From 8af5f9dfe0e23d918bb88a5fca9e5671c9100f3a Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 12 Feb 2018 11:25:00 +0100 Subject: [PATCH] Avoid rendering SPACE character! --- src/text.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/text.c b/src/text.c index e2629b09a..227992e65 100644 --- a/src/text.c +++ b/src/text.c @@ -417,12 +417,15 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float i++; } else index = GetCharIndex(spriteFont, (unsigned char)text[i]); - - DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec, + + if ((unsigned char)text[i] != ' ') + { + DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec, (Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor, position.y + textOffsetY + spriteFont.chars[index].offsetY*scaleFactor, spriteFont.chars[index].rec.width*scaleFactor, spriteFont.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint); + } if (spriteFont.chars[index].advanceX == 0) textOffsetX += (int)(spriteFont.chars[index].rec.width*scaleFactor + spacing); else textOffsetX += (int)(spriteFont.chars[index].advanceX*scaleFactor + spacing);