Replace tabs with spaces and update year of copyright notices (#927)

* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
This commit is contained in:
Leandro Gabriel 2019-08-03 06:07:41 -03:00 committed by Ray
parent 68ffbc06c7
commit 89c16baf18
25 changed files with 791 additions and 790 deletions

View file

@ -2,38 +2,38 @@
#include "raylib.h"
int main() {
int screenWidth = 800;
int screenHeight = 450;
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib");
InitWindow(screenWidth, screenHeight, "raylib");
Camera cam;
cam.position = (Vector3){ 0.f, 10.f, 8.f };
cam.target = (Vector3){ 0.f, 0.f, 0.f };
cam.up = (Vector3){ 0.f, 1.f, 0.f };
cam.fovy = 60.f;
cam.type = CAMERA_PERSPECTIVE;
Camera cam;
cam.position = (Vector3){ 0.f, 10.f, 8.f };
cam.target = (Vector3){ 0.f, 0.f, 0.f };
cam.up = (Vector3){ 0.f, 1.f, 0.f };
cam.fovy = 60.f;
cam.type = CAMERA_PERSPECTIVE;
Vector3 cubePos = { 0.f, 0.f, 0.f };
Vector3 cubePos = { 0.f, 0.f, 0.f };
SetTargetFPS(60);
SetTargetFPS(60);
while (!WindowShouldClose()) {
cam.position.x = sin(GetTime()) * 10.f;
cam.position.z = cos(GetTime()) * 10.f;
while (!WindowShouldClose()) {
cam.position.x = sin(GetTime()) * 10.f;
cam.position.z = cos(GetTime()) * 10.f;
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(cam);
DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
DrawGrid(10, 1.f);
EndMode3D();
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
DrawFPS(10, 10);
EndDrawing();
}
CloseWindow();
return 0;
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(cam);
DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
DrawGrid(10, 1.f);
EndMode3D();
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
DrawFPS(10, 10);
EndDrawing();
}
CloseWindow();
return 0;
}

View file

@ -25,21 +25,21 @@ int main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib");
InitWindow(screenWidth, screenHeight, "raylib");
Camera camera = { 0 };
camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 60.0f;
camera.type = CAMERA_PERSPECTIVE;
SetCameraMode(camera, CAMERA_ORBITAL);
Camera camera = { 0 };
camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 60.0f;
camera.type = CAMERA_PERSPECTIVE;
SetCameraMode(camera, CAMERA_ORBITAL);
Vector3 cubePosition = { 0.0f };
Vector3 cubePosition = { 0.0f };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -49,30 +49,30 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
BeginDrawing();
ClearBackground(RAYWHITE);
ClearBackground(RAYWHITE);
BeginMode3D(camera);
BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
EndMode3D();
EndMode3D();
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
DrawFPS(10, 10);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------