added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999)

This commit is contained in:
chriscamacho 2019-10-27 11:13:18 +00:00 committed by Ray
parent a6db31c01e
commit 90b3dceb54
2 changed files with 23 additions and 1 deletions

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@ -432,7 +432,7 @@ typedef struct Sound {
typedef struct Music {
int ctxType; // Type of music context (audio filetype)
void *ctxData; // Audio context data, depends on type
unsigned int sampleCount; // Total number of samples
unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop
@ -1319,6 +1319,7 @@ RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D textur
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
RLAPI Matrix GetMatrixProjection(void); // Get internal projection matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided