Re-write Code::Blocks template to work on Linux and Macos (#2073)
* update code::blocks example to support linux * add macos support * update screenshot * update templates readme
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# raylib for Code::Blocks
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**by D3nX**
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<br/>
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Hey! Here it is a project template to use with `Code::Blocks` =)
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<br/><br/>
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First, you need to download the [raylib installer](https://www.raylib.com) and run it. It will install raylib with the compiler.
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<br/><br/>
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Then, download the template, and open the project with `Code::Blocks`.
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Before running the template, make sure following set the raylib compiler for the IDE as show below:
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<br>
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<br/>
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Finally, you can run the program and enjoy raylib running on `Code::Blocks`!
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<br /><br />
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Hope it helped you =)
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# Raylib template for Code::Blocks
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1. Install Raylib. On Windows you must install the **Windows Installer (with MinGW compiler)** package. On other
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platforms you can install however you like following the instructions in the wiki.
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* https://github.com/raysan5/raylib/releases/download/3.7.0/raylib_installer_v370.mingw.exe
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* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
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* https://github.com/raysan5/raylib/wiki/Working-on-macOS
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2. Install and run Code::Blocks.
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3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`.
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Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot
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below showing how it should look. Press `OK`.
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4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
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For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks
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