Fix framerate recording for .gifs (#3894)
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1 changed files with 15 additions and 5 deletions
20
src/rcore.c
20
src/rcore.c
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@ -849,23 +849,33 @@ void EndDrawing(void)
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// Draw record indicator
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if (gifRecording)
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{
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#ifndef GIF_RECORD_FRAMERATE
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#define GIF_RECORD_FRAMERATE 10
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gifFrameCounter++;
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#endif
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gifFrameCounter += GetFrameTime()*1000;
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// NOTE: We record one gif frame every 10 game frames
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if ((gifFrameCounter%GIF_RECORD_FRAMERATE) == 0)
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// NOTE: We record one gif frame depending on the desired gif framerate
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if (gifFrameCounter > 1000/GIF_RECORD_FRAMERATE)
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{
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// Get image data for the current frame (from backbuffer)
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// NOTE: This process is quite slow... :(
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Vector2 scale = GetWindowScaleDPI();
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unsigned char *screenData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
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msf_gif_frame(&gifState, screenData, 10, 16, (int)((float)CORE.Window.render.width*scale.x)*4);
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#ifndef GIF_RECORD_BITRATE
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#define GIF_RECORD_BITRATE 16
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#endif
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// Add the frame to the gif recording, given how many frames have passed in centiseconds
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msf_gif_frame(&gifState, screenData, gifFrameCounter/10, GIF_RECORD_BITRATE, (int)((float)CORE.Window.render.width*scale.x)*4);
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gifFrameCounter -= 1000/GIF_RECORD_FRAMERATE;
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RL_FREE(screenData); // Free image data
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}
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#if defined(SUPPORT_MODULE_RSHAPES) && defined(SUPPORT_MODULE_RTEXT)
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if (((gifFrameCounter/15)%2) == 1)
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// Display the recording indicator every half-second
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if ((int)(GetTime()/0.5)%2 == 1)
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{
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DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); // WARNING: Module required: rshapes
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DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); // WARNING: Module required: rtext
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