WARNING: Removed physac
from raylib sources/examples
`physac` is available on its own repo
This commit is contained in:
parent
865a44adda
commit
8da566d6e7
14 changed files with 3 additions and 2676 deletions
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@ -238,7 +238,7 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
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endif
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# Define include paths for required headers
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# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
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# NOTE: Some external/extras libraries could be required (stb, easings...)
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
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# Define additional directories containing required header files
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@ -324,8 +324,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# Libraries for Windows desktop compilation
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# NOTE: WinMM library required to set high-res timer resolution
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LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
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# Required for physac examples
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LDLIBS += -static -lpthread
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
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@ -508,17 +506,10 @@ AUDIO = \
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audio/audio_sound_loading \
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audio/audio_multichannel_sound
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PHYSICS = \
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physics/physics_demo \
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physics/physics_friction \
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physics/physics_movement \
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physics/physics_restitution \
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physics/physics_shatter
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
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# Default target entry
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all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
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all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
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core: $(CORE)
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shapes: $(SHAPES)
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@ -527,7 +518,6 @@ text: $(TEXT)
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models: $(MODELS)
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shaders: $(SHADERS)
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audio: $(AUDIO)
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physics: $(PHYSICS)
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# Compile CORE examples
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core/core_basic_window: core/core_basic_window.c
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@ -1007,23 +997,6 @@ audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
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--preload-file audio/resources/sound.wav@resources/sound.wav \
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--preload-file audio/resources/target.ogg@resources/target.ogg
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# Compile PHYSICS examples
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physics/physics_demo: physics/physics_demo.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
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physics/physics_friction: physics/physics_friction.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
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physics/physics_movement: physics/physics_movement.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
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physics/physics_restitution: physics/physics_restitution.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
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physics/physics_shatter: physics/physics_shatter.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
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# Clean everything
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clean:
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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