Fix Physac examples to be run without creating new thread

This commit is contained in:
Pablo Marcos Oltra 2018-07-29 13:09:30 +02:00
parent e82505b873
commit 907e27ef4e
6 changed files with 54 additions and 35 deletions

View file

@ -17,6 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h"
int main()
@ -54,6 +55,8 @@ int main()
// Update
//----------------------------------------------------------------------------------
// Delay initialization of variables due to physics reset async
RunPhysicsStep();
if (needsReset)
{
floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
@ -61,6 +64,8 @@ int main()
circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
circle->enabled = false;
needsReset = false;
}
// Reset physics input
@ -134,4 +139,3 @@ int main()
return 0;
}

View file

@ -17,6 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h"
int main()
@ -71,6 +72,8 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
RunPhysicsStep();
if (IsKeyPressed('R')) // Reset physics input
{
// Reset dynamic physics bodies position, velocity and rotation
@ -141,4 +144,3 @@ int main()
return 0;
}

View file

@ -17,6 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h"
#define VELOCITY 0.5f
@ -64,6 +65,8 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
RunPhysicsStep();
if (IsKeyPressed('R')) // Reset physics input
{
// Reset movement physics body position, velocity and rotation
@ -127,4 +130,3 @@ int main()
return 0;
}

View file

@ -17,6 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h"
int main()
@ -57,6 +58,8 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
RunPhysicsStep();
if (IsKeyPressed('R')) // Reset physics input
{
// Reset circles physics bodies position and velocity
@ -120,4 +123,3 @@ int main()
return 0;
}

View file

@ -17,7 +17,8 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#include "physac.h"
#define PHYSAC_NO_THREADS
#include "physac.h"
int main()
{
@ -48,12 +49,15 @@ int main()
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
RunPhysicsStep();
//----------------------------------------------------------------------------------
// Delay initialization of variables due to physics reset asynchronous
if (needsReset)
{
// Create random polygon physics body to shatter
CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
needsReset = false;
}
if (IsKeyPressed('R')) // Reset physics input
@ -118,4 +122,3 @@ int main()
return 0;
}