Re-write Code::Blocks template to work on Linux and Macos (#2073)

* update code::blocks example to support linux

* add macos support

* update screenshot

* update templates readme
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# raylib for Code::Blocks
**by D3nX**
<br/>
Hey! Here it is a project template to use with `Code::Blocks` =)
<br/><br/>
First, you need to download the [raylib installer](https://www.raylib.com) and run it. It will install raylib with the compiler.
<br/><br/>
Then, download the template, and open the project with `Code::Blocks`.
Before running the template, make sure following set the raylib compiler for the IDE as show below:
<br>
![Compiler Settings](compiler_settings.png)
<br/>
Finally, you can run the program and enjoy raylib running on `Code::Blocks`!
<br /><br />
Hope it helped you =)
# Raylib template for Code::Blocks
1. Install Raylib. On Windows you must install the **Windows Installer (with MinGW compiler)** package. On other
platforms you can install however you like following the instructions in the wiki.
* https://github.com/raysan5/raylib/releases/download/3.7.0/raylib_installer_v370.mingw.exe
* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
* https://github.com/raysan5/raylib/wiki/Working-on-macOS
2. Install and run Code::Blocks.
3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`.
Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot
below showing how it should look. Press `OK`.
4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
![Compiler Settings](compiler_settings.png)
For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks