionRayBox)
REG(ResolveCollisionCubicmap)
REG(LoadShader)
REG(UnloadShader)
REG(GetDefaultShader)
@ -3789,13 +3789,13 @@ static luaL_Reg raylib_functions[] = {
REG(EndBlendMode)
REG(CreateLight)
REG(DestroyLight)
REG(InitVrDevice)
REG(CloseVrDevice)
REG(IsVrDeviceReady)
REG(UpdateVrTracking)
REG(ToggleVrMode)
REG(InitAudioDevice)
REG(CloseAudioDevice)
REG(IsAudioDeviceReady)
@ -3810,7 +3810,7 @@ static luaL_Reg raylib_functions[] = {
REG(IsSoundPlaying)
REG(SetSoundVolume)
REG(SetSoundPitch)
REG(LoadMusicStream)
REG(UnloadMusicStream)
REG(UpdateMusicStream)
@ -3823,7 +3823,7 @@ static luaL_Reg raylib_functions[] = {
REG(SetMusicPitch)
REG(GetMusicTimeLength)
REG(GetMusicTimePlayed)
REG(InitAudioStream)
REG(UpdateAudioStream)
REG(CloseAudioStream)
@ -3906,7 +3906,7 @@ RLUADEF void InitLuaDevice(void)
{
mainLuaState = luaL_newstate();
L = mainLuaState;
LuaStartEnum();
LuaSetEnum("FULLSCREEN_MODE", 1);
LuaSetEnum("SHOW_LOGO", 2);
@ -4001,7 +4001,7 @@ RLUADEF void InitLuaDevice(void)
LuaSetEnum("PS3_BUTTON_L2", 8);
LuaSetEnum("PS3_BUTTON_SELECT", 9);
LuaSetEnum("PS3_BUTTON_START", 10);
LuaSetEnum("XBOX_BUTTON_A", 0);
LuaSetEnum("XBOX_BUTTON_B", 1);
LuaSetEnum("XBOX_BUTTON_X", 2);
@ -4086,9 +4086,9 @@ RLUADEF void InitLuaDevice(void)
LuaSetEnum("ADDITIVE", BLEND_ADDITIVE);
LuaSetEnum("MULTIPLIED", BLEND_MULTIPLIED);
LuaEndEnum("BlendMode");
LuaStartEnum();
LuaSetEnum("POINT", LIGHT_POINT);
LuaSetEnum("POINT", LIGHT_POINT);
LuaSetEnum("DIRECTIONAL", LIGHT_DIRECTIONAL);
LuaSetEnum("SPOT", LIGHT_SPOT);
LuaEndEnum("LightType");
@ -4114,7 +4114,7 @@ RLUADEF void InitLuaDevice(void)
LuaSetEnum("FIRST_PERSON", CAMERA_FIRST_PERSON);
LuaSetEnum("THIRD_PERSON", CAMERA_THIRD_PERSON);
LuaEndEnum("CameraMode");
LuaStartEnum();
LuaSetEnum("DEFAULT_DEVICE", HMD_DEFAULT_DEVICE);
LuaSetEnum("OCULUS_RIFT_DK2", HMD_OCULUS_RIFT_DK2);
@ -4138,9 +4138,9 @@ RLUADEF void InitLuaDevice(void)
lua_pushboolean(L, true);
#if defined(PLATFORM_DESKTOP)
lua_setglobal(L, "PLATFORM_DESKTOP");
#elif defined(PLATFORM_ANDROID)
#elif defined(PLATFORM_ANDROID)
lua_setglobal(L, "PLATFORM_ANDROID");
#elif defined(PLATFORM_RPI)
#elif defined(PLATFORM_RPI)
lua_setglobal(L, "PLATFORM_RPI");
#elif defined(PLATFORM_WEB)
lua_setglobal(L, "PLATFORM_WEB");
@ -4148,7 +4148,7 @@ RLUADEF void InitLuaDevice(void)
luaL_openlibs(L);
LuaBuildOpaqueMetatables();
LuaRegisterRayLib(0);
}
@ -4173,7 +4173,7 @@ RLUADEF void ExecuteLuaCode(const char *code)
}
int result = luaL_dostring(L, code);
switch (result)
{
case LUA_OK: break;
@ -4193,7 +4193,7 @@ RLUADEF void ExecuteLuaFile(const char *filename)
}
int result = luaL_dofile(L, filename);
switch (result)
{
case LUA_OK: break;

View file

@ -151,7 +151,7 @@ extern void LoadDefaultFont(void)
//----------------------------------------------------------------------
int imWidth = 128;
int imHeight = 128;
Color *imagePixels = (Color *)malloc(imWidth*imHeight*sizeof(Color));
for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array
@ -174,7 +174,7 @@ extern void LoadDefaultFont(void)
//FILE *myimage = fopen("default_font.raw", "wb");
//fwrite(image.pixels, 1, 128*128*4, myimage);
//fclose(myimage);
Image image = LoadImageEx(imagePixels, imWidth, imHeight);
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
@ -185,13 +185,13 @@ extern void LoadDefaultFont(void)
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
//------------------------------------------------------------------------------
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
// This memory should be freed at end! --> Done on CloseWindow()
defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
@ -199,7 +199,7 @@ extern void LoadDefaultFont(void)
for (int i = 0; i < defaultFont.numChars; i++)
{
defaultFont.charValues[i] = FONT_FIRST_CHAR + i; // First char is 32
defaultFont.charRecs[i].x = currentPosX;
defaultFont.charRecs[i].y = charsDivisor + currentLine * (charsHeight + charsDivisor);
defaultFont.charRecs[i].width = charsWidth[i];
@ -217,12 +217,12 @@ extern void LoadDefaultFont(void)
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
}
else currentPosX = testPosX;
// NOTE: On default font character offsets and xAdvance are not required
defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
defaultFont.charAdvanceX[i] = 0;
}
defaultFont.size = defaultFont.charRecs[0].height;
TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
@ -262,7 +262,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, FONT_FIRST_CHAR);
