Reviewed config.h formatting

Added raylib version to config
This commit is contained in:
Ray 2018-04-09 23:01:20 +02:00
parent 54e24d905a
commit 8e44f7b3c7
3 changed files with 119 additions and 70 deletions

View file

@ -1,78 +1,129 @@
/* Edit to control what features Makefile'd raylib is compiled with. */ /**********************************************************************************************
#ifdef RAYLIB_CMAKE /* Edit CMakeOptions.txt for CMake instead! */ *
* raylib configuration flags
*
* This file defines all the configuration flags for the different raylib modules
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2018 Ahmad Fatoum & Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#define RAYLIB_VERSION "1.9.7-dev"
// Edit to control what features Makefile'd raylib is compiled with
#if defined(RAYLIB_CMAKE)
// Edit CMakeOptions.txt for CMake instead
#include "cmake/config.h" #include "cmake/config.h"
#else #else
// text.c
/* Default font is loaded on window initialization to be available for the user to render simple text. NOTE: If enabled, uses external module functions to load default raylib font (module: text) */
#define SUPPORT_DEFAULT_FONT 1
/* Selected desired fileformats to be supported for loading. */
#define SUPPORT_FILEFORMAT_FNT 1
#define SUPPORT_FILEFORMAT_TTF 1
// textures.c //------------------------------------------------------------------------------------
/* Selecte desired fileformats to be supported for image data loading. */ // Module: core - Configuration Flags
//------------------------------------------------------------------------------------
// Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
#define SUPPORT_CAMERA_SYSTEM 1
// Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
#define SUPPORT_GESTURES_SYSTEM 1
// Mouse gestures are directly mapped like touches and processed by gestures system
#define SUPPORT_MOUSE_GESTURES 1
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
#define SUPPORT_BUSY_WAIT_LOOP 1
// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
#define SUPPORT_GIF_RECORDING 1
//------------------------------------------------------------------------------------
// Module: rlgl - Configuration Flags
//------------------------------------------------------------------------------------
// Support VR simulation functionality (stereo rendering)
#define SUPPORT_VR_SIMULATOR 1
// Include stereo rendering distortion shader (shader_distortion.h)
#define SUPPORT_DISTORTION_SHADER 1
//------------------------------------------------------------------------------------
// Module: textures - Configuration Flags
//------------------------------------------------------------------------------------
// Selecte desired fileformats to be supported for image data loading
#define SUPPORT_FILEFORMAT_PNG 1 #define SUPPORT_FILEFORMAT_PNG 1
//#define SUPPORT_FILEFORMAT_BMP 1
//#define SUPPORT_FILEFORMAT_TGA 1
//#define SUPPORT_FILEFORMAT_JPG 1
//#define SUPPORT_FILEFORMAT_GIF 1
//#define SUPPORT_FILEFORMAT_PSD 1
#define SUPPORT_FILEFORMAT_DDS 1 #define SUPPORT_FILEFORMAT_DDS 1
#define SUPPORT_FILEFORMAT_HDR 1 #define SUPPORT_FILEFORMAT_HDR 1
#define SUPPORT_FILEFORMAT_KTX 1 #define SUPPORT_FILEFORMAT_KTX 1
#define SUPPORT_FILEFORMAT_ASTC 1 #define SUPPORT_FILEFORMAT_ASTC 1
/* #undef SUPPORT_FILEFORMAT_BMP */ //#define SUPPORT_FILEFORMAT_PKM 1
/* #undef SUPPORT_FILEFORMAT_TGA */ //#define SUPPORT_FILEFORMAT_PVR 1
/* #undef SUPPORT_FILEFORMAT_JPG */
/* #undef SUPPORT_FILEFORMAT_GIF */
/* #undef SUPPORT_FILEFORMAT_PSD */
/* #undef SUPPORT_FILEFORMAT_PKM */
/* #undef SUPPORT_FILEFORMAT_PVR */
/* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT() */ // Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
// If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()
#define SUPPORT_IMAGE_MANIPULATION 1 #define SUPPORT_IMAGE_MANIPULATION 1
// Support proedural image generation functionality (gradient, spot, perlin-noise, cellular)
/* Support proedural image generation functionality (gradient, spot, perlin-noise, cellular) */
#define SUPPORT_IMAGE_GENERATION 1 #define SUPPORT_IMAGE_GENERATION 1
// rlgl.c
/* Support VR simulation functionality (stereo rendering) */
#define SUPPORT_VR_SIMULATOR 1
/* Include stereo rendering distortion shader (shader_distortion.h) */
#define SUPPORT_DISTORTION_SHADER 1
