Added new examples to build...
...and reviewed some details
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2 changed files with 18 additions and 9 deletions
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@ -82,20 +82,20 @@ endif
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# Define raylib release directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi
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endif
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# Define default C compiler: gcc
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@ -263,6 +263,7 @@ EXAMPLES = \
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textures/textures_particles_blending \
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textures/textures_image_processing \
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textures/textures_image_drawing \
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textures/textures_image_generation \
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text/text_sprite_fonts \
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text/text_bmfont_ttf \
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text/text_raylib_fonts \
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@ -278,6 +279,10 @@ EXAMPLES = \
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models/models_heightmap \
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models/models_cubicmap \
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models/models_mesh_picking \
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models/models_mesh_generation \
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models/models_yaw_pitch_roll \
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models/models_material_pbr \
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models/models_skybox \
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shaders/shaders_model_shader \
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shaders/shaders_shapes_textures \
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shaders/shaders_custom_uniform \
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