diff --git a/src/makefile b/src/makefile index 67123a9a2..fea965ee3 100644 --- a/src/makefile +++ b/src/makefile @@ -2,7 +2,7 @@ # # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # -# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# Copyright (c) 2014 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. diff --git a/src/raymath.c b/src/raymath.c index f5e30833c..b1f90bb84 100644 --- a/src/raymath.c +++ b/src/raymath.c @@ -4,7 +4,7 @@ * * Some useful functions to work with Vector3, Matrix and Quaternions * -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2015 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/src/raymath.h b/src/raymath.h index d93c324c5..e140b74ca 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -4,7 +4,7 @@ * * Some useful functions to work with Vector3, Matrix and Quaternions * -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2015 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/src/rlgl.c b/src/rlgl.c index 8806b4296..d9d28ea1f 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2019,6 +2019,8 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format) Shader LoadShader(char *vsFileName, char *fsFileName) { Shader shader; + + shader.id = 0; // Default value in case of loading failure #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Shaders loading from external text file @@ -2180,9 +2182,11 @@ unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) // Unload a custom shader from memory void UnloadShader(Shader shader) { - rlDeleteShader(shader.id); - - TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id); + if (shader.id != 0) + { + rlDeleteShader(shader.id); + TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id); + } } // Set custom shader to be used on batch draw @@ -2242,7 +2246,7 @@ void SetPostproShader(Shader shader) //TraceLog(DEBUG, "Postproquad shader diffuse map id: %i", postproQuad.shader.texDiffuseId); //TraceLog(DEBUG, "Shader diffuse map id: %i", shader.texDiffuseId); #elif defined(GRAPHICS_API_OPENGL_11) - TraceLog(WARNING, "Postprocessing shaders not supported on OpenGL 1.1"); + TraceLog(WARNING, "Shaders not supported on OpenGL 1.1"); #endif } @@ -2287,6 +2291,8 @@ void SetModelShader(Model *model, Shader shader) // NOTE: If SetModelTexture() is called previously, texture is not assigned to new shader if (model->texture.id > 0) model->shader.texDiffuseId = model->texture.id; +#elif (GRAPHICS_API_OPENGL_11) + TraceLog(WARNING, "Shaders not supported on OpenGL 1.1"); #endif } diff --git a/src/utils.h b/src/utils.h index 882aebf60..6ef8c9333 100644 --- a/src/utils.h +++ b/src/utils.h @@ -4,7 +4,7 @@ * * Some utility functions: rRES files data decompression * -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2014 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software.