// core.c //------------------------------------------------------------------------------------
/* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital */ // Module: text - Configuration Flags
#define SUPPORT_CAMERA_SYSTEM 1 //------------------------------------------------------------------------------------
/* Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag */ // Default font is loaded on window initialization to be available for the user to render simple text
#define SUPPORT_GESTURES_SYSTEM 1 // NOTE: If enabled, uses external module functions to load default raylib font
/* Mouse gestures are directly mapped like touches and processed by gestures system. */ #define SUPPORT_DEFAULT_FONT 1
#define SUPPORT_MOUSE_GESTURES 1 // Selected desired font fileformats to be supported for loading
/* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used */ #define SUPPORT_FILEFORMAT_FNT 1
#define SUPPORT_BUSY_WAIT_LOOP 1 #define SUPPORT_FILEFORMAT_TTF 1
/* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() */
#define SUPPORT_GIF_RECORDING 1
// audio.c
/* Desired fileformats to be supported for loading. */ //------------------------------------------------------------------------------------
// Module: models - Configuration Flags
//------------------------------------------------------------------------------------
// Selected desired model fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_OBJ 1
#define SUPPORT_FILEFORMAT_MTL 1
// Support procedural mesh generation functions, uses external par_shapes.h library
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define SUPPORT_MESH_GENERATION 1
//------------------------------------------------------------------------------------
// Module: audio - Configuration Flags
//------------------------------------------------------------------------------------
// Desired audio fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_WAV 1 #define SUPPORT_FILEFORMAT_WAV 1
#define SUPPORT_FILEFORMAT_OGG 1 #define SUPPORT_FILEFORMAT_OGG 1
#define SUPPORT_FILEFORMAT_XM 1 #define SUPPORT_FILEFORMAT_XM 1
#define SUPPORT_FILEFORMAT_MOD 1 #define SUPPORT_FILEFORMAT_MOD 1
/* #undef SUPPORT_FILEFORMAT_FLAC */ //#define SUPPORT_FILEFORMAT_FLAC 1
// models.c
/* Selected desired fileformats to be supported for loading. */
#define SUPPORT_FILEFORMAT_OBJ 1
#define SUPPORT_FILEFORMAT_MTL 1
/* Support procedural mesh generation functions, uses external par_shapes.h library //------------------------------------------------------------------------------------
* NOTE: Some generated meshes DO NOT include generated texture coordinates // Module: utils - Configuration Flags
*/ //------------------------------------------------------------------------------------
#define SUPPORT_MESH_GENERATION 1 // Show TraceLog() output messages
// NOTE: By default LOG_DEBUG traces not shown
// utils.c
/* Show TraceLog() output messages. NOTE: By default LOG_DEBUG traces not shown */
#define SUPPORT_TRACELOG 1 #define SUPPORT_TRACELOG 1
// Support saving image data fileformats
/* Support saving image data as PNG fileformat. NOTE: Requires stb_image_write library */ // NOTE: Requires stb_image_write library
#define SUPPORT_SAVE_PNG 1 #define SUPPORT_SAVE_PNG 1
/* Support saving image data as PMP fileformat. NOTE: Requires stb_image_write library */ //#define SUPPORT_SAVE_BMP 1
/* #undef SUPPORT_SAVE_BMP */
#endif
#endif //defined(RAYLIB_CMAKE)

View file

@ -448,7 +448,7 @@ struct android_app *GetAndroidApp(void)
// NOTE: data parameter could be used to pass any kind of required data to the initialization // NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, const char *title) void InitWindow(int width, int height, const char *title)
{ {
TraceLog(LOG_INFO, "Initializing raylib (v1.9.6-dev)"); TraceLog(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
windowTitle = title; windowTitle = title;
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)

View file

@ -1,8 +1,6 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib v1.9.6-dev * raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
*
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
* *
* FEATURES: * FEATURES:
* - Written in plain C code (C99) in PascalCase/camelCase notation * - Written in plain C code (C99) in PascalCase/camelCase notation