[rlgl] use GLint64 for glGetBufferParameteri64v (#4197)

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Randy Palamar 2024-08-04 13:53:56 -06:00 committed by GitHub
parent 6595bab8ff
commit 92f60a99f6
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@ -4397,7 +4397,7 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi
// Get SSBO buffer size
unsigned int rlGetShaderBufferSize(unsigned int id)
{
long long size = 0;
GLint64 size = 0;
#if defined(GRAPHICS_API_OPENGL_43)
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);