Add some comments

This commit is contained in:
Ray 2021-08-16 19:23:06 +02:00
parent 1b4c58b66f
commit 92a13878dc

View file

@ -3431,6 +3431,10 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
// Get the size of compiled shaders (not available on OpenGL ES 2.0)
//GLint binarySize = 0;
//glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &binarySize);
if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId;
else
@ -3467,7 +3471,7 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
{
int namelen = -1;
int num = -1;
char name[256]; // Assume no variable names longer than 256
char name[256] = { 0 }; // Assume no variable names longer than 256
GLenum type = GL_ZERO;
// Get the name of the uniforms