diff --git a/src/rmodels.c b/src/rmodels.c index 15de05c09..af61b8e5d 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -5633,11 +5633,9 @@ static Model LoadM3D(const char *fileName) model.meshes[k].texcoords = (float *)RL_CALLOC(model.meshes[k].vertexCount*2, sizeof(float)); model.meshes[k].normals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); - // without material, we rely on vertex colors - if (mi == M3D_UNDEF && model.meshes[k].colors == NULL) + if(m3d->cmap != NULL || mi != M3D_UNDEF) { model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); - for (j = 0; j < model.meshes[k].vertexCount*4; j += 4) memcpy(&model.meshes[k].colors[j], &WHITE, 4); } if (m3d->numbone && m3d->numskin) @@ -5662,10 +5660,10 @@ static Model LoadM3D(const char *fileName) model.meshes[k].vertices[l * 9 + 6] = m3d->vertex[m3d->face[i].vertex[2]].x*m3d->scale; model.meshes[k].vertices[l * 9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y*m3d->scale; model.meshes[k].vertices[l * 9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z*m3d->scale; - - if (mi == M3D_UNDEF) + + // without vertex color (full transparency), we use the default color + if(model.meshes[k].colors != NULL) { - // without vertex color (full transparency), we use the default color if (m3d->vertex[m3d->face[i].vertex[0]].color & 0xFF000000) memcpy(&model.meshes[k].colors[l * 12 + 0], &m3d->vertex[m3d->face[i].vertex[0]].color, 4); if (m3d->vertex[m3d->face[i].vertex[1]].color & 0xFF000000)