Added full support for HTML5 (emscripten)

Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
This commit is contained in:
raysan5 2014-12-31 18:03:32 +01:00
parent 08a4ee34eb
commit 905b6ec53d
14 changed files with 527 additions and 234 deletions

View file

@ -45,9 +45,14 @@
// Defines and Macros
//----------------------------------------------------------------------------------
#define MUSIC_STREAM_BUFFERS 2
#define MUSIC_BUFFER_SIZE 4096*2 // PCM data buffer (short) - 16Kb
// NOTE: Reduced to avoid frame-stalls on RPI
//#define MUSIC_BUFFER_SIZE 4096*8 // PCM data buffer (short) - 64Kb
#if defined(PLATFORM_RPI)
// NOTE: On RPI should be lower to avoid frame-stalls
#define MUSIC_BUFFER_SIZE 4096*2 // PCM data buffer (short) - 16Kb (RPI)
#else
// NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care...
#define MUSIC_BUFFER_SIZE 4096*8 // PCM data buffer (short) - 64Kb
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -97,7 +102,7 @@ void InitAudioDevice(void)
// Open and initialize a device with default settings
ALCdevice *device = alcOpenDevice(NULL);
if(!device) TraceLog(ERROR, "Could not open audio device");
if(!device) TraceLog(ERROR, "Audio device could not be opened");
ALCcontext *context = alcCreateContext(device, NULL);
@ -197,12 +202,11 @@ Sound LoadSound(char *fileName)
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
TraceLog(INFO, "[%s] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
// Unallocate WAV data
UnloadWave(wave);
TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
sound.source = source;
sound.buffer = buffer;
}
@ -254,8 +258,7 @@ Sound LoadSoundFromWave(Wave wave)
// Unallocate WAV data
UnloadWave(wave);
TraceLog(INFO, "[Wave] Sound file loaded successfully");
TraceLog(INFO, "[Wave] Sample rate: %i - Channels: %i", wave.sampleRate, wave.channels);
TraceLog(INFO, "[Wave] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", wave.sampleRate, wave.bitsPerSample, wave.channels);
sound.source = source;
sound.buffer = buffer;
@ -280,7 +283,10 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
FILE *rresFile = fopen(rresName, "rb");
if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
if (rresFile == NULL)
{
TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName);
}
else
{
// Read rres file (basic file check - id)
@ -373,11 +379,11 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
TraceLog(INFO, "[%s] Sound loaded successfully from resource (SampleRate: %i, BitRate: %i, Channels: %i)", rresName, wave.sampleRate, wave.bitsPerSample, wave.channels);
// Unallocate WAV data
UnloadWave(wave);
TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
sound.source = source;
sound.buffer = buffer;
}
@ -492,7 +498,10 @@ void PlayMusicStream(char *fileName)
// Open audio stream
currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
if (currentMusic.stream == NULL) TraceLog(WARNING, "[%s] Could not open ogg audio file", fileName);
if (currentMusic.stream == NULL)
{
TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName);
}
else
{
// Get file info
@ -582,11 +591,13 @@ void ResumeMusicStream(void)
// Check if music is playing
bool MusicIsPlaying(void)
{
ALenum state;
bool playing = false;
ALint state;
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
if (state == AL_PLAYING) playing = true;
return (state == AL_PLAYING);
return playing;
}
// Set volume for music
@ -757,9 +768,9 @@ static Wave LoadWAV(const char *fileName)
wavFile = fopen(fileName, "rb");
if (!wavFile)
if (wavFile == NULL)
{
TraceLog(WARNING, "[%s] Could not open WAV file", fileName);
TraceLog(WARNING, "[%s] WAV file could not be opened", fileName);
}
else
{
@ -811,7 +822,7 @@ static Wave LoadWAV(const char *fileName)
wave.channels = waveFormat.numChannels;
wave.bitsPerSample = waveFormat.bitsPerSample;
TraceLog(INFO, "[%s] Wave file loaded successfully", fileName);
TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
}
}
}
@ -861,6 +872,8 @@ static Wave LoadOGG(char *fileName)
TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained);
TraceLog(INFO, "[%s] OGG file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
stb_vorbis_close(oggFile);
return wave;

