Review memory loading functions signesness

This commit is contained in:
Ray 2020-09-14 19:20:38 +02:00
parent 5073619962
commit 8cf0be4b6c
5 changed files with 47 additions and 38 deletions

View file

@ -153,10 +153,11 @@
// Temporal hack to avoid breaking old codebases using
// deprecated raylib implementation of these functions
#define FormatText TextFormat
#define SubText TextSubtext
#define ShowWindow UnhideWindow
#define LoadText LoadFileText
#define FormatText TextFormat
#define SubText TextSubtext
#define ShowWindow UnhideWindow
#define LoadText LoadFileText
#define GetExtension GetFileExtension
//#define Fade(c, a) ColorAlpha(c, a)
//----------------------------------------------------------------------------------
@ -1103,7 +1104,7 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageFromMemory(const char *fileType, const char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. "png"
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. "png"
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
@ -1219,8 +1220,8 @@ RLAPI Font GetFontDefault(void);
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
RLAPI Font LoadFontFromMemory(const char *fileType, const char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. "ttf"
RLAPI CharInfo *LoadFontData(const char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. "ttf"
RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
@ -1415,7 +1416,7 @@ RLAPI void SetMasterVolume(float volume); // Set mas
// Wave/Sound loading/unloading functions
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
RLAPI Wave LoadWaveFromMemory(const char *fileType, const char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. "wav"
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. "wav"
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data