REVIEWED: CORE.Storage.basePath
Simplified some code
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parent
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1 changed files with 50 additions and 80 deletions
128
src/core.c
128
src/core.c
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@ -356,7 +356,7 @@ typedef struct { unsigned int width; unsigned int height; } Size;
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typedef struct CoreData {
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struct {
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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GLFWwindow *handle; // Native window handle (graphic device)
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GLFWwindow *handle; // GLFW window handle (graphic device)
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#endif
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#if defined(PLATFORM_RPI)
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EGL_DISPMANX_WINDOW_T handle; // Native window handle (graphic device)
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@ -401,15 +401,12 @@ typedef struct CoreData {
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bool appEnabled; // Flag to detect if app is active ** = true
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struct android_app *app; // Android activity
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struct android_poll_source *source; // Android events polling source
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const char *internalDataPath; // Android internal data path to write data (/data/data/<package>/files)
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bool contextRebindRequired; // Used to know context rebind required
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} Android;
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#endif
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#if defined(PLATFORM_UWP)
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struct {
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const char *internalDataPath; // UWP App data path
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} UWP;
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#endif
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const char *basePath; // Base path for data storage
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} Storage;
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struct {
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
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@ -475,7 +472,7 @@ typedef struct CoreData {
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double draw; // Time measure for frame draw
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double frame; // Time measure for one frame
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double target; // Desired time for one frame, if 0 not applied
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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unsigned long long base; // Base time measure for hi-res timer
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#endif
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unsigned int frameCounter; // Frame counter
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@ -637,20 +634,20 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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#if defined(SUPPORT_SSH_KEYBOARD_RPI)
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static void InitKeyboard(void); // Init raw keyboard system (standard input reading)
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static void InitKeyboard(void); // Initialize raw keyboard system (standard input reading)
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static void ProcessKeyboard(void); // Process keyboard events
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static void RestoreKeyboard(void); // Restore keyboard system
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#else
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static void InitTerminal(void); // Init terminal (block echo and signal short cuts)
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static void InitTerminal(void); // Initialize terminal (block echo and signal short cuts)
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static void RestoreTerminal(void); // Restore terminal
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#endif
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static void InitEvdevInput(void); // Evdev inputs initialization
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static void InitEvdevInput(void); // Initialize evdev inputs
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static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
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static void PollKeyboardEvents(void); // Process evdev keyboard events.
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static void *EventThread(void *arg); // Input device events reading thread
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static void InitGamepad(void); // Init raw gamepad input
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static void InitGamepad(void); // Initialize raw gamepad input
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static void *GamepadThread(void *arg); // Mouse reading thread
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#if defined(PLATFORM_DRM)
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@ -662,15 +659,15 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
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#endif // PLATFORM_RPI || PLATFORM_DRM
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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static void LoadAutomationEvents(const char *fileName);
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static void ExportAutomationEvents(const char *fileName);
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static void RecordAutomationEvent(unsigned int frame);
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static void PlayAutomationEvent(unsigned int frame);
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static void LoadAutomationEvents(const char *fileName); // Load automation events from file
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static void ExportAutomationEvents(const char *fileName); // Export recorded automation events into a file
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static void RecordAutomationEvent(unsigned int frame); // Record frame events (to internal events array)
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static void PlayAutomationEvent(unsigned int frame); // Play frame events (from internal events array)
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#endif
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#if defined(_WIN32)
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// NOTE: We include Sleep() function signature here to avoid windows.h inclusion (kernel32 lib)
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void __stdcall Sleep(unsigned long msTimeout); // Required for WaitTime()
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// NOTE: We declare Sleep() function symbol to avoid including windows.h (kernel32.lib linkage required)
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void __stdcall Sleep(unsigned long msTimeout); // Required for WaitTime()
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#endif
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//----------------------------------------------------------------------------------
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@ -698,7 +695,7 @@ struct android_app *GetAndroidApp(void)
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}
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#endif
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#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
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// Init terminal (block echo and signal short cuts)
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// Initialize terminal (block echo and signal short cuts)
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static void InitTerminal(void)
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{
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TRACELOG(LOG_INFO, "RPI: Reconfiguring terminal...");
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@ -773,9 +770,6 @@ void InitWindow(int width, int height, const char *title)
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CORE.Window.currentFbo.width = width;
