Added image saved message

This commit is contained in:
raysan5 2019-07-28 15:26:22 +02:00
parent 602d2a65dd
commit 895f9613d2

View file

@ -48,6 +48,8 @@ int main(void)
Rectangle btnSaveRec = { 750, 10, 40, 30 };
bool btnSaveMouseHover = false;
bool showSaveMessage = false;
int saveMessageCounter = 0;
// Create a RenderTexture2D to use as a canvas
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
@ -138,6 +140,17 @@ int main(void)
ImageFlipVertical(&image);
ExportImage(image, "my_amazing_texture_painting.png");
UnloadImage(image);
showSaveMessage = true;
}
if (showSaveMessage)
{
saveMessageCounter++;
if (saveMessageCounter > 240)
{
showSaveMessage = false;
saveMessageCounter = 0;
}
}
//----------------------------------------------------------------------------------
@ -174,6 +187,13 @@ int main(void)
DrawRectangleLinesEx(btnSaveRec, 2, btnSaveMouseHover? RED : BLACK);
DrawText("SAVE!", 755, 20, 10, btnSaveMouseHover? RED : BLACK);
if (showSaveMessage)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
DrawRectangle(0, 150, GetScreenWidth(), 80, BLACK);
DrawText("IMAGE SAVED: my_amazing_texture_painting.png", 150, 180, 20, RAYWHITE);
}
EndDrawing();
//----------------------------------------------------------------------------------
}