From 958bf43eac6a71815c2815000b54e40d46e6c419 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 23 Apr 2019 15:22:20 +0200 Subject: [PATCH] Update README.md --- README.md | 33 +++++++++++++-------------------- 1 file changed, 13 insertions(+), 20 deletions(-) diff --git a/README.md b/README.md index ba7f5389a..4d4758326 100644 --- a/README.md +++ b/README.md @@ -2,13 +2,11 @@ **raylib is a simple and easy-to-use library to enjoy videogames programming.** -raylib is highly inspired by Borland BGI graphics lib and by XNA framework. +raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education. -raylib is especially well suited for prototyping, tooling, graphical applications, embedded systems and education. - -NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; +*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most -pure spartan-programmers way. +pure spartan-programmers way.* Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) @@ -35,50 +33,45 @@ features - **VR stereo rendering** support with configurable HMD device parameters - Bindings to [multiple code languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)! -raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, avoiding that way external dependencies. +raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, to avoid external dependencies. -raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/raudio.c) module, the amazing [mini_al](https://github.com/dr-soft/mini_al) audio library, single-file header-only and supporting multiple platforms and multiple audio backends. +raylib uses on its [raudio](https://github.com/raysan5/raylib/blob/master/src/raudio.c) module, the amazing [miniaudio](https://github.com/dr-soft/miniaudio) audio library to support multiple platforms and multiple audio backends. -raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. +raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib Wiki](https://github.com/raysan5/raylib/wiki/raylib-dependencies) for a detailed list. -*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.* +*On Android platform, `native_app_glue module` module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.* -*On Raspberry Pi, `Videocore API` and `EGL` libraries are used for window/context management and raw inputs reading.* +*On Raspberry Pi platform (native mode), `Videocore API` and `EGL` libraries are used for window/context management. Inputs are processed using `evdev` Linux libraries* build and installation ---------------------- -Binary releases for Windows, Linux and macOS are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). raylib is also available via multiple package managers on multiple OS distributions. For more info check [raylib Wiki](https://github.com/raysan5/raylib/wiki). +Binary releases for Windows, Linux and macOS are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). raylib is also available via multiple package managers on multiple OS distributions. Check [raylib Wiki](https://github.com/raysan5/raylib/wiki) for more info. If you wish to build raylib yourself, [the raylib Wiki](https://github.com/raysan5/raylib/wiki) also contains detailed instructions on how to approach that. -raylib has been developed exclusively using two tools: +raylib has been developed using two tools: * Notepad++ (text editor) - [http://notepad-plus-plus.org](http://notepad-plus-plus.org/) * MinGW (GCC compiler) - [http://www.mingw.org](http://www.mingw.org/) -Those tools are recommended for raylib development. +Those are the tools recommended to enjoy raylib development. contact ------- * Webpage: [http://www.raylib.com](http://www.raylib.com) + * Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE) * Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5) * Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames) * Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib) * Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5) * Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib) - * Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE) * YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ) -If you are using raylib and you enjoy it, please, [let me know][raysan5]. - -If you are able to contribute, then please [helpme](http://www.raylib.com/helpme.html)! +If you are using raylib and you enjoy it, please, join our [Discord server](https://discord.gg/VkzNHUE). license ------- raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE.md) for further details. - -[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San" -