Updated examples ex02b and ex04b

This commit is contained in:
raysan5 2013-12-20 12:50:43 +01:00
parent b8f6705d12
commit 907fb14c79
7 changed files with 45 additions and 31 deletions

View file

@ -17,11 +17,22 @@ int main()
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
const char textLine2[] = "It comprises 512x512 pixels, and was originally cropped from the centerfold";
const char textLine3[] = "of November 1972 issue of Playboy magazine. The image is probably the most";
const char textLine4[] = "widely used test image for all sorts of image processing algorithms.";
InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
Color halfTrans = WHITE;
halfTrans.a = 30;
Rectangle eyesRec = { 225, 240, 155, 50 };
Vector2 position = { 369, 241 };
//--------------------------------------------------------------------------------------
// Main game loop
@ -38,11 +49,17 @@ int main()
ClearBackground(RAYWHITE);
// TODO: Comming soon...
// TIP: Use DrawTextureRec() function
/*
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint);
*/
DrawText("LENA", 220, 100, 20, PINK);
DrawTexture(texture, screenWidth/2 - 256, 0, halfTrans); // Draw background image
DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
DrawText(textLine1, 220, 140, 10, DARKGRAY);
DrawText(textLine2, 220, 160, 10, DARKGRAY);
DrawText(textLine3, 220, 180, 10, DARKGRAY);
DrawText(textLine4, 220, 200, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}