diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c index d5ebff237..28847316a 100644 --- a/examples/models/models_loading_gltf.c +++ b/examples/models/models_loading_gltf.c @@ -4,9 +4,9 @@ * * LIMITATIONS: * - Only supports 1 armature per file, and skips loading it if there are multiple armatures -* - Only supports linear interpolation (default method in Blender when checked +* - Only supports linear interpolation (default method in Blender when checked * "Always Sample Animations" when exporting a GLTF file) -* - Only supports translation/rotation/scale animation channel.path, +* - Only supports translation/rotation/scale animation channel.path, * weights not considered (i.e. morph targets) * * Example originally created with raylib 3.7, last time updated with raylib 4.2 @@ -42,7 +42,7 @@ int main(void) // Load gltf model Model model = LoadModel("resources/models/gltf/robot.glb"); - + // Load gltf model animations unsigned int animsCount = 0; unsigned int animIndex = 0; @@ -63,9 +63,9 @@ int main(void) //---------------------------------------------------------------------------------- UpdateCamera(&camera, CAMERA_THIRD_PERSON); // Select current animation - if (IsKeyPressed(KEY_UP)) animIndex = (animIndex + 1)%animsCount; - else if (IsKeyPressed(KEY_DOWN)) animIndex = (animIndex + animsCount - 1)%animsCount; - + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount; + else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount; + // Update model animation ModelAnimation anim = modelAnimations[animIndex]; animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount; @@ -85,7 +85,7 @@ int main(void) EndMode3D(); - DrawText("Use the UP/DOWN arrow keys to switch animation", 10, 10, 20, GRAY); + DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY); DrawText(TextFormat("Animation: %s", anim.name), 10, GetScreenHeight() - 20, 10, DARKGRAY); EndDrawing();