IsAudioBufferProcessed -> IsAudioStreamProcessed (#951)
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
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@ -182,7 +182,7 @@ float GetMusicTimePlayed(Music music); // Get current m
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AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
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AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
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void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
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void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
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void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
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void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
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bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
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bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
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void PlayAudioStream(AudioStream stream); // Play audio stream
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void PlayAudioStream(AudioStream stream); // Play audio stream
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void PauseAudioStream(AudioStream stream); // Pause audio stream
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void PauseAudioStream(AudioStream stream); // Pause audio stream
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void ResumeAudioStream(AudioStream stream); // Resume audio stream
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void ResumeAudioStream(AudioStream stream); // Resume audio stream
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