Add DrawTexturedPoly and example (#1677)

* adds DrawTexturedPoly with example

* the actual example ... ahem

* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )

Co-authored-by: codifies <you@example.com>
This commit is contained in:
chriscamacho 2021-03-25 13:22:10 +00:00 committed by GitHub
parent dd59350485
commit 9569d6a802
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 140 additions and 1 deletions

View file

@ -3510,6 +3510,48 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
}
}
// t texture to use
// x,y position to draw the poly (centre)
// points points of the poly (relative to 0,0)
// tPnts uv coordinates
// numPoints number of points in the poly
// colour the tint of the poly
//
// NB centre (0,0) must have straight line path to all points
// without crossing perimeter, points must be in anticlockwise
// order
void DrawTexturePoly(Texture t, float x, float y,
Vector2 *points, Vector2 *tPnts,
int numPoints, Color colour)
{
rlEnableTexture(t.id);
// for some reason texturing doesn't work on trianglesso make a
// degenerate QUAD, DrawTriangleFan does this too why ?
rlCheckRenderBatchLimit((numPoints-1)*4);
rlBegin(RL_QUADS);
rlColor4ub(colour.r, colour.g, colour.b, colour.a);
for (int i = 0; i < numPoints-1; i++)
{
rlTexCoord2f(0.5, 0.5);
rlVertex2f(x, y);
rlTexCoord2f(tPnts[i].x, tPnts[i].y);
rlVertex2f(points[i].x + x, points[i].y + y);
rlTexCoord2f(tPnts[i + 1].x, tPnts[i + 1].y);
rlVertex2f(points[i + 1].x + x, points[i + 1].y + y);
rlTexCoord2f(tPnts[i + 1].x, tPnts[i + 1].y);
rlVertex2f(points[i + 1].x + x, points[i + 1].y + y);
}
rlEnd();
rlDisableTexture();
}
// Returns color with alpha applied, alpha goes from 0.0f to 1.0f
Color Fade(Color color, float alpha)
{