Comments review
This commit is contained in:
parent
4211056354
commit
89fedf0bb9
2 changed files with 6 additions and 7 deletions
|
@ -181,12 +181,12 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Touch gesture variables
|
// Touch gesture variables
|
||||||
static Vector2 touchDownPosition = { 0.0f, 0.0f };
|
static Vector2 touchDownPosition = { 0.0f, 0.0f }; // First touch down position
|
||||||
static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
|
static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; // Second touch down position
|
||||||
static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
|
static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; // Touch drag position
|
||||||
static Vector2 touchUpPosition = { 0.0f, 0.0f };
|
static Vector2 touchUpPosition = { 0.0f, 0.0f }; // Touch up position
|
||||||
static Vector2 moveDownPosition = { 0.0f, 0.0f };
|
static Vector2 moveDownPosition = { 0.0f, 0.0f }; // First touch down position on move
|
||||||
static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
|
static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; // Second touch down position on move
|
||||||
|
|
||||||
static int pointCount = 0; // Touch points counter
|
static int pointCount = 0; // Touch points counter
|
||||||
static int firstTouchId = -1; // Touch id for first touch point
|
static int firstTouchId = -1; // Touch id for first touch point
|
||||||
|
|
|
@ -813,7 +813,6 @@ static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supporte
|
||||||
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; // Entry point pointer to function glGenVertexArrays()
|
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; // Entry point pointer to function glGenVertexArrays()
|
||||||
static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray; // Entry point pointer to function glBindVertexArray()
|
static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray; // Entry point pointer to function glBindVertexArray()
|
||||||
static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; // Entry point pointer to function glDeleteVertexArrays()
|
static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; // Entry point pointer to function glDeleteVertexArrays()
|
||||||
//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(SUPPORT_VR_SIMULATOR)
|
#if defined(SUPPORT_VR_SIMULATOR)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue