Adapt to new materials system

This commit is contained in:
raysan5 2017-07-21 17:17:37 +02:00
parent 38d9fcb08e
commit 9040526f17
6 changed files with 7 additions and 7 deletions

View file

@ -35,7 +35,7 @@ int main()
// Load cubemap shader and setup required shader locations
Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs");
SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "environmentMap"), (int[1]){ 0 }, 1);
SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1);
Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512);