View file

@ -92,7 +92,7 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// ...
#define MAX_TOUCH_POINTS 256
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -112,7 +112,14 @@ static bool windowReady = false; // Used to detect display initia
// Gestures detection variables
static float tapTouchX, tapTouchY;
static int64_t lastTapTime = 0;
static float lastTapX = 0, lastTapY = 0;
static bool touchTap = false;
static bool doubleTap = false;
static bool drag = false;
static int stdVector[MAX_TOUCH_POINTS];
static int indexPosition = 0;
const AInputEvent* eventDrag;
static int32_t touchId;
const int32_t DOUBLE_TAP_TIMEOUT = 300*1000000;
const int32_t DOUBLE_TAP_SLOP = 100;
@ -184,6 +191,7 @@ static int previousMouseWheelY = 0; // Required to track mouse wheel var
static int currentMouseWheelY = 0; // Required to track mouse wheel variation
static int exitKey = KEY_ESCAPE; // Default exit key (ESC)
static int lastKeyPressed = -1;
#endif
#if defined(PLATFORM_ANDROID)
@ -230,6 +238,8 @@ static void InitGamepad(void); // Init raw gamepad inpu
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
@ -441,6 +451,12 @@ int GetScreenHeight(void)
return screenHeight;
}
// Get the last key pressed
int GetKeyPressed(void)
{
return lastKeyPressed;
}
// Sets Background Color
void ClearBackground(Color color)
{
@ -623,13 +639,7 @@ bool IsKeyPressed(int key)
{
bool pressed = false;
currentKeyState[key] = IsKeyDown(key);
if (currentKeyState[key] != previousKeyState[key])
{
if (currentKeyState[key]) pressed = true;
previousKeyState[key] = currentKeyState[key];
}
if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1)) pressed = true;
else pressed = false;
return pressed;
@ -647,13 +657,7 @@ bool IsKeyReleased(int key)
{
bool released = false;
currentKeyState[key] = IsKeyUp(key);
if (currentKeyState[key] != previousKeyState[key])
{
if (currentKeyState[key]) released = true;
previousKeyState[key] = currentKeyState[key];
}
if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 0)) released = true;
else released = false;
return released;
@ -671,13 +675,7 @@ bool IsMouseButtonPressed(int button)
{
bool pressed = false;
currentMouseState[button] = IsMouseButtonDown(button);
if (currentMouseState[button] != previousMouseState[button])
{
if (currentMouseState[button]) pressed = true;
previousMouseState[button] = currentMouseState[button];
}
if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 1)) pressed = true;
else pressed = false;
return pressed;
@ -695,13 +693,7 @@ bool IsMouseButtonReleased(int button)
{
bool released = false;
currentMouseState[button] = IsMouseButtonUp(button);
if (currentMouseState[button] != previousMouseState[button])
{
if (currentMouseState[button]) released = true;
previousMouseState[button] = currentMouseState[button];
}
if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 0)) released = true;
else released = false;
return released;
@ -858,6 +850,18 @@ bool IsScreenTouched(void)
return touchTap;
}
bool IsDoubleTap(void)
{
if (doubleTap) TraceLog(INFO, "DOUBLE TAP gesture detected");
return doubleTap;
}
bool IsDragGesture(void)
{
return drag;
}
// Returns touch position X
int GetTouchX(void)
{
@ -877,6 +881,27 @@ Vector2 GetTouchPosition(void)
return position;
}
/*bool GetPointer(Vector2 *dragPositions)
{
//static int stdVector[MAX_TOUCH_POINTS];
//static int indexPosition = 0;
//if (indexPosition == 0) return false;
Vector2 vec_pointers_[];
//eventDrag
int32_t iIndex = FindIndex( eventDrag, vec_pointers_[0] );
if (iIndex == -1) return false;
float x = AMotionEvent_getX(eventDrag, iIndex);
float y = AMotionEvent_getY(eventDrag, iIndex);
*dragPositions = Vector2( x, y );
return true;
}*/
#endif
//----------------------------------------------------------------------------------
@ -977,6 +1002,8 @@ static void InitDisplay(int width, int height)
glfwSetWindowSizeCallback(window, WindowSizeCallback);
glfwSetCursorEnterCallback(window, CursorEnterCallback);
glfwSetKeyCallback(window, KeyCallback);
glfwSetMouseButtonCallback(window, MouseButtonCallback);
glfwSetCharCallback(window, CharCallback);
glfwSetScrollCallback(window, ScrollCallback);
glfwMakeContextCurrent(window);
@ -1168,6 +1195,25 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
TakeScreenshot();
}
#endif
else currentKeyState[key] = action;
// HACK for GuiTextBox, to deteck back key
// TODO: Review...
if ((key == 259) && (action == GLFW_PRESS)) lastKeyPressed = 3;
}
// GLFW3 Mouse Button Callback, runs on mouse button pressed
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
{
currentMouseState[button] = action;
}
// GLFW3 Char Key Callback, runs on key pressed (get char value)
static void CharCallback(GLFWwindow *window, unsigned int key)
{
lastKeyPressed = key;
//TraceLog(INFO, "Char Callback Key pressed: %i\n", key);
}
// GLFW3 CursorEnter Callback, when cursor enters the window
@ -1203,6 +1249,7 @@ static int32_t InputCallback(struct android_app *app, AInputEvent *event)
if (type == AINPUT_EVENT_TYPE_MOTION)
{
// Detect TOUCH position
if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
{
// TODO: Seems to work ok but... review!
@ -1267,6 +1314,123 @@ static int32_t InputCallback(struct android_app *app, AInputEvent *event)
//float AMotionEvent_getPressure(const AInputEvent *motion_event, size_t pointer_index); // 0 to 1
//float AMotionEvent_getSize(const AInputEvent *motion_event, size_t pointer_index); // Pressed area
