Fixed and improved android template

- Added gestures module functions.
- Fixed screen tap detection.
This commit is contained in:
victorfisac 2015-12-30 04:43:24 +01:00
parent 6e5ceaa30d
commit 8e30bd1f69

View file

@ -32,6 +32,7 @@ void android_main(struct android_app *app)
GameScreen currentScreen = LOGO; GameScreen currentScreen = LOGO;
InitWindow(screenWidth, screenHeight, app); InitWindow(screenWidth, screenHeight, app);
InitGesturesSystem(app);
// TODO: Initialize all required variables and load all required data here! // TODO: Initialize all required variables and load all required data here!
@ -70,7 +71,7 @@ void android_main(struct android_app *app)
// TODO: Update TITLE screen variables here! // TODO: Update TITLE screen variables here!
// Press enter to change to GAMEPLAY screen // Press enter to change to GAMEPLAY screen
if (IsGestureDetected()) if (GetGestureType() == GESTURE_TAP)
{ {
PlaySound(fx); PlaySound(fx);
currentScreen = GAMEPLAY; currentScreen = GAMEPLAY;
@ -81,7 +82,7 @@ void android_main(struct android_app *app)
// TODO: Update GAMEPLAY screen variables here! // TODO: Update GAMEPLAY screen variables here!
// Press enter to change to ENDING screen // Press enter to change to ENDING screen
if (IsGestureDetected()) if (GetGestureType() == GESTURE_TAP)
{ {
PlaySound(fx); PlaySound(fx);
currentScreen = ENDING; currentScreen = ENDING;
@ -92,7 +93,7 @@ void android_main(struct android_app *app)
// TODO: Update ENDING screen variables here! // TODO: Update ENDING screen variables here!
// Press enter to return to TITLE screen // Press enter to return to TITLE screen
if (IsGestureDetected()) if (GetGestureType() == GESTURE_TAP)
{ {
PlaySound(fx); PlaySound(fx);
currentScreen = TITLE; currentScreen = TITLE;
@ -100,6 +101,8 @@ void android_main(struct android_app *app)
} break; } break;
default: break; default: break;
} }
UpdateGestures();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw