Removed useless spacing

This commit is contained in:
raysan5 2016-08-16 11:09:55 +02:00
parent 342b89c5b9
commit 959a228815
8 changed files with 598 additions and 598 deletions

View file

@ -81,12 +81,12 @@ void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rot
rlPushMatrix();
rlTranslatef(center.x, center.y, center.z);
rlRotatef(rotationAngle, rotation.x, rotation.y, rotation.z);
rlBegin(RL_LINES);
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
rlVertex3f(sin(DEG2RAD*(i + 10)) * radius, cos(DEG2RAD*(i + 10)) * radius, 0.0f);
}
@ -583,13 +583,13 @@ void DrawLight(Light light)
DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 0, 1, 0 }, (light->enabled ? light->diffuse : BLACK));
} break;
case LIGHT_DIRECTIONAL:
{
{
DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK));
DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
} break;
case LIGHT_SPOT:
{
{
DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : BLACK));
DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
@ -602,7 +602,7 @@ void DrawLight(Light light)
Model LoadModel(const char *fileName)
{
Model model = { 0 };
// TODO: Initialize default data for model in case loading fails, maybe a cube?
if (strcmp(GetExtension(fileName), "obj") == 0) model.mesh = LoadOBJ(fileName);
@ -612,7 +612,7 @@ Model LoadModel(const char *fileName)
else
{
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
model.transform = MatrixIdentity();
model.material = LoadDefaultMaterial();
}
@ -626,12 +626,12 @@ Model LoadModelEx(Mesh data, bool dynamic)
Model model = { 0 };
model.mesh = data;
rlglLoadMesh(&model.mesh, dynamic); // Upload vertex data to GPU
model.transform = MatrixIdentity();
model.material = LoadDefaultMaterial();
return model;
}
@ -723,11 +723,11 @@ Model LoadModelFromRES(const char *rresName, int resId)
Model LoadHeightmap(Image heightmap, Vector3 size)
{
Model model = { 0 };
model.mesh = GenMeshHeightmap(heightmap, size);
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
model.transform = MatrixIdentity();
model.material = LoadDefaultMaterial();
@ -738,11 +738,11 @@ Model LoadHeightmap(Image heightmap, Vector3 size)
Model LoadCubicmap(Image cubicmap)
{
Model model = { 0 };
model.mesh = GenMeshCubicmap(cubicmap, (Vector3){ 1.0f, 1.5f, 1.0f });
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
model.transform = MatrixIdentity();
model.material = LoadDefaultMaterial();
@ -755,7 +755,7 @@ void UnloadModel(Model model)
rlglUnloadMesh(&model.mesh);
UnloadMaterial(model.material);
TraceLog(INFO, "Unloaded model data from RAM and VRAM");
}
@ -763,10 +763,10 @@ void UnloadModel(Model model)
Material LoadMaterial(const char *fileName)
{
Material material = { 0 };
if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName);
else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName);
return material;
}
@ -774,7 +774,7 @@ Material LoadMaterial(const char *fileName)
Material LoadDefaultMaterial(void)
{
Material material = { 0 };
material.shader = GetDefaultShader();
material.texDiffuse = GetDefaultTexture(); // White texture (1x1 pixel)
//material.texNormal; // NOTE: By default, not set
@ -783,9 +783,9 @@ Material LoadDefaultMaterial(void)
material.colDiffuse = WHITE; // Diffuse color
material.colAmbient = WHITE; // Ambient color
material.colSpecular = WHITE; // Specular color
material.glossiness = 100.0f; // Glossiness level
return material;
}
@ -794,7 +794,7 @@ Material LoadDefaultMaterial(void)
Material LoadStandardMaterial(void)
{
Material material = LoadDefaultMaterial();
material.shader = GetStandardShader();
return material;
@ -812,12 +812,12 @@ void UnloadMaterial(Material material)
static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
{
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
Mesh mesh = { 0 };
int mapX = heightmap.width;
int mapZ = heightmap.height;
Color *pixels = GetImageData(heightmap);
// NOTE: One vertex per pixel
@ -908,7 +908,7 @@ static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
trisCounter += 2;
}
}
free(pixels);
return mesh;
@ -919,7 +919,7 @@ static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
Mesh mesh = { 0 };
Color *cubicmapPixels = GetImageData(cubicmap);
int mapWidth = cubicmap.width;
int mapHeight = cubicmap.height;
@ -1262,9 +1262,9 @@ static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
free(mapVertices);
free(mapNormals);
free(mapTexcoords);
free(cubicmapPixels); // Free image pixel data
return mesh;
}
@ -1273,7 +1273,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint)
{
Vector3 vScale = { scale, scale, scale };
Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f };
DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint);
}
@ -1285,13 +1285,13 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
// Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform)
//Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates
model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
model.material.colDiffuse = tint; // TODO: Multiply tint color by diffuse color?
rlglDrawMesh(model.mesh, model.material, model.transform);
}
@ -1299,9 +1299,9 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
{
rlEnableWireMode();
DrawModel(model, position, scale, tint);
rlDisableWireMode();
}
@ -1309,9 +1309,9 @@ void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
