WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-

rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
 - REMOVED: `Texture2D`, `Shader` structs dependency
 - REMOVED: `Vector3`, `Matrix` structs dependency
 - REMOVED: raymath functions dependency, all required math is implemented in rlgl
 - ADDED: `rlMatrix` custom rlgl type
 - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
 - ADDED: `rl` prefix to all `rlgl` structs
 - Other small tweaks here and there
This commit is contained in:
raysan5 2021-07-29 21:57:50 +02:00
parent 58e9a0894f
commit 8b7f43f89b
10 changed files with 595 additions and 356 deletions

View file

@ -64,17 +64,14 @@
#include "config.h" // Defines module configuration flags
#endif
#include "utils.h" // Required for: TRACELOG() and fopen() Android mapping
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
#include <stdlib.h> // Required for: malloc(), free()
#include <string.h> // Required for: strlen() [Used in ImageTextEx()]
#include <math.h> // Required for: fabsf()
#include <stdio.h> // Required for: sprintf() [Used in ExportImageAsCode()]
#include "utils.h" // Required for: fopen() Android mapping
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
// Required for: rlLoadTexture() rlUnloadTexture(),
// rlGenerateMipmaps(), some funcs for DrawTexturePro()
// Support only desired texture formats on stb_image
#if !defined(SUPPORT_FILEFORMAT_BMP)
#define STBI_NO_BMP
@ -397,7 +394,7 @@ Image LoadImageFromTexture(Texture2D texture)
if (texture.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
{
image.data = rlReadTexturePixels(texture);
image.data = rlReadTexturePixels(texture.id, texture.width, texture.height, texture.format);
if (image.data != NULL)
{
@ -2348,7 +2345,7 @@ void ImageDrawPixel(Image *dst, int x, int y, Color color)
unsigned char r = (unsigned char)(round(coln.x*31.0f));
unsigned char g = (unsigned char)(round(coln.y*31.0f));
unsigned char b = (unsigned char)(round(coln.z*31.0f));
unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
@ -2934,7 +2931,7 @@ void GenTextureMipmaps(Texture2D *texture)
{
// NOTE: NPOT textures support check inside function
// On WebGL (OpenGL ES 2.0) NPOT textures support is limited
rlGenerateMipmaps(texture);
rlGenTextureMipmaps(texture->id, texture->width, texture->height, texture->format, &texture->mipmaps);
}
// Set texture scaling filter mode
@ -3810,7 +3807,7 @@ void SetPixelColor(void *dstPtr, Color color, int format)
unsigned char r = (unsigned char)(round(coln.x*31.0f));
unsigned char g = (unsigned char)(round(coln.y*31.0f));
unsigned char b = (unsigned char)(round(coln.z*31.0f));
unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;