Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
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25 changed files with 791 additions and 790 deletions
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@ -2,38 +2,38 @@
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#include "raylib.h"
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int main() {
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int screenWidth = 800;
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int screenHeight = 450;
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib");
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InitWindow(screenWidth, screenHeight, "raylib");
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Camera cam;
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cam.position = (Vector3){ 0.f, 10.f, 8.f };
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cam.target = (Vector3){ 0.f, 0.f, 0.f };
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cam.up = (Vector3){ 0.f, 1.f, 0.f };
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cam.fovy = 60.f;
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cam.type = CAMERA_PERSPECTIVE;
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Camera cam;
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cam.position = (Vector3){ 0.f, 10.f, 8.f };
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cam.target = (Vector3){ 0.f, 0.f, 0.f };
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cam.up = (Vector3){ 0.f, 1.f, 0.f };
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cam.fovy = 60.f;
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cam.type = CAMERA_PERSPECTIVE;
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Vector3 cubePos = { 0.f, 0.f, 0.f };
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Vector3 cubePos = { 0.f, 0.f, 0.f };
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SetTargetFPS(60);
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SetTargetFPS(60);
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while (!WindowShouldClose()) {
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cam.position.x = sin(GetTime()) * 10.f;
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cam.position.z = cos(GetTime()) * 10.f;
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while (!WindowShouldClose()) {
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cam.position.x = sin(GetTime()) * 10.f;
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cam.position.z = cos(GetTime()) * 10.f;
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(cam);
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DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
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DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
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DrawGrid(10, 1.f);
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EndMode3D();
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DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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DrawFPS(10, 10);
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EndDrawing();
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}
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CloseWindow();
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return 0;
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(cam);
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DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
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DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
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DrawGrid(10, 1.f);
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EndMode3D();
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DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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DrawFPS(10, 10);
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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@ -25,21 +25,21 @@ int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib");
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InitWindow(screenWidth, screenHeight, "raylib");
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Camera camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 60.0f;
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camera.type = CAMERA_PERSPECTIVE;
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SetCameraMode(camera, CAMERA_ORBITAL);
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Camera camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 60.0f;
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camera.type = CAMERA_PERSPECTIVE;
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SetCameraMode(camera, CAMERA_ORBITAL);
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Vector3 cubePosition = { 0.0f };
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Vector3 cubePosition = { 0.0f };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -49,30 +49,30 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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UpdateCamera(&camera);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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EndMode3D();
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EndMode3D();
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DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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DrawFPS(10, 10);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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