REVIEWED: Some functions input parametes that should be const

This commit is contained in:
raysan5 2022-02-20 20:35:28 +01:00
parent 68bad6986d
commit 937e7b3dd9
6 changed files with 35 additions and 34 deletions

View file

@ -620,23 +620,24 @@ RLAPI void rlSetTexture(unsigned int id); // Set current texture for r
// Vertex buffers management
RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported
RLAPI unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic); // Load a vertex buffer attribute
RLAPI unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic); // Load a new attributes element buffer
RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset); // Update GPU buffer with new data
RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer attribute
RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load a new attributes element buffer
RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update GPU buffer with new data
RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements with new data
RLAPI void rlUnloadVertexArray(unsigned int vaoId);
RLAPI void rlUnloadVertexBuffer(unsigned int vboId);
RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer);
RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer);
RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor);
RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value
RLAPI void rlDrawVertexArray(int offset, int count);
RLAPI void rlDrawVertexArrayElements(int offset, int count, void *buffer);
RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer);
RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances);
RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances);
RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances);
// Textures management
RLAPI unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
RLAPI unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap
RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap
RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data
RLAPI void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats
RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format
@ -2682,7 +2683,7 @@ bool rlCheckRenderBatchLimit(int vCount)
// Textures data management
//-----------------------------------------------------------------------------------------
// Convert image data to OpenGL texture (returns OpenGL valid Id)
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount)
{
glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
@ -2884,7 +2885,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
// Load texture cubemap
// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other),
// expected the following convention: +X, -X, +Y, -Y, +Z, -Z
unsigned int rlLoadTextureCubemap(void *data, int size, int format)
unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
{
unsigned int id = 0;
@ -3319,7 +3320,7 @@ void rlUnloadFramebuffer(unsigned int id)
// Vertex data management
//-----------------------------------------------------------------------------------------
// Load a new attributes buffer
unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic)
unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic)
{
unsigned int id = 0;
@ -3333,7 +3334,7 @@ unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic)
}
// Load a new attributes element buffer
unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic)
unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic)
{
unsigned int id = 0;
@ -3380,7 +3381,7 @@ void rlDisableVertexBufferElement(void)
// Update vertex buffer with new data
// NOTE: dataSize and offset must be provided in bytes
void rlUpdateVertexBuffer(unsigned int id, void *data, int dataSize, int offset)
void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glBindBuffer(GL_ARRAY_BUFFER, id);
@ -3390,7 +3391,7 @@ void rlUpdateVertexBuffer(unsigned int id, void *data, int dataSize, int offset)
// Update vertex buffer elements with new data
// NOTE: dataSize and offset must be provided in bytes
void rlUpdateVertexBufferElements(unsigned int id, void *data, int dataSize, int offset)
void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
@ -3443,9 +3444,9 @@ void rlDrawVertexArray(int offset, int count)
}
// Draw vertex array elements
void rlDrawVertexArrayElements(int offset, int count, void *buffer)
void rlDrawVertexArrayElements(int offset, int count, const void *buffer)
{
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset);
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset);
}
// Draw vertex array instanced
@ -3457,10 +3458,10 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances)
}
// Draw vertex array elements instanced
void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances)
void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances);
glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset, instances);
#endif
}
@ -3501,7 +3502,7 @@ unsigned int rlLoadVertexArray(void)
}
// Set vertex attribute
void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer)
void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glVertexAttribPointer(index, compSize, type, normalized, stride, pointer);