Corrected some warnings

This commit is contained in:
Ray 2016-10-17 00:03:38 +02:00
parent 1c05017548
commit 8f60996b64
6 changed files with 84 additions and 84 deletions

View file

@ -706,7 +706,7 @@ Music LoadMusicStream(const char *fileName)
else else
{ {
music->stream = InitAudioStream(music->ctxFlac->sampleRate, music->ctxFlac->bitsPerSample, music->ctxFlac->channels); music->stream = InitAudioStream(music->ctxFlac->sampleRate, music->ctxFlac->bitsPerSample, music->ctxFlac->channels);
music->totalSamples = music->ctxFlac->totalSampleCount; music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount;
music->samplesLeft = music->totalSamples; music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_AUDIO_FLAC; music->ctxType = MUSIC_AUDIO_FLAC;
music->loop = true; // We loop by default music->loop = true; // We loop by default
@ -853,7 +853,7 @@ void UpdateMusicStream(Music music)
int pcmi[AUDIO_BUFFER_SIZE]; int pcmi[AUDIO_BUFFER_SIZE];
// NOTE: Returns the number of samples to process (should be the same as numSamples) // NOTE: Returns the number of samples to process (should be the same as numSamples)
int numSamplesFlac = drflac_read_s32(music->ctxFlac, numSamples, pcmi); unsigned int numSamplesFlac = (unsigned int)drflac_read_s32(music->ctxFlac, numSamples, pcmi);
UpdateAudioStream(music->stream, pcmi, numSamplesFlac*music->stream.channels); UpdateAudioStream(music->stream, pcmi, numSamplesFlac*music->stream.channels);
music->samplesLeft -= (numSamples*music->stream.channels); music->samplesLeft -= (numSamples*music->stream.channels);
@ -1237,7 +1237,7 @@ static Wave LoadOGG(const char *fileName)
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds); if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
int totalSamples = totalSeconds*info.sample_rate*info.channels; int totalSamples = (int)(totalSeconds*info.sample_rate*info.channels);
wave.sampleCount = totalSamples; wave.sampleCount = totalSamples;
wave.data = (short *)malloc(totalSamplesLength*sizeof(short)); wave.data = (short *)malloc(totalSamplesLength*sizeof(short));

View file

@ -87,8 +87,8 @@ void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rot
{ {
rlColor4ub(color.r, color.g, color.b, color.a); rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f); rlVertex3f(sinf(DEG2RAD*i)*radius, cosf(DEG2RAD*i)*radius, 0.0f);
rlVertex3f(sin(DEG2RAD*(i + 10))*radius, cos(DEG2RAD*(i + 10))*radius, 0.0f); rlVertex3f(sinf(DEG2RAD*(i + 10))*radius, cosf(DEG2RAD*(i + 10))*radius, 0.0f);
} }
rlEnd(); rlEnd();
rlPopMatrix(); rlPopMatrix();
@ -325,25 +325,25 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
{ {
for (int j = 0; j < slices; j++) for (int j = 0; j < slices; j++)
{ {
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*i)), sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*i)), sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i)))*sin(DEG2RAD*((j+1)*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i)))*sinf(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i))), sinf(DEG2RAD*(270+(180/(rings + 1))*(i))),
cos(DEG2RAD*(270+(180/(rings + 1))*(i)))*cos(DEG2RAD*((j+1)*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*(i)))*cosf(DEG2RAD*((j+1)*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
} }
} }
rlEnd(); rlEnd();
@ -364,26 +364,26 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col
{ {
for (int j = 0; j < slices; j++) for (int j = 0; j < slices; j++)
{ {
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*i)), sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices)));
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)), rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*i)), sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices))); cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
} }
} }
rlEnd(); rlEnd();
@ -407,21 +407,21 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
// Draw Body ------------------------------------------------------------------------------------- // Draw Body -------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides) for (int i = 0; i < 360; i += 360/sides)
{ {
rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); //Bottom Left rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom); //Bottom Right rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom); //Bottom Right
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); //Top Right rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop); //Top Left rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); //Top Left
rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); //Bottom Left rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); //Top Right rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
} }
// Draw Cap -------------------------------------------------------------------------------------- // Draw Cap --------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides) for (int i = 0; i < 360; i += 360/sides)
{ {
rlVertex3f(0, height, 0); rlVertex3f(0, height, 0);
rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop); rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop);
} }
} }
else else
@ -430,8 +430,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
for (int i = 0; i < 360; i += 360/sides) for (int i = 0; i < 360; i += 360/sides)
{ {
rlVertex3f(0, height, 0); rlVertex3f(0, height, 0);
rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom); rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
} }
} }
@ -439,8 +439,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
for (int i = 0; i < 360; i += 360/sides) for (int i = 0; i < 360; i += 360/sides)
{ {
rlVertex3f(0, 0, 0); rlVertex3f(0, 0, 0);
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom); rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
} }
rlEnd(); rlEnd();
rlPopMatrix(); rlPopMatrix();
@ -460,17 +460,17 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
for (int i = 0; i < 360; i += 360/sides) for (int i = 0; i < 360; i += 360/sides)
{ {
rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom); rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom); rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop);
rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop);
rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop); rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop); rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
} }
rlEnd(); rlEnd();
rlPopMatrix(); rlPopMatrix();

