ADDED: Vector2Transform()
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@ -334,6 +334,21 @@ RMAPI Vector2 Vector2Normalize(Vector2 v)
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return result;
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}
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// Transforms a Vector2 by a given Matrix
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Vector2 Vector2Transform(Vector2 v, Matrix mat)
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{
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Vector2 result = { 0 };
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float x = v.x;
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float y = v.y;
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float z = 0;
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result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12;
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result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13;
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return result;
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}
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// Calculate linear interpolation between two vectors
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RMAPI Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount)
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{
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