WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed. - REMOVED: `Texture2D`, `Shader` structs dependency - REMOVED: `Vector3`, `Matrix` structs dependency - REMOVED: raymath functions dependency, all required math is implemented in rlgl - ADDED: `rlMatrix` custom rlgl type - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types - ADDED: `rl` prefix to all `rlgl` structs - Other small tweaks here and there
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10 changed files with 595 additions and 356 deletions
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@ -173,7 +173,7 @@ typedef struct tagBITMAPINFOHEADER {
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#if defined(RAUDIO_STANDALONE)
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#include <string.h> // Required for: strcmp() [Used in IsFileExtension()]
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#if !defined(TRACELOG)
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#ifndef TRACELOG
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#define TRACELOG(level, ...) (void)0
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#endif
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