// Detect DOUBLE TAP event
bool tapDetected = touchTap;
switch (flags)
{
case AMOTION_EVENT_ACTION_DOWN:
{
int64_t eventTime = AMotionEvent_getEventTime(event);
if (eventTime - lastTapTime <= DOUBLE_TAP_TIMEOUT)
{
float x = AMotionEvent_getX(event, 0) - lastTapX;
float y = AMotionEvent_getY(event, 0) - lastTapY;
float densityFactor = 1.0f;
if ((x*x + y*y) < (DOUBLE_TAP_SLOP*DOUBLE_TAP_SLOP*densityFactor))
{
// Doubletap detected
doubleTap = true;
}
}
} break;
case AMOTION_EVENT_ACTION_UP:
{
if (tapDetected)
{
lastTapTime = AMotionEvent_getEventTime(event);
lastTapX = AMotionEvent_getX(event, 0);
lastTapY = AMotionEvent_getY(event, 0);
}
} break;
}
// Detect DRAG event
//int32_t action = AMotionEvent_getAction(event);
int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
//uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
//event_ = event;
int32_t count = AMotionEvent_getPointerCount(event);
switch (flags)
{
case AMOTION_EVENT_ACTION_DOWN:
{
stdVector[indexPosition] = AMotionEvent_getPointerId(event, 0);
indexPosition++;
TraceLog(INFO, "ACTION_DOWN");
//ret = GESTURE_STATE_START;
} break;
case AMOTION_EVENT_ACTION_POINTER_DOWN:
{
stdVector[indexPosition] = AMotionEvent_getPointerId(event, index);
indexPosition++;
TraceLog(INFO, "ACTION_POINTER_DOWN");
} break;
case AMOTION_EVENT_ACTION_UP:
{
//int value = stdVector[indexPosition];
indexPosition--;
//ret = GESTURE_STATE_END;
TraceLog(INFO, "ACTION_UP");
} break;
case AMOTION_EVENT_ACTION_POINTER_UP:
{
int32_t releasedPointerId = AMotionEvent_getPointerId(event, index);
int i = 0;
for (i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (stdVector[i] == releasedPointerId)
{
for (int k = i; k < indexPosition - 1; k++)
{
stdVector[k] = stdVector[k + 1];
}
//indexPosition--;
indexPosition = 0;
break;
}
}
if (i <= 1)
{
// Reset pinch or drag
//if (count == 2) //ret = GESTURE_STATE_START;
}
TraceLog(INFO, "ACTION_POINTER_UP");
} break;
case AMOTION_EVENT_ACTION_MOVE:
{
if (count == 1)
{
//TraceLog(INFO, "DRAG gesture detected");
drag = true; //ret = GESTURE_STATE_MOVE;
}
else break;
TraceLog(INFO, "ACTION_MOVE");
} break;
case AMOTION_EVENT_ACTION_CANCEL: break;
default: break;
}
//--------------------------------------------------------------------
return 1;
}
else if (type == AINPUT_EVENT_TYPE_KEY)
@ -1467,14 +1631,23 @@ static void PollInputEvents(void)
// Keyboard polling
// Automatically managed by GLFW3 through callback
lastKeyPressed = -1;
// Register previous keys states
for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i];
// Register previous mouse states
for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i];
glfwPollEvents(); // Register keyboard/mouse events
#elif defined(PLATFORM_ANDROID)
// TODO: Check virtual keyboard (?)
// Reset touchTap event
// Reset touch events
touchTap = false;
doubleTap = false;
drag = false;
// Poll Events (registered events)
while ((ident = ALooper_pollAll(0, NULL, &events,(void**)&source)) >= 0)
@ -1623,14 +1796,17 @@ static void PollInputEvents(void)
static void InitMouse(void)
{
// NOTE: We can use /dev/input/mice to read from all available mice
if ((mouseStream = open(DEFAULT_MOUSE_DEV, O_RDONLY|O_NONBLOCK)) < 0) TraceLog(WARNING, "Could not open mouse device, no mouse available");
if ((mouseStream = open(DEFAULT_MOUSE_DEV, O_RDONLY|O_NONBLOCK)) < 0)
{
TraceLog(WARNING, "Mouse device could not be opened, no mouse available");
}
else
{
mouseReady = true;
int err = pthread_create(&mouseThreadId, NULL, &MouseThread, NULL);
int error = pthread_create(&mouseThreadId, NULL, &MouseThread, NULL);
if (err != 0) TraceLog(WARNING, "Error creating mouse input event thread");
if (error != 0) TraceLog(WARNING, "Error creating mouse input event thread");
else TraceLog(INFO, "Mouse device initialized successfully");
}
}
@ -1741,7 +1917,7 @@ static void RestoreKeyboard(void)
static void InitGamepad(void)
{
// TODO: Gamepad support
if ((gamepadStream = open(DEFAULT_GAMEPAD_DEV, O_RDONLY|O_NONBLOCK)) < 0) TraceLog(WARNING, "Could not open gamepad device, no gamepad available");
if ((gamepadStream = open(DEFAULT_GAMEPAD_DEV, O_RDONLY|O_NONBLOCK)) < 0) TraceLog(WARNING, "Gamepad device could not be opened, no gamepad available");
else TraceLog(INFO, "Gamepad device initialized successfully");
}
#endif
@ -1763,7 +1939,7 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight)
// Calculate renderWidth and renderHeight, we have the display size (input params) and the desired screen size (global var)
if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
{
TraceLog(WARNING, "DOWNSCALING: Required screen size (%i x %i) is bigger than display size (%i x %i)", screenWidth, screenHeight, displayWidth, displayHeight);
TraceLog(WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight);
// Downscaling to fit display with border-bars
float widthRatio = (float)displayWidth/(float)screenWidth;
@ -1832,6 +2008,7 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight)
// Plays raylib logo appearing animation
static void LogoAnimation(void)
{
#ifndef PLATFORM_WEB
int logoPositionX = screenWidth/2 - 128;
int logoPositionY = screenHeight/2 - 128;
@ -1949,6 +2126,8 @@ static void LogoAnimation(void)
EndDrawing();
//----------------------------------------------------------------------------------
}
#endif
showLogo = false; // Prevent for repeating when reloading window (Android)
}

