Review memory loading functions signesness

This commit is contained in:
Ray 2020-09-14 19:20:38 +02:00
parent 5073619962
commit 8cf0be4b6c
5 changed files with 47 additions and 38 deletions

View file

@ -31,13 +31,19 @@ int main(void)
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
const char msg[50] = "Signed Distance Fields";
// Loading file to memory
unsigned int fileSize = 0;
unsigned char *fileData = LoadFileData("resources/anonymous_pro_bold.ttf", &fileSize);
// Default font generation from TTF font
Font fontDefault = { 0 };
fontDefault.baseSize = 16;
fontDefault.charsCount = 95;
// Loading font data from memory data
// Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array)
fontDefault.chars = LoadFontData("resources/anonymous_pro_bold.ttf", 16, 0, 95, FONT_DEFAULT);
fontDefault.chars = LoadFontData(fileData, fileSize, 16, 0, 95, FONT_DEFAULT);
// Parameters > chars count: 95, font size: 16, chars padding in image: 4 px, pack method: 0 (default)
Image atlas = GenImageFontAtlas(fontDefault.chars, &fontDefault.recs, 95, 16, 4, 0);
fontDefault.texture = LoadTextureFromImage(atlas);
@ -48,11 +54,13 @@ int main(void)
fontSDF.baseSize = 16;
fontSDF.charsCount = 95;
// Parameters > font size: 16, no chars array provided (0), chars count: 0 (defaults to 95)
fontSDF.chars = LoadFontData("resources/anonymous_pro_bold.ttf", 16, 0, 0, FONT_SDF);
fontSDF.chars = LoadFontData(fileData, fileSize, 16, 0, 0, FONT_SDF);
// Parameters > chars count: 95, font size: 16, chars padding in image: 0 px, pack method: 1 (Skyline algorythm)
atlas = GenImageFontAtlas(fontSDF.chars, &fontSDF.recs, 95, 16, 0, 1);
fontSDF.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
RL_FREE(fileData); // Free memory from loaded file
// Load SDF required shader (we use default vertex shader)
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));