diff --git a/src/rtextures.c b/src/rtextures.c index a5e2a551b..9b8233789 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -3112,6 +3112,7 @@ void SetTextureWrap(Texture2D texture, int wrap) { case TEXTURE_WRAP_REPEAT: { + // NOTE: It only works if NPOT textures are supported, i.e. OpenGL ES 2.0 could not support it rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_REPEAT); rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_REPEAT); } break; @@ -3173,6 +3174,8 @@ void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color // i.e tiling = { 1.0f, 1.0f } refers to all texture, offset = { 0.5f, 0.5f } moves texture origin to center void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint) { + // WARNING: This solution only works if TEXTURE_WRAP_REPEAT is supported, + // NPOT textures supported is required and OpenGL ES 2.0 could not support it Rectangle source = { offset.x*texture.width, offset.y*texture.height, tiling.x*texture.width, tiling.y*texture.height }; Vector2 origin = { 0.0f, 0.0f };