WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-

rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
 - REMOVED: `Texture2D`, `Shader` structs dependency
 - REMOVED: `Vector3`, `Matrix` structs dependency
 - REMOVED: raymath functions dependency, all required math is implemented in rlgl
 - ADDED: `rlMatrix` custom rlgl type
 - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
 - ADDED: `rl` prefix to all `rlgl` structs
 - Other small tweaks here and there
This commit is contained in:
raysan5 2021-07-29 21:57:50 +02:00
parent 58e9a0894f
commit 8b7f43f89b
10 changed files with 595 additions and 356 deletions

View file

@ -99,6 +99,29 @@ static int android_close(void *cookie);
//----------------------------------------------------------------------------------
// Module Functions Definition - Utilities
//----------------------------------------------------------------------------------
rlMatrix rlMatrixFromMatrix(Matrix mat)
{
rlMatrix result = {
mat.m0, mat.m4, mat.m8, mat.m12, // Matrix first row (4 comat.mponents)
mat.m1, mat.m5, mat.m9, mat.m13, // Matrix second row (4 comat.mponents)
mat.m2, mat.m6, mat.m10, mat.m14, // Matrix third row (4 comat.mponents)
mat.m3, mat.m7, mat.m11, mat.m15, // Matrix fourth row (4 comat.mponents)
};
return result;
}
Matrix rlMatrixToMatrix(rlMatrix mat)
{
Matrix result = {
mat.m0, mat.m4, mat.m8, mat.m12, // Matrix first row (4 comat.mponents)
mat.m1, mat.m5, mat.m9, mat.m13, // Matrix second row (4 comat.mponents)
mat.m2, mat.m6, mat.m10, mat.m14, // Matrix third row (4 comat.mponents)
mat.m3, mat.m7, mat.m11, mat.m15, // Matrix fourth row (4 comat.mponents)
};
return result;
}
// Set the current threshold (minimum) log level
void SetTraceLogLevel(int logType) { logTypeLevel = logType; }