View file

@ -1,8 +1,6 @@
#**************************************************************************************************
#
# raylib for Raspberry Pi and Windows desktop
#
# makefile for library compilation (raylib.a)
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
#
@ -23,8 +21,8 @@
#
#**************************************************************************************************
# define raylib platform (by default, compile for RPI)
# Other possible platforms: PLATFORM_DESKTOP_WIN PLATFORM_DESKTOP_LINUX PLATFORM_WEB
# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# define raylib graphics api depending on selected platform
@ -81,7 +79,7 @@ default: raylib
# compile raylib library
raylib: $(OBJS)
ifeq ($(PLATFORM),PLATFORM_WEB)
emcc -O1 $(OBJS) -o raylib.bc
emcc -O1 $(OBJS) -o libraylib.bc
else
ar rcs libraylib.a $(OBJS)
endif
@ -135,9 +133,13 @@ else
ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
find . -type f -executable -delete
rm -f *.o libraylib.a
else
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o libraylib.bc
else
del *.o libraylib.a
endif
endif
endif
@echo Cleaning done

View file

@ -50,7 +50,7 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// It's lonely here...
extern unsigned int whiteTexture;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@ -476,7 +476,7 @@ void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Co
void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color)
{
// NOTE: QUADS usage require defining a texture on OpenGL 3.3+
if (rlGetVersion() != OPENGL_11) rlEnableTexture(1); // Default white texture
if (rlGetVersion() != OPENGL_11) rlEnableTexture(whiteTexture); // Default white texture
// NOTE: Plane is always created on XZ ground and then rotated
rlPushMatrix();
@ -812,7 +812,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
}
// Load a map image as a 3d model (cubes based)
Model LoadCubesmap(Image cubesmap)
Model LoadCubicmap(Image cubesmap)
{
VertexData vData;
@ -1068,8 +1068,6 @@ Model LoadCubesmap(Image cubesmap)
// Move data from mapVertices temp arays to vertices float array
vData.vertexCount = vCounter;
//printf("Vertex count: %i\n", vCounter);
vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
@ -1524,3 +1522,35 @@ static VertexData LoadOBJ(const char *fileName)
return vData;
}
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB)
{
return false;
}
bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2)
{
/*
// Get min and max vertex to construct bounds (AABB)
Vector3 minVertex = tempVertices[0];
Vector3 maxVertex = tempVertices[0];
for (int i = 1; i < tempVertices.Count; i++)
{
minVertex = Vector3.Min(minVertex, tempVertices[i]);
maxVertex = Vector3.Max(maxVertex, tempVertices[i]);
}
bounds = new BoundingBox(minVertex, maxVertex);
*/
return false;
}
bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, Vector3 radiusSphere)
{
return false;
}
//BoundingBox GetCollisionArea(BoundingBox box1, BoundingBox box2)