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CORE.Window.currentFbo.height = height;
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// Input data is android app pointer
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CORE.Android.internalDataPath = CORE.Android.app->activity->internalDataPath;
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// Set desired windows flags before initializing anything
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ANativeActivity_setWindowFlags(CORE.Android.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
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@ -804,8 +798,12 @@ void InitWindow(int width, int height, const char *title)
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CORE.Android.app->onAppCmd = AndroidCommandCallback;
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CORE.Android.app->onInputEvent = AndroidInputCallback;
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// Initialize assets manager
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InitAssetManager(CORE.Android.app->activity->assetManager, CORE.Android.app->activity->internalDataPath);
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// Initialize base path for storage
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CORE.Storage.basePath = CORE.Android.app->activity->internalDataPath;
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TRACELOG(LOG_INFO, "ANDROID: App initialized successfully");
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// Android ALooper_pollAll() variables
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@ -827,7 +825,7 @@ void InitWindow(int width, int height, const char *title)
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}
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) || defined(PLATFORM_DRM)
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// Init graphics device (display device and OpenGL context)
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// Initialize graphics device (display device and OpenGL context)
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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@ -838,12 +836,15 @@ void InitWindow(int width, int height, const char *title)
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return;
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}
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// Init hi-res timer
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// Initialize hi-res timer
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InitTimer();
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// Initialize random seed
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srand((unsigned int)time(NULL));
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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#if defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// NOTE: External functions (defined in module: text)
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@ -864,7 +865,7 @@ void InitWindow(int width, int height, const char *title)
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#endif
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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// Init raw input system
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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#if defined(SUPPORT_SSH_KEYBOARD_RPI)
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@ -2689,7 +2690,7 @@ float GetFrameTime(void)
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double GetTime(void)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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return glfwGetTime(); // Elapsed time since glfwInit()
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return glfwGetTime(); // Elapsed time since glfwInit()
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#endif
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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@ -2727,17 +2728,7 @@ void TakeScreenshot(const char *fileName)
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Image image = { imgData, CORE.Window.render.width, CORE.Window.render.height, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
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char path[512] = { 0 };
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#if defined(PLATFORM_ANDROID)
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strcpy(path, CORE.Android.internalDataPath);
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strcat(path, "/");
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strcat(path, fileName);
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#elif defined(PLATFORM_UWP)
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strcpy(path, CORE.UWP.internalDataPath);
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strcat(path, "/");
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strcat(path, fileName);
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#else
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strcpy(path, fileName);
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#endif
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strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName));
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ExportImage(image, path);
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RL_FREE(imgData);
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@ -2956,9 +2947,9 @@ const char *GetWorkingDirectory(void)
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static char currentDir[MAX_FILEPATH_LENGTH];
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memset(currentDir, 0, MAX_FILEPATH_LENGTH);
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char *ptr = GETCWD(currentDir, MAX_FILEPATH_LENGTH - 1);
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char *path = GETCWD(currentDir, MAX_FILEPATH_LENGTH - 1);
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return ptr;
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return path;
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}
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// Get filenames in a directory path (max 512 files)
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@ -3114,17 +3105,7 @@ bool SaveStorageValue(unsigned int position, int value)
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#if defined(SUPPORT_DATA_STORAGE)
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char path[512] = { 0 };
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#if defined(PLATFORM_ANDROID)
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strcpy(path, CORE.Android.internalDataPath);
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strcat(path, "/");
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strcat(path, STORAGE_DATA_FILE);
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#elif defined(PLATFORM_UWP)
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strcpy(path, CORE.UWP.internalDataPath);
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strcat(path, "/");
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strcat(path, STORAGE_DATA_FILE);
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#else
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strcpy(path, STORAGE_DATA_FILE);
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#endif
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strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, STORAGE_DATA_FILE));
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unsigned int dataSize = 0;
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unsigned int newDataSize = 0;
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@ -3168,10 +3149,12 @@ bool SaveStorageValue(unsigned int position, int value)
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success = SaveFileData(path, newFileData, newDataSize);
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RL_FREE(newFileData);
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TRACELOG(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", path, value);
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}
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else
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{
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TRACELOG(LOG_INFO, "FILEIO: [%s] File not found, creating it", path);
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TRACELOG(LOG_INFO, "FILEIO: [%s] File created successfully", path);
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dataSize = (position + 1)*sizeof(int);