View file

@ -93,7 +93,7 @@
// Some basic Defines // Some basic Defines
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#ifndef PI #ifndef PI
#define PI 3.14159265358979323846 #define PI 3.14159265358979323846f
#endif #endif
#define DEG2RAD (PI/180.0f) #define DEG2RAD (PI/180.0f)

View file

@ -2653,7 +2653,7 @@ void InitVrDevice(int vrDevice)
hmd.hResolution = 2160; // HMD horizontal resolution in pixels hmd.hResolution = 2160; // HMD horizontal resolution in pixels
hmd.vResolution = 1200; // HMD vertical resolution in pixels hmd.vResolution = 1200; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
hmd.vScreenSize = 0.0669; // HMD vertical size in meters hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
@ -3786,8 +3786,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
// Compute lens parameters // Compute lens parameters
float lensShift = (hmd.hScreenSize*0.25f - hmd.lensSeparationDistance*0.5f)/hmd.hScreenSize; float lensShift = (hmd.hScreenSize*0.25f - hmd.lensSeparationDistance*0.5f)/hmd.hScreenSize;
float leftLensCenter[2] = { 0.25 + lensShift, 0.5f }; float leftLensCenter[2] = { 0.25f + lensShift, 0.5f };
float rightLensCenter[2] = { 0.75 - lensShift, 0.5f }; float rightLensCenter[2] = { 0.75f - lensShift, 0.5f };
float leftScreenCenter[2] = { 0.25f, 0.5f }; float leftScreenCenter[2] = { 0.25f, 0.5f };
float rightScreenCenter[2] = { 0.75f, 0.5f }; float rightScreenCenter[2] = { 0.75f, 0.5f };
@ -3804,8 +3804,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
float normScreenWidth = 0.5f; float normScreenWidth = 0.5f;
float normScreenHeight = 1.0f; float normScreenHeight = 1.0f;
float scaleIn[2] = { 2/normScreenWidth, 2/normScreenHeight/aspect }; float scaleIn[2] = { 2.0f/normScreenWidth, 2.0f/normScreenHeight/aspect };
float scale[2] = { normScreenWidth*0.5/distortionScale, normScreenHeight*0.5*aspect/distortionScale }; float scale[2] = { normScreenWidth*0.5f/distortionScale, normScreenHeight*0.5f*aspect/distortionScale };
TraceLog(DEBUG, "VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]); TraceLog(DEBUG, "VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
TraceLog(DEBUG, "VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]); TraceLog(DEBUG, "VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);