View file

@ -63,6 +63,7 @@
//#define PLATFORM_DESKTOP // Windows, Linux or OSX
//#define PLATFORM_ANDROID // Android device
//#define PLATFORM_RPI // Raspberry Pi
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
// Security check in case no PLATFORM_* defined
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
@ -298,7 +299,7 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void InitWindow(int width, int height, struct android_app *state); // Init Android activity
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
#endif
@ -311,6 +312,7 @@ void SetExitKey(int key); // Set a custom key
#endif
int GetScreenWidth(void); // Get current screen width
int GetScreenHeight(void); // Get current screen height
int GetKeyPressed(void); // Get latest key pressed
void ClearBackground(Color color); // Sets Background Color
void BeginDrawing(void); // Setup drawing canvas to start drawing
@ -330,8 +332,7 @@ int GetRandomValue(int min, int max); // Returns a random
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
void SetupFlags(char flags); // Enable some window configurations
void ShowLogo(void); // Activates raylib logo at startup
void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
@ -410,6 +411,7 @@ Texture2D LoadTextureFromImage(Image image, bool genMipmaps);
Texture2D CreateTexture(Image image, bool genMipmaps); // [DEPRECATED] Same as LoadTextureFromImage()
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
void ConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
@ -460,7 +462,7 @@ void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale);
Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource)
Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model
Model LoadCubesmap(Image cubesmap); // Load a map image as a 3d model (cubes based)
Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
void UnloadModel(Model model); // Unload 3d model from memory
void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model
@ -478,7 +480,7 @@ void InitAudioDevice(void); // Initialize au
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
void UnloadSound(Sound sound); // Unload sound
void PlaySound(Sound sound); // Play a sound

View file

@ -329,8 +329,6 @@ void MatrixInvert(Matrix *mat)
// Calculate the invert determinant (inlined to avoid double-caching)
float invDet = 1/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06);
printf("%f\n", invDet);
temp.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet;
temp.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet;
temp.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet;
@ -492,6 +490,48 @@ Matrix MatrixRotate(float angleX, float angleY, float angleZ)
return result;
}
/*
Matrix MatrixRotate(float angle, float x, float y, float z)
{
Matrix result = MatrixIdentity();
float c = cosf(angle*DEG2RAD); // cosine
float s = sinf(angle*DEG2RAD); // sine
float c1 = 1.0f - c; // 1 - c
float m0 = result.m0, m4 = result.m4, m8 = result.m8, m12 = result.m12,
m1 = result.m1, m5 = result.m5, m9 = result.m9, m13 = result.m13,
m2 = result.m2, m6 = result.m6, m10 = result.m10, m14 = result.m14;
// build rotation matrix
float r0 = x * x * c1 + c;
float r1 = x * y * c1 + z * s;
float r2 = x * z * c1 - y * s;
float r4 = x * y * c1 - z * s;
float r5 = y * y * c1 + c;
float r6 = y * z * c1 + x * s;
float r8 = x * z * c1 + y * s;
float r9 = y * z * c1 - x * s;
float r10= z * z * c1 + c;
// multiply rotation matrix
result.m0 = r0*m0 + r4*m1 + r8*m2;
result.m1 = r1*m0 + r5*m1 + r9*m2;
result.m2 = r2*m0 + r6*m1 + r10*m2;
result.m4 = r0*m4 + r4*m5 + r8*m6;
result.m5 = r1*m4 + r5*m5 + r9*m6;
result.m6 = r2*m4 + r6*m5 + r10*m6;
result.m8 = r0*m8 + r4*m9 + r8*m10;
result.m9 = r1*m8 + r5*m9 + r9*m10;
result.m10 = r2*m8 + r6*m9 + r10*m10;
result.m12 = r0*m12+ r4*m13 + r8*m14;
result.m13 = r1*m12+ r5*m13 + r9*m14;
result.m14 = r2*m12+ r6*m13 + r10*m14;
return result;
}
*/
// Create rotation matrix from axis and angle
// TODO: Test this function
// NOTE: NO prototype defined!
@ -668,12 +708,11 @@ Matrix MatrixScale(float x, float y, float z)
// Returns transformation matrix for a given translation, rotation and scale
// NOTE: Transformation order is rotation -> scale -> translation
// NOTE: Rotation angles should come in radians
Matrix MatrixTransform(Vector3 translation, Vector3 rotation, Vector3 scale)
{
Matrix result = MatrixIdentity();
// TODO: Review, use DEG2RAD here?
//Matrix mRotation = MatrixRotate(rotation.x*DEG2RAD, rotation.y*DEG2RAD, rotation.z*DEG2RAD);
Matrix mRotation = MatrixRotate(rotation.x, rotation.y, rotation.z);
Matrix mScale = MatrixScale(scale.x, scale.y, scale.z);
Matrix mTranslate = MatrixTranslate(translation.x, translation.y, translation.z);