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fileData = (unsigned char *)RL_MALLOC(dataSize);
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@ -3180,6 +3163,8 @@ bool SaveStorageValue(unsigned int position, int value)
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success = SaveFileData(path, fileData, dataSize);
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UnloadFileData(fileData);
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TRACELOG(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", path, value);
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}
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#endif
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@ -3194,24 +3179,14 @@ int LoadStorageValue(unsigned int position)
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#if defined(SUPPORT_DATA_STORAGE)
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char path[512] = { 0 };
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#if defined(PLATFORM_ANDROID)
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strcpy(path, CORE.Android.internalDataPath);
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strcat(path, "/");
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strcat(path, STORAGE_DATA_FILE);
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#elif defined(PLATFORM_UWP)
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strcpy(path, CORE.UWP.internalDataPath);
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strcat(path, "/");
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strcat(path, STORAGE_DATA_FILE);
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#else
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strcpy(path, STORAGE_DATA_FILE);
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#endif
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strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, STORAGE_DATA_FILE));
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unsigned int dataSize = 0;
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unsigned char *fileData = LoadFileData(path, &dataSize);
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if (fileData != NULL)
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{
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if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "SYSTEM: Failed to find storage position");
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if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", path, position);
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else
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{
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int *dataPtr = (int *)fileData;
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@ -3219,6 +3194,8 @@ int LoadStorageValue(unsigned int position)
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}
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UnloadFileData(fileData);
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TRACELOG(LOG_INFO, "FILEIO: [%s] Loaded storage value: %i", path, value);
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}
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#endif
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return value;
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@ -5201,15 +5178,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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MsfGifResult result = msf_gif_end(&gifState);
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char path[512] = { 0 };
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#if defined(PLATFORM_ANDROID)
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strcpy(path, CORE.Android.internalDataPath);
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strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
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#else
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strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
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#endif
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SaveFileData(path, result.data, (unsigned int)result.dataSize);
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SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.Storage.basePath, screenshotCounter), result.data, (unsigned int)result.dataSize);
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msf_gif_free(result);
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#if defined(PLATFORM_WEB)
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if (CORE.Android.contextRebindRequired)
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{
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// Reset screen scaling to full display size
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EGLint displayFormat;
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EGLint displayFormat = 0;
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eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
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ANativeWindow_setBuffersGeometry(app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat);
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CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window);
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CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window);
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// Init graphics device (display device and OpenGL context)
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// Initialize graphics device (display device and OpenGL context)
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InitGraphicsDevice(CORE.Window.screen.width, CORE.Window.screen.height);
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// Init hi-res timer
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// Initialize hi-res timer
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InitTimer();
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// Initialize random seed
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return NULL;
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}
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// Init gamepad system
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// Initialize gamepad system
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static void InitGamepad(void)
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{
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char gamepadDev[128] = "";
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}
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// UWP function handlers get/set
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void UWPSetDataPath(const char *path) { CORE.UWP.internalDataPath = path; }
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void UWPSetDataPath(const char *path) { CORE.Storage.basePath = path; }
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UWPQueryTimeFunc UWPGetQueryTimeFunc(void) { return uwpQueryTimeFunc; }
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void UWPSetQueryTimeFunc(UWPQueryTimeFunc func) { uwpQueryTimeFunc = func; }
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UWPSleepFunc UWPGetSleepFunc(void) { return uwpSleepFunc; }
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MsfGifResult result = msf_gif_end(&gifState);
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SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.UWP.internalDataPath, screenshotCounter), result.data, result.dataSize);
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SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.Storage.basePath, screenshotCounter), result.data, result.dataSize);
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msf_gif_free(result);
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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// Download file from MEMFS (emscripten memory filesystem)
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// saveFileFromMEMFSToDisk() function is defined in raylib/templates/web_shel/shell.html
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emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1)));
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#endif
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#endif
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TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording");
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}
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else
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