View file

@ -71,7 +71,7 @@ void DrawPixelV(Vector2 position, Color color)
rlBegin(RL_LINES); rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a); rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(position.x, position.y); rlVertex2f(position.x, position.y);
rlVertex2i(position.x + 1, position.y + 1); rlVertex2f(position.x + 1.0f, position.y + 1.0f);
rlEnd(); rlEnd();
} }
@ -98,7 +98,7 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
// Draw a color-filled circle // Draw a color-filled circle
void DrawCircle(int centerX, int centerY, float radius, Color color) void DrawCircle(int centerX, int centerY, float radius, Color color)
{ {
DrawCircleV((Vector2){ centerX, centerY }, radius, color); DrawCircleV((Vector2){ (float)centerX, (float)centerY }, radius, color);
} }
// Draw a gradient-filled circle // Draw a gradient-filled circle
@ -111,9 +111,9 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlColor4ub(color1.r, color1.g, color1.b, color1.a);
rlVertex2i(centerX, centerY); rlVertex2i(centerX, centerY);
rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius); rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius); rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
} }
rlEnd(); rlEnd();
} }
@ -130,8 +130,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
rlColor4ub(color.r, color.g, color.b, color.a); rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x, center.y); rlVertex2f(center.x, center.y);
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius); rlVertex2f(center.x + sinf(DEG2RAD*i)*radius, center.y + cosf(DEG2RAD*i)*radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius); rlVertex2f(center.x + sinf(DEG2RAD*(i + 10))*radius, center.y + cosf(DEG2RAD*(i + 10))*radius);
} }
rlEnd(); rlEnd();
} }
@ -145,9 +145,9 @@ void DrawCircleV(Vector2 center, float radius, Color color)
rlColor4ub(color.r, color.g, color.b, color.a); rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x, center.y); rlVertex2f(center.x, center.y);
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius); rlVertex2f(center.x + sinf(DEG2RAD*i)*radius, center.y + cosf(DEG2RAD*i)*radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius); rlVertex2f(center.x + sinf(DEG2RAD*(i + 10))*radius, center.y + cosf(DEG2RAD*(i + 10))*radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 20))*radius, center.y + cos(DEG2RAD*(i + 20))*radius); rlVertex2f(center.x + sinf(DEG2RAD*(i + 20))*radius, center.y + cosf(DEG2RAD*(i + 20))*radius);
} }
rlEnd(); rlEnd();
@ -164,8 +164,8 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
// NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360) // NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360)
for (int i = 0; i < 360; i += 10) for (int i = 0; i < 360; i += 10)
{ {
rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius); rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius); rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
} }
rlEnd(); rlEnd();
} }

View file

@ -1118,7 +1118,7 @@ Image ImageText(const char *text, int fontSize, Color color)
if (fontSize < defaultFontSize) fontSize = defaultFontSize; if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize/defaultFontSize; int spacing = fontSize/defaultFontSize;
Image imText = ImageTextEx(GetDefaultFont(), text, fontSize, spacing, color); Image imText = ImageTextEx(GetDefaultFont(), text, (float)fontSize, spacing, color);
return imText; return imText;
} }
@ -1183,7 +1183,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color) void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color)
{ {
// NOTE: For default font, sapcing is set to desired font size / default font size (10) // NOTE: For default font, sapcing is set to desired font size / default font size (10)
ImageDrawTextEx(dst, position, GetDefaultFont(), text, fontSize, fontSize/10, color); ImageDrawTextEx(dst, position, GetDefaultFont(), text, (float)fontSize, fontSize/10, color);
} }
// Draw text (custom sprite font) within an image (destination) // Draw text (custom sprite font) within an image (destination)
@ -1317,7 +1317,7 @@ void ImageColorContrast(Image *image, float contrast)
if (contrast < -100) contrast = -100; if (contrast < -100) contrast = -100;
if (contrast > 100) contrast = 100; if (contrast > 100) contrast = 100;
contrast = (100.0 + contrast)/100.0; contrast = (100.0f + contrast)/100.0f;
contrast *= contrast; contrast *= contrast;
Color *pixels = GetImageData(*image); Color *pixels = GetImageData(*image);
@ -1326,7 +1326,7 @@ void ImageColorContrast(Image *image, float contrast)
{ {
for (int x = 0; x < image->width; x++) for (int x = 0; x < image->width; x++)
{ {
float pR = (float)pixels[y*image->width + x].r/255.0; float pR = (float)pixels[y*image->width + x].r/255.0f;
pR -= 0.5; pR -= 0.5;
pR *= contrast; pR *= contrast;
pR += 0.5; pR += 0.5;
@ -1334,7 +1334,7 @@ void ImageColorContrast(Image *image, float contrast)
if (pR < 0) pR = 0; if (pR < 0) pR = 0;
if (pR > 255) pR = 255; if (pR > 255) pR = 255;
float pG = (float)pixels[y*image->width + x].g/255.0; float pG = (float)pixels[y*image->width + x].g/255.0f;
pG -= 0.5; pG -= 0.5;
pG *= contrast; pG *= contrast;
pG += 0.5; pG += 0.5;
@ -1342,7 +1342,7 @@ void ImageColorContrast(Image *image, float contrast)
if (pG < 0) pG = 0; if (pG < 0) pG = 0;
if (pG > 255) pG = 255; if (pG > 255) pG = 255;
float pB = (float)pixels[y*image->width + x].b/255.0; float pB = (float)pixels[y*image->width + x].b/255.0f;
pB -= 0.5; pB -= 0.5;
pB *= contrast; pB *= contrast;
pB += 0.5; pB += 0.5;