RENAMED: text_ttf_loading > text_font_filters

This commit is contained in:
Ray 2019-09-12 16:29:26 +02:00
parent 7e08b312d5
commit 8d6f179062
3 changed files with 9 additions and 4 deletions

View file

@ -1,6 +1,10 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - TTF loading and usage * raylib [text] example - Font filters
*
* After font loading, font texture atlas filter could be configured for a softer
* display of the font when scaling it to different sizes, that way, it's not required
* to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
* *
* This example has been created using raylib 1.3.0 (www.raylib.com) * This example has been created using raylib 1.3.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -18,9 +22,9 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading"); InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
const char msg[50] = "TTF Font"; const char msg[50] = "Loaded Font";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
@ -78,7 +82,8 @@ int main(void)
int count = 0; int count = 0;
char **droppedFiles = GetDroppedFiles(&count); char **droppedFiles = GetDroppedFiles(&count);
if (count == 1) // Only support one ttf file dropped // NOTE: We only support first ttf file dropped
if (IsFileExtension(droppedFiles[0], ".ttf"))
{ {
UnloadFont(font); UnloadFont(font);
font = LoadFontEx(droppedFiles[0], fontSize, 0, 0); font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);

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