UnloadImage(image);
}
if (spriteFont.texture.id == 0)
{
TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
@ -316,15 +316,15 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
scaleFactor = fontSize/spriteFont.size;
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
for(int i = 0; i < length; i++)
{
// TODO: Right now we are supposing characters that follow a continous order and start at FONT_FIRST_CHAR,
// this sytem can be improved to support any characters order and init value...
// An intermediate table could be created to link char values with predefined char position index in chars rectangle array
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
@ -353,8 +353,8 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
if (rec.x > 0)
{
DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor,
position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor,
DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor,
position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor,
rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] == 0) textOffsetX += (rec.width*scaleFactor + spacing);
@ -381,15 +381,15 @@ const char *SubText(const char *text, int position, int length)
{
static char buffer[MAX_SUBTEXT_LENGTH];
int textLength = strlen(text);
if (position >= textLength)
{
position = textLength - 1;
length = 0;
}
if (length >= textLength) length = textLength;
for (int c = 0 ; c < length ; c++)
{
*(buffer+c) = *(text+position);
@ -421,17 +421,17 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
int len = strlen(text);
int tempLen = 0; // Used to count longer text line num chars
int lenCounter = 0;
int textWidth = 0;
int tempTextWidth = 0; // Used to count longer text line width
int textHeight = spriteFont.size;
float scaleFactor;
for (int i = 0; i < len; i++)
{
lenCounter++;
if (text[i] != '\n')
{
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] != 0) textWidth += spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR];
@ -444,10 +444,10 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
textWidth = 0;
textHeight += (spriteFont.size + spriteFont.size/2); // NOTE: Fixed line spacing of 1.5 lines
}
if (tempLen < lenCounter) tempLen = lenCounter;
}
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
if (fontSize <= spriteFont.size) scaleFactor = 1.0f;
@ -496,21 +496,21 @@ void DrawFPS(int posX, int posY)
static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
{
#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
int charSpacing = 0;
int lineSpacing = 0;
int x = 0;
int y = 0;
// Default number of characters expected supported
#define MAX_FONTCHARS 128
// We allocate a temporal arrays for chars data measures,
// We allocate a temporal arrays for chars data measures,
// once we get the actual number of chars, we copy data to a sized arrays
int tempCharValues[MAX_FONTCHARS];
Rectangle tempCharRecs[MAX_FONTCHARS];
Color *pixels = GetImageData(image);
// Parse image data to get charSpacing and lineSpacing
@ -545,7 +545,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
{
tempCharValues[index] = firstChar + index;
tempCharRecs[index].x = xPosToRead;
tempCharRecs[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing);
tempCharRecs[index].height = charHeight;
@ -564,14 +564,14 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
lineToRead++;
xPosToRead = charSpacing;
}
free(pixels);
TraceLog(DEBUG, "SpriteFont data parsed correctly from image");
// Create spritefont with all data parsed from image
SpriteFont spriteFont = { 0 };
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
spriteFont.numChars = index;
@ -586,12 +586,12 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
{
spriteFont.charValues[i] = tempCharValues[i];
spriteFont.charRecs[i] = tempCharRecs[i];
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
spriteFont.charAdvanceX[i] = 0;
}
spriteFont.size = spriteFont.charRecs[0].height;
return spriteFont;
@ -631,7 +631,7 @@ static SpriteFont LoadRBMF(const char *fileName)
if (rbmfFile == NULL)
{
TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
spriteFont = GetDefaultFont();
}
else
@ -670,10 +670,10 @@ static SpriteFont LoadRBMF(const char *fileName)
counter++;
}
Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
free(imagePixels);
TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
@ -685,7 +685,7 @@ static SpriteFont LoadRBMF(const char *fileName)
