REVIEWED: macOS does not require GLAD library #2052

It directly uses the libraries provided by the system
This commit is contained in:
raysan5 2021-10-13 19:29:29 +02:00
parent 4e88160e78
commit 942731cc22

View file

@ -24,8 +24,14 @@
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include "rlgl.h" // Required for: rlDrawRenderBatchActive(), rlGetMatrixModelview(), rlGetMatrixProjection() #include "rlgl.h" // Required for: rlDrawRenderBatchActive(), rlGetMatrixModelview(), rlGetMatrixProjection()
#include "glad.h" // Required for: OpenGL functionality #if defined(__APPLE__)
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX
#else
#include "glad.h" // Required for: OpenGL functionality
#endif
#include "raymath.h" // Required for: MatrixMultiply(), MatrixToFloat() #include "raymath.h" // Required for: MatrixMultiply(), MatrixToFloat()
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)