REVIEWED: rlUnloadMesh()
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@ -3020,7 +3020,7 @@ void rlUnloadMesh(Mesh *mesh)
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{
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glBindVertexArray(0);
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glDeleteVertexArrays(1, &mesh->vaoId);
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TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", mesh.vaoId);
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TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", mesh->vaoId);
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}
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else TRACELOG(LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)");
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#endif
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