REVIEWED: rlUnloadMesh()

This commit is contained in:
Ray 2021-03-02 01:41:30 +01:00
parent c514431e79
commit 8df56c5843

View file

@ -3020,7 +3020,7 @@ void rlUnloadMesh(Mesh *mesh)
{ {
glBindVertexArray(0); glBindVertexArray(0);
glDeleteVertexArrays(1, &mesh->vaoId); glDeleteVertexArrays(1, &mesh->vaoId);
TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", mesh.vaoId); TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", mesh->vaoId);
} }
else TRACELOG(LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); else TRACELOG(LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)");
#endif #endif