//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
@ -697,12 +697,12 @@ static SpriteFont LoadRBMF(const char *fileName)
for (int i = 0; i < spriteFont.numChars; i++)
{
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
spriteFont.charRecs[i].x = currentPosX;
spriteFont.charRecs[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
spriteFont.charAdvanceX[i] = 0;
@ -720,7 +720,7 @@ static SpriteFont LoadRBMF(const char *fileName)
}
else currentPosX = testPosX;
}
spriteFont.size = spriteFont.charRecs[0].height;
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
@ -738,20 +738,20 @@ static SpriteFont LoadRBMF(const char *fileName)
static SpriteFont LoadBMFont(const char *fileName)
{
#define MAX_BUFFER_SIZE 256
SpriteFont font = { 0 };
font.texture.id = 0;
char buffer[MAX_BUFFER_SIZE];
char *searchPoint = NULL;
int fontSize = 0;
int texWidth, texHeight;
char texFileName[128];
int numChars = 0;
int base; // Useless data
FILE *fntFile;
fntFile = fopen(fileName, "rt");
@ -766,42 +766,42 @@ static SpriteFont LoadBMFont(const char *fileName)
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
//searchPoint = strstr(buffer, "size");
//sscanf(searchPoint, "size=%i", &fontSize);
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "lineHeight");
sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
TraceLog(DEBUG, "[%s] Font size: %i", fileName, fontSize);
TraceLog(DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "file");
sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
TraceLog(DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "count");
sscanf(searchPoint, "count=%i", &numChars);
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
// Compose correct path using route of .fnt file (fileName) and texFileName
char *texPath = NULL;
char *lastSlash = NULL;
lastSlash = strrchr(fileName, '/');
// NOTE: We need some extra space to avoid memory corruption on next allocations!
texPath = malloc(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4);
// NOTE: strcat() and strncat() required a '\0' terminated string to work!
*texPath = '\0';
strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1);
strncat(texPath, texFileName, strlen(texFileName));
TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
font.texture = LoadTexture(texPath);
font.size = fontSize;
font.numChars = numChars;
@ -809,35 +809,35 @@ static SpriteFont LoadBMFont(const char *fileName)
font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
free(texPath);
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
bool unorderedChars = false;
int firstChar = 0;
for (int i = 0; i < numChars; i++)
{
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
if (i == 0) firstChar = charId;
else if (i != (charId - firstChar)) unorderedChars = true;
// Save data properly in sprite font
font.charValues[i] = charId;
font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
font.charAdvanceX[i] = charAdvanceX;
}
fclose(fntFile);
if (firstChar != FONT_FIRST_CHAR) TraceLog(WARNING, "BMFont not supported: expected SPACE(32) as first character, falling back to default font");
else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font");
// NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts
if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars) || (font.texture.id == 0))
{
@ -862,9 +862,9 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
SpriteFont font = { 0 };
FILE *ttfFile = fopen(fileName, "rb");
if (ttfFile == NULL)
{
TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
@ -877,11 +877,11 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, firstChar, numChars, charData);
free(ttfBuffer);
// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels
int k = 0;
for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++)
{
dataGrayAlpha[k] = 255;
@ -889,9 +889,9 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
k += 2;
}
free(dataBitmap);
// Sprite font generation from TTF extracted data
Image image;
image.width = FONT_TEXTURE_WIDTH;
@ -909,7 +909,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
for (int i = 0; i < font.numChars; i++)
{
font.charValues[i] = i + firstChar;
@ -918,11 +918,11 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
font.charRecs[i].y = (int)charData[i].y0;
font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
font.charAdvanceX[i] = (int)charData[i].xadvance;
}
free(charData);
return font;

File diff suppressed because it is too large Load diff