Support multiple sample2D on batch drawing #1333

This commit is contained in:
Ray 2020-10-29 20:22:52 +01:00
parent 60d874caf8
commit 8a16348131
4 changed files with 146 additions and 9 deletions

View file

@ -0,0 +1,21 @@
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform vec4 colDiffuse;
void main()
{
// Texel color fetching from texture sampler
vec4 texelColor0 = texture2D(texture0, fragTexCoord);
vec4 texelColor1 = texture2D(texture1, fragTexCoord);
gl_FragColor = (texelColor0 + texelColor1)*0.5f;
}