View file

@ -55,7 +55,7 @@
} Vector3;
#endif
// Matrix type (OpenGL style 4x4 - right handed)
// Matrix type (OpenGL style 4x4 - right handed, column major)
typedef struct Matrix {
float m0, m4, m8, m12;
float m1, m5, m9, m13;
@ -107,7 +107,7 @@ Matrix MatrixIdentity(void); // Returns identity matr
Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix
Matrix MatrixRotate(float angleX, float angleY, float angleZ); // Returns rotation matrix
Matrix MatrixRotate(float axisX, float axisY, float axisZ); // Returns rotation matrix
Matrix MatrixFromAxisAngle(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
Matrix MatrixFromAxisAngle2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
Matrix MatrixFromQuaternion(Quaternion q); // Returns rotation matrix for a given quaternion

View file

@ -169,7 +169,8 @@ static int tempBufferCount = 0;
static bool useTempBuffer = false;
// White texture useful for plain color polys (required by shader)
static GLuint whiteTexture;
// NOTE: It's required in shapes and models modules!
extern unsigned int whiteTexture;
// Support for VAOs (OpenGL ES2 could not support VAO extensions)
static bool vaoSupported = false;
@ -772,7 +773,7 @@ void rlglInit(void)
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: emscripten does not support VAOs
// NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance...
#if !defined(PLATFORM_WEB)
glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
@ -1128,6 +1129,8 @@ void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scal
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shaderProgram); // Use our shader
VectorScale(&rotation, DEG2RAD);
// Get transform matrix (rotation -> scale -> translation)
Matrix transform = MatrixTransform(position, rotation, scale);
Matrix modelviewworld = MatrixMultiply(transform, modelview);
@ -1340,7 +1343,7 @@ unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool ge
// Unbind current texture
glBindTexture(GL_TEXTURE_2D, 0);
TraceLog(INFO, "[TEX ID %i] Texture created successfully (%i x %i)", id, width, height);
TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height);
return id;
}
@ -1690,33 +1693,35 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName)
}
// Read shader text file
static char *TextFileRead(char *fn)
static char *TextFileRead(char *fileName)
{
FILE *fp;
FILE *textFile;
char *text = NULL;
int count=0;
if (fn != NULL)
if (fileName != NULL)
{
fp = fopen(fn,"rt");
textFile = fopen(fileName,"rt");
if (fp != NULL)
if (textFile != NULL)
{
fseek(fp, 0, SEEK_END);
count = ftell(fp);
rewind(fp);
fseek(textFile, 0, SEEK_END);
count = ftell(textFile);
rewind(textFile);
if (count > 0)
{
text = (char *)malloc(sizeof(char) * (count+1));
count = fread(text, sizeof(char), count, fp);
count = fread(text, sizeof(char), count, textFile);
text[count] = '\0';
}
fclose(fp);
fclose(textFile);
}
else TraceLog(WARNING, "[%s] Text file could not be opened", fileName);
}
return text;
}
@ -1992,7 +1997,7 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
j++;
}
TraceLog(DEBUG, "Mipmap base (%i, %i)", width, height);
TraceLog(DEBUG, "Mipmap base (%ix%i)", width, height);
for (int mip = 1; mip < mipmapCount; mip++)
{
@ -2063,7 +2068,7 @@ static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight)
}
}
TraceLog(DEBUG, "Mipmap generated successfully (%i, %i)", width, height);
TraceLog(DEBUG, "Mipmap generated successfully (%ix%i)", width, height);
return mipmap;
}

View file

@ -72,8 +72,9 @@
#define MAX_TRIANGLES_BATCH 4096
#define MAX_QUADS_BATCH 4096
#elif defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: Reduce memory sizes for embedded systems (RPI)
#define MAX_LINES_BATCH 2048 // Critical for wire shapes (sphere)
// NOTE: Reduce memory sizes for embedded systems (RPI and HTML5)
// NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care...
#define MAX_LINES_BATCH 1024 // Critical for wire shapes (sphere)
#define MAX_TRIANGLES_BATCH 2048 // Critical for some shapes (sphere)
#define MAX_QUADS_BATCH 1024 // Be careful with text, every letter maps a quad
#endif

