Merge pull request #590 from pamarcos/fix_rlgl_standalone

Fix rlgl.h to be used as a standalone
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Ray 2018-07-25 11:10:04 +02:00 committed by GitHub
commit 94b0c49f5d
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@ -66,6 +66,7 @@
#if defined(RLGL_STANDALONE)
#define RAYMATH_STANDALONE
#define RAYMATH_HEADER_ONLY
#else
#include "raylib.h" // Required for: Model, Shader, Texture2D, TraceLog()
#endif