diff --git a/src/core.c b/src/core.c index bd0999675..de223f4e6 100644 --- a/src/core.c +++ b/src/core.c @@ -3300,7 +3300,7 @@ static bool InitGraphicsDevice(int width, int height) // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on - #if !defined(__APPLE__) + #if defined(__APPLE__) glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); #endif } @@ -3309,6 +3309,7 @@ static bool InitGraphicsDevice(int width, int height) if (CORE.Window.flags & FLAG_MSAA_4X_HINT) { + // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 } @@ -4067,11 +4068,15 @@ static bool InitGraphicsDevice(int width, int height) #if defined(PLATFORM_DESKTOP) if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) { + // NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling + // Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); + #if !defined(__APPLE__) glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight); // Screen scaling matrix is required in case desired screen area is different than display area CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); - #if !defined(__APPLE__) + + // Mouse input scaling for the new screen size SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); #endif }