{
rlEnableWireMode();
DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint);
rlDisableWireMode();
}
@ -1319,7 +1319,7 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint)
{
Rectangle sourceRec = { 0, 0, texture.width, texture.height };
DrawBillboardRec(camera, texture, sourceRec, center, size, tint);
}
@ -1334,7 +1334,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 };
//Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 };
// NOTE: Billboard locked on axis-Y
Vector3 up = { 0.0f, 1.0f, 0.0f };
/*
@ -1384,13 +1384,13 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
void DrawBoundingBox(BoundingBox box, Color color)
{
Vector3 size;
size.x = fabsf(box.max.x - box.min.x);
size.y = fabsf(box.max.y - box.min.y);
size.z = fabsf(box.max.z - box.min.z);
Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
DrawCubeWires(center, size.x, size.y, size.z, color);
}
@ -1451,14 +1451,14 @@ bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radius
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius)
{
bool collision = false;
Vector3 raySpherePos = VectorSubtract(spherePosition, ray.position);
float distance = VectorLength(raySpherePos);
float vector = VectorDotProduct(raySpherePos, ray.direction);
float d = sphereRadius*sphereRadius - (distance*distance - vector*vector);
if (d >= 0.0f) collision = true;
return collision;
}
@ -1466,29 +1466,29 @@ bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint)
{
bool collision = false;
Vector3 raySpherePos = VectorSubtract(spherePosition, ray.position);
float distance = VectorLength(raySpherePos);
float vector = VectorDotProduct(raySpherePos, ray.direction);
float d = sphereRadius*sphereRadius - (distance*distance - vector*vector);
if (d >= 0.0f) collision = true;
// Calculate collision point
Vector3 offset = ray.direction;
float collisionDistance = 0;
// Check if ray origin is inside the sphere to calculate the correct collision point
if (distance < sphereRadius) collisionDistance = vector + sqrt(d);
else collisionDistance = vector - sqrt(d);
VectorScale(&offset, collisionDistance);
Vector3 cPoint = VectorAdd(ray.position, offset);
collisionPoint->x = cPoint.x;
collisionPoint->y = cPoint.y;
collisionPoint->z = cPoint.z;
return collision;
}
@ -1496,7 +1496,7 @@ bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadi
bool CheckCollisionRayBox(Ray ray, BoundingBox box)
{
bool collision = false;
float t[8];
t[0] = (box.min.x - ray.position.x)/ray.direction.x;
t[1] = (box.max.x - ray.position.x)/ray.direction.x;
@ -1506,9 +1506,9 @@ bool CheckCollisionRayBox(Ray ray, BoundingBox box)
t[5] = (box.max.z - ray.position.z)/ray.direction.z;
t[6] = fmax(fmax(fmin(t[0], t[1]), fmin(t[2], t[3])), fmin(t[4], t[5]));
t[7] = fmin(fmin(fmax(t[0], t[1]), fmax(t[2], t[3])), fmax(t[4], t[5]));
collision = !(t[7] < 0 || t[6] > t[7]);
return collision;
}
@ -1524,19 +1524,19 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
{
minVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
maxVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
for (int i = 1; i < mesh.vertexCount; i++)
{
minVertex = VectorMin(minVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] });
maxVertex = VectorMax(maxVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] });
}
}
// Create the bounding box
BoundingBox box;
box.min = minVertex;
box.max = maxVertex;
return box;
}
@ -1546,9 +1546,9 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
{
#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
Color *cubicmapPixels = GetImageData(cubicmap);
// Detect the cell where the player is located
Vector3 impactDirection = { 0.0f, 0.0f, 0.0f };
@ -1784,7 +1784,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
playerPosition->y = (1.5f - radius) - 0.01f;
impactDirection = (Vector3) { impactDirection.x, 1, impactDirection.z};
}
free(cubicmapPixels);
return impactDirection;
@ -2049,9 +2049,9 @@ static Mesh LoadOBJ(const char *fileName)
static Material LoadMTL(const char *fileName)
{
#define MAX_BUFFER_SIZE 128
Material material = { 0 }; // LoadDefaultMaterial();
char buffer[MAX_BUFFER_SIZE];
Vector3 color = { 1.0f, 1.0f, 1.0f };
char *mapFileName = NULL;
@ -2069,14 +2069,14 @@ static Material LoadMTL(const char *fileName)
while (!feof(mtlFile))
{
fgets(buffer, MAX_BUFFER_SIZE, mtlFile);
switch (buffer[0])
{
case 'n': // newmtl string Material name. Begins a new material description.
{
// TODO: Support multiple materials in a single .mtl
sscanf(buffer, "newmtl %s", mapFileName);
TraceLog(INFO, "[%s] Loading material...", mapFileName);
}
case 'i': // illum int Illumination model
@ -2123,7 +2123,7 @@ static Material LoadMTL(const char *fileName)
{
int shininess = 0;
sscanf(buffer, "Ns %i", &shininess);
material.glossiness = (float)shininess;
}
else if (buffer[1] == 'i') // Ni int Refraction index.
@ -2192,7 +2192,7 @@ static Material LoadMTL(const char *fileName)
float ialpha = 0.0f;
sscanf(buffer, "Tr %f", &ialpha);
material.colDiffuse.a = (unsigned char)((1.0f - ialpha)*255);
} break;
case 'r': // refl string Reflection texture map
default: break;
@ -2203,6 +2203,6 @@ static Material LoadMTL(const char *fileName)
// NOTE: At this point we have all material data
TraceLog(INFO, "[%s] Material loaded successfully", fileName);
return material;
}