View file

@ -44,7 +44,7 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// It's lonely here...
extern unsigned int whiteTexture;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@ -197,7 +197,7 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
{
// NOTE: This shape uses QUADS to avoid drawing order issues (view rlglDraw)
rlEnableTexture(1); // Default white texture
rlEnableTexture(whiteTexture); // Default white texture
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);

View file

@ -63,7 +63,6 @@ static SpriteFont defaultFont; // Default font provided by raylib
//----------------------------------------------------------------------------------
static bool PixelIsMagenta(Color p); // Check if a pixel is magenta
static int ParseImageData(Color *imgDataPixel, int imgWidth, int imgHeight, Character **charSet); // Parse image pixel data to obtain character set measures
static int GetNextPOT(int num); // Calculate next power-of-two value for a given value
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
extern void LoadDefaultFont(void);
@ -196,8 +195,9 @@ SpriteFont LoadSpriteFont(const char *fileName)
// At this point we have a pixel array with all the data...
TraceLog(INFO, "[%s] SpriteFont image loaded: %i x %i", fileName, image.width, image.height);
#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
ConvertToPOT(&image, MAGENTA);
#endif
// Process bitmap Font pixel data to get measures (Character array)
// spriteFont.charSet data is filled inside the function and memory is allocated!
int numChars = ParseImageData(image.pixels, image.width, image.height, &spriteFont.charSet);
@ -207,40 +207,8 @@ SpriteFont LoadSpriteFont(const char *fileName)
spriteFont.numChars = numChars;
// Convert image font to POT image before conversion to texture
// NOTE: Not required, we skip this step
/*
// Just add the required amount of pixels at the right and bottom sides of image...
int potWidth = GetNextPOT(image.width);
int potHeight = GetNextPOT(image.height);
// Check if POT texture generation is required (if texture is not already POT)
if ((potWidth != image.width) || (potHeight != image.height))
{
Color *imgDataPixelPOT = NULL;
// Generate POT array from NPOT data
imgDataPixelPOT = (Color *)malloc(potWidth * potHeight * sizeof(Color));
for (int j = 0; j < potHeight; j++)
{
for (int i = 0; i < potWidth; i++)
{
if ((j < image.height) && (i < image.width)) imgDataPixelPOT[j*potWidth + i] = image.pixels[j*image.width + i];
else imgDataPixelPOT[j*potWidth + i] = MAGENTA;
}
}
TraceLog(WARNING, "SpriteFont texture converted to POT: %ix%i", potWidth, potHeight);
free(image.pixels);
image.pixels = imgDataPixelPOT;
image.width = potWidth;
image.height = potHeight;
}
*/
spriteFont.texture = LoadTextureFromImage(image, false); // Convert loaded image to OpenGL texture
UnloadImage(image);
}
@ -475,23 +443,6 @@ static int ParseImageData(Color *imgDataPixel, int imgWidth, int imgHeight, Char
return index;
}
// Calculate next power-of-two value for a given num
static int GetNextPOT(int num)
{
if (num != 0)
{
num--;
num |= (num >> 1); // Or first 2 bits
num |= (num >> 2); // Or next 2 bits
num |= (num >> 4); // Or next 4 bits
num |= (num >> 8); // Or next 8 bits
num |= (num >> 16); // Or next 16 bits
num++;
}
return num;
}
// Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadRBMF(const char *fileName)
{
@ -517,15 +468,19 @@ static SpriteFont LoadRBMF(const char *fileName)
Image image;
rbmfInfoHeader rbmfHeader;
unsigned int *rbmfFileData;
unsigned char *rbmfCharWidthData;
unsigned int *rbmfFileData = NULL;
unsigned char *rbmfCharWidthData = NULL;
int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode
// TODO: Check if file could be loaded! (rbmfFile == NULL)?
if (rbmfFile == NULL)
{
TraceLog(WARNING, "[%s] rBMF font file could not be opened", fileName);
}
else
{
fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
TraceLog(INFO, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
@ -569,7 +524,7 @@ static SpriteFont LoadRBMF(const char *fileName)
spriteFont.texture = LoadTextureFromImage(image, false);
UnloadImage(image); // Unload image data
TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
//TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
// Reconstruct charSet using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
spriteFont.charSet = (Character *)malloc(spriteFont.numChars * sizeof(Character)); // Allocate space for our character data
@ -601,6 +556,7 @@ static SpriteFont LoadRBMF(const char *fileName)
}
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
}
fclose(rbmfFile);

