[rlgl] use GLint64 for glGetBufferParameteri64v (#4197)
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@ -4397,7 +4397,7 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi
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// Get SSBO buffer size
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// Get SSBO buffer size
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unsigned int rlGetShaderBufferSize(unsigned int id)
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unsigned int rlGetShaderBufferSize(unsigned int id)
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{
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{
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long long size = 0;
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GLint64 size = 0;
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#if defined(GRAPHICS_API_OPENGL_43)
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#if defined(GRAPHICS_API_OPENGL_43)
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
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