Corrected bug and comments on model unloading
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2 changed files with 11 additions and 12 deletions
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@ -608,6 +608,8 @@ void UnloadModel(Model model)
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//if (model.mesh.texcoords2 != NULL) free(model.mesh.texcoords2); // Not used
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//if (model.mesh.tangents != NULL) free(model.mesh.tangents); // Not used
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TraceLog(INFO, "Unloaded model data from RAM (CPU)");
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rlDeleteBuffers(model.mesh.vboId[0]); // vertex
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rlDeleteBuffers(model.mesh.vboId[1]); // texcoords
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rlDeleteBuffers(model.mesh.vboId[2]); // normals
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@ -616,9 +618,6 @@ void UnloadModel(Model model)
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//rlDeleteBuffers(model.mesh.vboId[5]); // colors (NOT USED)
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rlDeleteVertexArrays(model.mesh.vaoId);
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if (model.mesh.vaoId > 0) TraceLog(INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vaoId);
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else TraceLog(INFO, "[VBO ID %i][VBO ID %i][VBO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vboId[0], model.mesh.vboId[1], model.mesh.vboId[2]);
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}
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// Link a texture to a model
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