View file

@ -126,7 +126,7 @@ Image LoadImage(const char *fileName)
image.width = imgWidth;
image.height = imgHeight;
TraceLog(INFO, "[%s] Image loaded successfully", fileName);
TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height);
}
else TraceLog(WARNING, "[%s] Image could not be loaded, file not recognized", fileName);
}
@ -187,7 +187,10 @@ Image LoadImageFromRES(const char *rresName, int resId)
FILE *rresFile = fopen(rresName, "rb");
if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
if (rresFile == NULL)
{
TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName);
}
else
{
// Read rres file (basic file check - id)
@ -340,6 +343,9 @@ Texture2D LoadTexture(const char *fileName)
if (image.pixels != NULL)
{
#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
ConvertToPOT(&image, BLANK);
#endif
texture = LoadTextureFromImage(image, false);
UnloadImage(image);
}
@ -425,6 +431,41 @@ void UnloadTexture(Texture2D texture)
rlDeleteTextures(texture.id);
}
// Convert image to POT (power-of-two)
// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
void ConvertToPOT(Image *image, Color fillColor)
{
// Just add the required amount of pixels at the right and bottom sides of image...
int potWidth = GetNextPOT(image->width);
int potHeight = GetNextPOT(image->height);
// Check if POT texture generation is required (if texture is not already POT)
if ((potWidth != image->width) || (potHeight != image->height))
{
Color *imgDataPixelPOT = NULL;
// Generate POT array from NPOT data
imgDataPixelPOT = (Color *)malloc(potWidth * potHeight * sizeof(Color));
for (int j = 0; j < potHeight; j++)
{
for (int i = 0; i < potWidth; i++)
{
if ((j < image->height) && (i < image->width)) imgDataPixelPOT[j*potWidth + i] = image->pixels[j*image->width + i];
else imgDataPixelPOT[j*potWidth + i] = fillColor;
}
}
TraceLog(WARNING, "Image converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight);
free(image->pixels);
image->pixels = imgDataPixelPOT;
image->width = potWidth;
image->height = potHeight;
}
}
// Draw a Texture2D
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
{
@ -559,7 +600,7 @@ static ImageEx LoadDDS(const char *fileName)
if (ddsFile == NULL)
{
TraceLog(WARNING, "DDS File could not be opened");
TraceLog(WARNING, "[%s] DDS image file could not be opened", fileName);
}
else
{
@ -570,7 +611,7 @@ static ImageEx LoadDDS(const char *fileName)
if (strncmp(filecode, "DDS ", 4) != 0)
{
TraceLog(WARNING, "DDS File does not seem to be valid");
TraceLog(WARNING, "[%s] DDS file does not seem to be a valid image", fileName);
fclose(ddsFile);
}
else
@ -705,7 +746,7 @@ static ImageEx LoadPKM(const char *fileName)
if (pkmFile == NULL)
{
TraceLog(WARNING, "[%s] PKM File could not be opened", fileName);
TraceLog(WARNING, "[%s] PKM image file could not be opened", fileName);
}
else
{
@ -716,7 +757,7 @@ static ImageEx LoadPKM(const char *fileName)
if (strncmp(filecode, "PKM ", 4) != 0)
{
TraceLog(WARNING, "[%s] PKM File does not seem to be valid", fileName);
TraceLog(WARNING, "[%s] PKM file does not seem to be a valid image", fileName);
fclose(pkmFile);
}
else

View file

@ -133,6 +133,12 @@ void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int he
FILE *bmpFile = fopen(fileName, "wb"); // Define a pointer to bitmap file and open it in write-binary mode
if (bmpFile == NULL)
{
TraceLog(WARNING, "[%s] BMP file could not be created", fileName);
}
else
{
// NOTE: fwrite parameters are: data pointer, size in bytes of each element to be written, number of elements, file-to-write pointer
fwrite(bmpFileHeader, sizeof(unsigned char), 14, bmpFile); // Write BMP file header data
fwrite(bmpInfoHeader, sizeof(unsigned char), 40, bmpFile); // Write BMP info header data
@ -147,6 +153,7 @@ void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int he
fputc(imgData[(x*4) + (y*width*4)], bmpFile);
}
}
}
fclose(bmpFile); // Close bitmap file
}
@ -264,6 +271,23 @@ const char *GetExtension(const char *fileName)
return (dot + 1);
}
// Calculate next power-of-two value for a given num
int GetNextPOT(int num)
{
if (num != 0)
{
num--;
num |= (num >> 1); // Or first 2 bits
num |= (num >> 2); // Or next 2 bits
num |= (num >> 4); // Or next 4 bits
num |= (num >> 8); // Or next 8 bits
num |= (num >> 16); // Or next 16 bits
num++;
}
return num;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------

View file

@ -77,6 +77,7 @@ void WritePNG(const char *fileName, unsigned char *imgData, int width, int heigh
void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message
const char *GetExtension(const char *fileName); // Returns extension of a filename
int GetNextPOT(int num); // Calculate next power-of-two value for a given num
#if defined(PLATFORM_ANDROID)
void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app